RetroDECK/tools/configurator/scripts/class_functions.gd
monkeyx-net 30d87168e7 On branch feat/godot-configurator
Changes to be committed:
	new file:   configurator/scripts/class_functions.gd
	modified:   retrodeck_function_wrapper.sh
2024-07-25 13:31:32 +01:00

64 lines
1.9 KiB
GDScript

class_name ClassFunctions extends Control
# This should be looked at again when GoDot 4.3 ships as has new OS.execute_with_pipe
func array_to_string(arr: Array) -> String:
var text = ""
for line in arr:
text += line + "\n"
return text
func execute_command(command: String, parameters: Array, console: bool) -> Dictionary:
var result = {}
var output = []
var exit_code = OS.execute(command, parameters, output, console)
result["output"] = array_to_string(output)
result["exit_code"] = exit_code
return result
func run_command_in_thread(command: String, paramaters: Array, _console: bool) -> Dictionary:
var thread = Thread.new()
thread.start(execute_command.bind(command,paramaters,false))
while thread.is_alive():
await get_tree().process_frame
var result = thread.wait_to_finish()
thread = null
return result
func _threaded_command_execution(command: String, parameters: Array, console: bool) -> Dictionary:
var result = execute_command(command, parameters, console)
return result
# Make this generic for command, path and naming
func get_text_file_from_system_path(file_path: String, command: String) -> Dictionary:
var output = []
command += file_path
var exit_code = OS.execute("sh", ["-c", command], output)
if exit_code == 0:
var content = array_to_string(output)
return parse_file_list(content)
else:
print("Error reading file: ", exit_code)
return {}
func parse_file_list(content: String) -> Dictionary:
var file_dict = {}
var regex = RegEx.new()
regex.compile(r'"([^"]+)"\s*"([^"]+)"')
var matches = regex.search_all(content)
for match in matches:
var name = match.get_string(1)
var description = match.get_string(2)
file_dict[name] = description
return file_dict
func process_url_image(body) -> Texture:
var image = Image.new()
image.load_png_from_buffer(body)
var texture = ImageTexture.create_from_image(image)
return texture
func launch_help(url: String) -> void:
OS.shell_open(url)