Supermodel/Src/Graphics/New3D/R3DFloat.cpp

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#include "Types.h"
#include "R3DFloat.h"
#include "Util/BitCast.h"
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float R3DFloat::GetFloat16(UINT16 f)
{
return ToFloat(Convert16BitProFloat(f));
}
float R3DFloat::GetFloat32(UINT32 f)
{
return ToFloat(ConvertProFloat(f));
}
UINT32 R3DFloat::ConvertProFloat(UINT32 a1)
{
UINT32 exponent = (a1 & 0x7E000000) >> 25;
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if (exponent <= 31) { // positive
exponent += 127;
}
else { // negative exponent
exponent += 127 - 64;
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}
UINT32 mantissa = (a1 & 0x1FFFFFF) >> 2;
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return (a1 & 0x80000000) | (exponent << 23) | mantissa;
}
UINT32 R3DFloat::Convert16BitProFloat(UINT32 a1)
{
return ConvertProFloat(a1 << 15);
}
float R3DFloat::ToFloat(UINT32 a1)
{
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return Util::Uint32AsFloat(a1);
}