mirror of
https://github.com/RetroDECK/RetroDECK.git
synced 2024-11-30 01:25:55 +00:00
287 lines
4.9 KiB
INI
287 lines
4.9 KiB
INI
[Main]
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SettingsVersion = 3
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EmulationSpeed = 1.000000
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FastForwardSpeed = 0.000000
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TurboSpeed = 0.000000
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SyncToHostRefreshRate = false
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IncreaseTimerResolution = true
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InhibitScreensaver = true
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StartPaused = false
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StartFullscreen = false
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PauseOnFocusLoss = false
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PauseOnMenu = true
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SaveStateOnExit = true
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CreateSaveStateBackups = true
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CompressSaveStates = true
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ConfirmPowerOff = true
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LoadDevicesFromSaveStates = false
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ApplyCompatibilitySettings = true
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ApplyGameSettings = true
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AutoLoadCheats = true
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DisableAllEnhancements = false
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RewindEnable = false
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RewindFrequency = 10.000000
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RewindSaveSlots = 10
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RunaheadFrameCount = 0
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EnableDiscordPresence = false
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[Console]
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Region = Auto
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Enable8MBRAM = false
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[CPU]
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ExecutionMode = Recompiler
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OverclockEnable = false
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OverclockNumerator = 1
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OverclockDenominator = 1
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RecompilerMemoryExceptions = false
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RecompilerBlockLinking = true
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RecompilerICache = false
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FastmemMode = MMap
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[GPU]
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Renderer = OpenGL
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Adapter =
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ResolutionScale = 1
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Multisamples = 1
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UseDebugDevice = false
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PerSampleShading = false
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UseThread = true
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ThreadedPresentation = true
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UseSoftwareRendererForReadbacks = false
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TrueColor = true
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ScaledDithering = true
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TextureFilter = Nearest
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DownsampleMode = Disabled
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DisableInterlacing = true
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ForceNTSCTimings = false
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WidescreenHack = false
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ChromaSmoothing24Bit = false
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PGXPEnable = false
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PGXPCulling = true
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PGXPTextureCorrection = true
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PGXPColorCorrection = false
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PGXPVertexCache = false
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PGXPCPU = false
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PGXPPreserveProjFP = false
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PGXPTolerance = -1.000000
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PGXPDepthBuffer = false
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PGXPDepthClearThreshold = 1228800.000000
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[Display]
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CropMode = Overscan
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ActiveStartOffset = 0
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ActiveEndOffset = 0
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LineStartOffset = 0
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LineEndOffset = 0
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Force4_3For24Bit = false
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AspectRatio = Auto (Game Native)
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Alignment = Center
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CustomAspectRatioNumerator = 0
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LinearFiltering = true
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IntegerScaling = false
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Stretch = false
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PostProcessing = false
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ShowOSDMessages = true
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ShowFPS = false
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ShowSpeed = false
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ShowResolution = false
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ShowCPU = false
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ShowGPU = false
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ShowStatusIndicators = true
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ShowInputs = false
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ShowEnhancements = false
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DisplayAllFrames = false
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InternalResolutionScreenshots = false
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VSync = false
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MaxFPS = 0.000000
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OSDScale = 100.000000
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[CDROM]
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ReadaheadSectors = 8
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RegionCheck = false
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LoadImageToRAM = false
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LoadImagePatches = false
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MuteCDAudio = false
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ReadSpeedup = 1
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SeekSpeedup = 1
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[Audio]
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Backend = Cubeb
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Driver =
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StretchMode = TimeStretch
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BufferMS = 50
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OutputLatencyMS = 20
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OutputVolume = 100
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FastForwardVolume = 100
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OutputMuted = false
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DumpOnBoot = false
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[Hacks]
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DMAMaxSliceTicks = 1000
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DMAHaltTicks = 100
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GPUFIFOSize = 16
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GPUMaxRunAhead = 128
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[BIOS]
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PatchTTYEnable = false
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PatchFastBoot = false
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SearchDirectory = bios
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[MemoryCards]
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Card1Type = PerGameTitle
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Card2Type = None
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UsePlaylistTitle = true
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Directory = memcards
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[ControllerPorts]
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MultitapMode = Disabled
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PointerXScale = 8.000000
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PointerYScale = 8.000000
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PointerXInvert = false
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PointerYInvert = false
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[Cheevos]
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Enabled = false
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TestMode = false
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UnofficialTestMode = false
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UseFirstDiscFromPlaylist = true
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RichPresence = true
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ChallengeMode = false
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Leaderboards = true
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SoundEffects = true
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PrimedIndicators = true
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[Logging]
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LogLevel = Info
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LogFilter =
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LogToConsole = true
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LogToDebug = false
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LogToWindow = false
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LogToFile = false
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[Debug]
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ShowVRAM = false
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DumpCPUToVRAMCopies = false
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DumpVRAMToCPUCopies = false
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ShowGPUState = false
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ShowCDROMState = false
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ShowSPUState = false
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ShowTimersState = false
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ShowMDECState = false
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ShowDMAState = false
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[TextureReplacements]
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EnableVRAMWriteReplacements = false
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PreloadTextures = false
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DumpVRAMWrites = false
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DumpVRAMWriteForceAlphaChannel = true
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DumpVRAMWriteWidthThreshold = 128
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DumpVRAMWriteHeightThreshold = 128
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[Folders]
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Cache = cache
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Cheats = cheats
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Covers = covers
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Dumps = dump
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GameSettings = gamesettings
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InputProfiles = inputprofiles
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SaveStates = savestates
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Screenshots = screenshots
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Shaders = shaders
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Textures = textures
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[UI]
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MainWindowGeometry = AdnQywADAAAAAAGWAAAAeQAABLUAAAM0AAABlgAAAHkAAAS1AAADNAAAAAAAAAAABk0AAAGWAAAAeQAABLUAAAM0
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[InputSources]
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SDL = true
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SDLControllerEnhancedMode = false
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Evdev = false
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XInput = false
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RawInput = false
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[Pad1]
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Type = AnalogController
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Up = Keyboard/Up
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Right = Keyboard/Right
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Down = Keyboard/Down
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Left = Keyboard/Left
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Triangle = Keyboard/I
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Circle = Keyboard/L
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Cross = Keyboard/K
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Square = Keyboard/J
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Select = Keyboard/Backspace
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Start = Keyboard/Return
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L1 = Keyboard/Q
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R1 = Keyboard/E
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L2 = Keyboard/1
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R2 = Keyboard/3
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L3 = Keyboard/2
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R3 = Keyboard/4
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LLeft = Keyboard/A
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LRight = Keyboard/D
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LDown = Keyboard/S
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LUp = Keyboard/W
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RLeft = Keyboard/F
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RRight = Keyboard/H
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RDown = Keyboard/G
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RUp = Keyboard/T
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[Pad2]
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Type = None
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[Pad3]
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Type = None
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[Pad4]
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Type = None
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[Pad5]
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Type = None
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[Pad6]
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Type = None
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[Pad7]
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Type = None
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[Pad8]
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Type = None
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[Hotkeys]
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FastForward = Keyboard/Tab
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TogglePause = Keyboard/Space
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Screenshot = Keyboard/F10
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ToggleFullscreen = Keyboard/F11
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OpenPauseMenu = Keyboard/Escape
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LoadSelectedSaveState = Keyboard/F1
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SaveSelectedSaveState = Keyboard/F2
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SelectPreviousSaveStateSlot = Keyboard/F3
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SelectNextSaveStateSlot = Keyboard/F4 |