RetroDECK/functions
icenine451 880c4b8213 Ensure all_systems array is empty every time build_preset_list_options() is run
- This prevents all_systems array from having multiple copies of all systems when run multiple times in the same session, which would cause make_preset_changes() to run build_preset_config() multiple times.
2024-10-15 12:03:58 -04:00
..
050_save_migration.sh SAVE_MIGRATION: quoted some paths [skip ci] 2024-07-20 23:39:10 +09:00
checks.sh POST_UPDATE: even on PR [skip ci] 2024-09-08 09:17:08 +09:00
cloud_sync.sh Fixed some spelling and grammar 2024-03-12 20:01:47 +01:00
compression.sh feat/single feature file (#887) 2024-08-15 16:42:40 +02:00
configurator_functions.sh Removed need for BIOS tmp file for Godot (#919) 2024-08-25 02:42:09 +02:00
dialogs.sh Replace standard zenity commands with new rd_zenity function. 2024-06-28 16:07:35 -04:00
framework.sh Revert "SET_SETTING_VALUE: edited to use initool" 2024-09-04 22:21:06 +09:00
global.sh RUN_GAME: altemulator working 2024-09-12 10:38:00 +09:00
logger.sh make log output to stderr 2024-05-14 16:16:36 -04:00
multi_user.sh feat/lighter manifest (#844) 2024-08-05 03:45:21 +02:00
other_functions.sh RELEASE_SELECTOR: fixed PR not poresent + enhanced release labeling 2024-09-15 20:18:33 +09:00
post_update.sh feat/port master (#914) 2024-09-18 02:25:38 +02:00
prepare_component.sh ES_DE: adding custom systems support 2024-09-26 21:08:31 +09:00
presets.sh Ensure all_systems array is empty every time build_preset_list_options() is run 2024-10-15 12:03:58 -04:00
run_game.sh RUN_GAME: escaping ' 2024-09-18 15:35:56 +09:00