Supermodel/core/controls.c

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2006-07-12 13:53:14 +00:00
/*
* Sega Model 3 Emulator
* Copyright (C) 2003 Bart Trzynadlowski, Ville Linde, Stefano Teso
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License Version 2 as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program (license.txt); if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
//TODO: In controls_write(): Is EEPROM only written when bank_select = 1?
// This makes little sense because banking affects reg 4 only, right?
// Also, should EEPROM reads only be performed when bank_select=1?
/*
* controls.c
*
* Control emulation.
*/
/*
* Lost World Gun Notes:
* ---------------------
*
* MCU Command Reg = 0x24 (byte)
* MCU Arg Reg = 0x28 (byte)
*
* Procedure for issuing commands:
* 1. Arg written first, then command.
* 2. Waits on reg 0x34 (see Stefano's post to model3 group for details.)
* 3. Reads a byte from 0x2C, then a byte from 0x30.
*
* Command 0x00: Set address (in arg reg.)
* Command 0x87: Read gun data.
*
* Virtual On 2 Notes:
* -------------------
*
* Control Area Offset 0x08: Lever 1, LRUD??TS (T = Turbo, S = Shot Trigger)
* 0x0C: Lever 2
* 0x18: Dipswitch, bits 7-0 = DS1-8
*
* Dipswitch bit 0x20 (DS3) should be cleared otherwise some test is performed
* by Virtual On 2 at boot-up.
*/
#include "model3.h"
/******************************************************************/
/* Privates */
/******************************************************************/
/*
* Register Set
*/
static UINT8 controls_reg[0x40];
static UINT8 controls_reg_bank[2];
static BOOL controls_bank_select;
/*
* Gun Data
*
* Gun data is read by communicating with the MCU. An address is passed and
* some data is read back. The total number of data bytes that the MCU stores
* and can address is unknown, but I assume 16 (Stefano: Is this correct?)
*
* Here is how gun data is stored:
*
* Offset 0: player 1 gun X position, lower 8 bits
* 1: player 1 gun X position, upper 3 bits
* 2: player 1 gun Y position, lower 8 bits
* 3: player 1 gun Y position, upper 3 bits
* 4: player 2 gun X position, lower 8 bits
* 5: player 2 gun X position, upper 3 bits
* 6: player 2 gun Y position, lower 8 bits
* 7: player 2 gun Y position, upper 3 bits
* 8: bit 0 = player 1 gun position status (0=aquired 1=lost)
* bit 1 = player 2 gun position status (0=aquired 1=lost)
*
* I think Stefano also said that the X and Y may be reversed and that the gun
* coordinates are only 10 bits, not 11.
*/
static UINT8 gun_data[16];
static int gun_data_ptr; // which address within gun_data[]
static UINT8 analog_axis[8];
static int analog_control = 0; // Currently used register
/******************************************************************/
/* Interface */
/******************************************************************/
void controls_shutdown(void)
{
}
void controls_init(void)
{
}
void controls_reset(UINT32 flags)
{
memset(controls_reg_bank, 0xFF, 2);
memset(controls_reg, 0xFF, 0x40);
memset(controls_reg, 0x00, 8);
// controls_reg[0x18] = 0xDF; // clear bit 0x20 for Virtual On 2
controls_reg[0x18] = 0xff;
}
void controls_update(void)
{
int i;
OSD_CONTROLS *c;
UINT gun_x, gun_y;
c = osd_input_update_controls();
controls_reg_bank[0] = c->system_controls[0];
controls_reg_bank[1] = c->system_controls[1];
controls_reg[0x08] = c->game_controls[0];
controls_reg[0x0C] = c->game_controls[1];
/*
* TEMP: This should be changed so that only games with guns have this
* updated
*/
/*
* Gun Coordinates:
*
* Coordinates returned by the MCU are sight position coordinates. The OSD
* input code returns coordinates in the range of (0,0)-(485,383).
*
* X adjustment: 400 must be added to the sight position in order to
* locate the gun at screen X = 0.
*
* Y adjustment: Sight coordinate 0 maps to screen coordinate 272. Sight
* coordinate 272 maps to screen coordinate 0. Sight coordinate 383 maps
* to -111.
*/
gun_y = c->gun_y[0];
// if (gun_y <= 272)
// gun_y = 272 - gun_y;
// else
gun_x = c->gun_x[0];// + 400;
gun_data[0] = gun_y & 0xFF;
gun_data[1] = (gun_y >> 8) & 7;
gun_data[2] = gun_x & 0xFF;
gun_data[3] = (gun_x >> 8) & 7;
gun_y = c->gun_y[1];
gun_x = c->gun_x[1] + 400;
gun_data[4] = gun_y & 0xFF;
gun_data[5] = (gun_y >> 8) & 7;
gun_data[6] = gun_x & 0xFF;
gun_data[7] = (gun_x >> 8) & 7;
gun_data[8] = (!!c->gun_acquired[0]) | ((!!c->gun_acquired[1]) << 1);
// Steering Wheel controls
// Register 0: Steering wheel, 0x80 is center
// Register 1: Acceleration, 0x00 - 0xFF
// Register 2: Brake, 0x00 - 0xFF
// Registers 3 - 7 are either unused or unknown
for (i=0; i < 8; i++)
{
analog_axis[i] = c->analog_axis[i] & 0xff;
}
}
/*
* void controls_save_state(FILE *fp);
*
* Saves the state of the controls to a file.
*
* Parameters:
* fp = File to save to.
*/
void controls_save_state(FILE *fp)
{
fwrite(controls_reg, sizeof(UINT8), 0x40, fp);
fwrite(controls_reg_bank, sizeof(UINT8), 2, fp);
fwrite(&controls_bank_select, sizeof(BOOL), 1, fp);
}
/*
* void controls_load_state(FILE *fp);
*
* Loads the state of the controls from a file.
*
* Parameters:
* fp = File to load from.
*/
void controls_load_state(FILE *fp)
{
fread(controls_reg, sizeof(UINT8), 0x40, fp);
fread(controls_reg_bank, sizeof(UINT8), 2, fp);
fread(&controls_bank_select, sizeof(BOOL), 1, fp);
}
/******************************************************************/
/* Access */
/******************************************************************/
/* these are only 8-bit wide, byte-aligned */
/* additional data/address adjustement must be performed by the main handler */
UINT8 controls_read(UINT32 a)
{
a &= 0x3F;
switch (a)
{
case 0x4:
{
// should this only be done when bank_select = 1?
controls_reg_bank[1] &= ~0x20; // clear data bit before ORing it in
controls_reg_bank[1] |= (eeprom_read_bit() & 1) << 5;
return controls_reg_bank[controls_bank_select];
}
case 0x3C:
{
// I don't know if the register to be read can be selected.
UINT8 analog_data = analog_axis[analog_control & 0x7];
analog_control++;
return analog_data;
}
}
// LOG("model3.log", "CTRL %02X READ\n", a);
return controls_reg[a];
}
void controls_write(UINT32 a, UINT8 d)
{
a &= 0x3F;
controls_reg[a] = d;
switch(a)
{
case 0x0:
{
controls_bank_select = d & 1;
// if(controls_bank_select == 1)
{
eeprom_set_clk((d & 0x80) ? 1 : 0);
eeprom_set_ce((d & 0x40) ? 1 : 0);
eeprom_set_data((d & 0x20) ? 1 : 0);
}
break;
}
case 0x24: // MCU command
{
switch (d)
{
case 0x00: // set address for gun data (it's already in the arg reg)
gun_data_ptr = controls_reg[0x28] & 0xF;
break;
case 0x87: // read data back from gun
controls_reg[0x2c] = 0; // unused?
controls_reg[0x30] = gun_data[gun_data_ptr];
break;
}
break;
}
}
// LOG("model3.log", "CTRL%02X = %02X\n", a, d);
}