mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 22:05:38 +00:00
293 lines
8.1 KiB
C
293 lines
8.1 KiB
C
/*
|
|
* Sega Model 3 Emulator
|
|
* Copyright (C) 2003 Bart Trzynadlowski, Ville Linde, Stefano Teso
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License Version 2 as published
|
|
* by the Free Software Foundation.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
|
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
|
|
* for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program (license.txt); if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
//TODO: In controls_write(): Is EEPROM only written when bank_select = 1?
|
|
// This makes little sense because banking affects reg 4 only, right?
|
|
// Also, should EEPROM reads only be performed when bank_select=1?
|
|
|
|
/*
|
|
* controls.c
|
|
*
|
|
* Control emulation.
|
|
*/
|
|
|
|
/*
|
|
* Lost World Gun Notes:
|
|
* ---------------------
|
|
*
|
|
* MCU Command Reg = 0x24 (byte)
|
|
* MCU Arg Reg = 0x28 (byte)
|
|
*
|
|
* Procedure for issuing commands:
|
|
* 1. Arg written first, then command.
|
|
* 2. Waits on reg 0x34 (see Stefano's post to model3 group for details.)
|
|
* 3. Reads a byte from 0x2C, then a byte from 0x30.
|
|
*
|
|
* Command 0x00: Set address (in arg reg.)
|
|
* Command 0x87: Read gun data.
|
|
*
|
|
* Virtual On 2 Notes:
|
|
* -------------------
|
|
*
|
|
* Control Area Offset 0x08: Lever 1, LRUD??TS (T = Turbo, S = Shot Trigger)
|
|
* 0x0C: Lever 2
|
|
* 0x18: Dipswitch, bits 7-0 = DS1-8
|
|
*
|
|
* Dipswitch bit 0x20 (DS3) should be cleared otherwise some test is performed
|
|
* by Virtual On 2 at boot-up.
|
|
*/
|
|
|
|
#include "model3.h"
|
|
|
|
/******************************************************************/
|
|
/* Privates */
|
|
/******************************************************************/
|
|
|
|
/*
|
|
* Register Set
|
|
*/
|
|
|
|
static UINT8 controls_reg[0x40];
|
|
static UINT8 controls_reg_bank[2];
|
|
static BOOL controls_bank_select;
|
|
|
|
/*
|
|
* Gun Data
|
|
*
|
|
* Gun data is read by communicating with the MCU. An address is passed and
|
|
* some data is read back. The total number of data bytes that the MCU stores
|
|
* and can address is unknown, but I assume 16 (Stefano: Is this correct?)
|
|
*
|
|
* Here is how gun data is stored:
|
|
*
|
|
* Offset 0: player 1 gun X position, lower 8 bits
|
|
* 1: player 1 gun X position, upper 3 bits
|
|
* 2: player 1 gun Y position, lower 8 bits
|
|
* 3: player 1 gun Y position, upper 3 bits
|
|
* 4: player 2 gun X position, lower 8 bits
|
|
* 5: player 2 gun X position, upper 3 bits
|
|
* 6: player 2 gun Y position, lower 8 bits
|
|
* 7: player 2 gun Y position, upper 3 bits
|
|
* 8: bit 0 = player 1 gun position status (0=aquired 1=lost)
|
|
* bit 1 = player 2 gun position status (0=aquired 1=lost)
|
|
*
|
|
* I think Stefano also said that the X and Y may be reversed and that the gun
|
|
* coordinates are only 10 bits, not 11.
|
|
*/
|
|
|
|
static UINT8 gun_data[16];
|
|
static int gun_data_ptr; // which address within gun_data[]
|
|
|
|
|
|
static UINT8 analog_axis[8];
|
|
static int analog_control = 0; // Currently used register
|
|
|
|
/******************************************************************/
|
|
/* Interface */
|
|
/******************************************************************/
|
|
|
|
void controls_shutdown(void)
|
|
{
|
|
|
|
}
|
|
|
|
void controls_init(void)
|
|
{
|
|
|
|
}
|
|
|
|
void controls_reset(UINT32 flags)
|
|
{
|
|
memset(controls_reg_bank, 0xFF, 2);
|
|
memset(controls_reg, 0xFF, 0x40);
|
|
memset(controls_reg, 0x00, 8);
|
|
|
|
// controls_reg[0x18] = 0xDF; // clear bit 0x20 for Virtual On 2
|
|
controls_reg[0x18] = 0xff;
|
|
}
|
|
|
|
void controls_update(void)
|
|
{
|
|
int i;
|
|
OSD_CONTROLS *c;
|
|
UINT gun_x, gun_y;
|
|
|
|
c = osd_input_update_controls();
|
|
|
|
controls_reg_bank[0] = c->system_controls[0];
|
|
controls_reg_bank[1] = c->system_controls[1];
|
|
|
|
controls_reg[0x08] = c->game_controls[0];
|
|
controls_reg[0x0C] = c->game_controls[1];
|
|
|
|
/*
|
|
* TEMP: This should be changed so that only games with guns have this
|
|
* updated
|
|
*/
|
|
|
|
/*
|
|
* Gun Coordinates:
|
|
*
|
|
* Coordinates returned by the MCU are sight position coordinates. The OSD
|
|
* input code returns coordinates in the range of (0,0)-(485,383).
|
|
*
|
|
* X adjustment: 400 must be added to the sight position in order to
|
|
* locate the gun at screen X = 0.
|
|
*
|
|
* Y adjustment: Sight coordinate 0 maps to screen coordinate 272. Sight
|
|
* coordinate 272 maps to screen coordinate 0. Sight coordinate 383 maps
|
|
* to -111.
|
|
*/
|
|
|
|
gun_y = c->gun_y[0];
|
|
// if (gun_y <= 272)
|
|
// gun_y = 272 - gun_y;
|
|
// else
|
|
gun_x = c->gun_x[0];// + 400;
|
|
gun_data[0] = gun_y & 0xFF;
|
|
gun_data[1] = (gun_y >> 8) & 7;
|
|
gun_data[2] = gun_x & 0xFF;
|
|
gun_data[3] = (gun_x >> 8) & 7;
|
|
|
|
gun_y = c->gun_y[1];
|
|
gun_x = c->gun_x[1] + 400;
|
|
gun_data[4] = gun_y & 0xFF;
|
|
gun_data[5] = (gun_y >> 8) & 7;
|
|
gun_data[6] = gun_x & 0xFF;
|
|
gun_data[7] = (gun_x >> 8) & 7;
|
|
|
|
gun_data[8] = (!!c->gun_acquired[0]) | ((!!c->gun_acquired[1]) << 1);
|
|
|
|
// Steering Wheel controls
|
|
// Register 0: Steering wheel, 0x80 is center
|
|
// Register 1: Acceleration, 0x00 - 0xFF
|
|
// Register 2: Brake, 0x00 - 0xFF
|
|
// Registers 3 - 7 are either unused or unknown
|
|
|
|
for (i=0; i < 8; i++)
|
|
{
|
|
analog_axis[i] = c->analog_axis[i] & 0xff;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* void controls_save_state(FILE *fp);
|
|
*
|
|
* Saves the state of the controls to a file.
|
|
*
|
|
* Parameters:
|
|
* fp = File to save to.
|
|
*/
|
|
|
|
void controls_save_state(FILE *fp)
|
|
{
|
|
fwrite(controls_reg, sizeof(UINT8), 0x40, fp);
|
|
fwrite(controls_reg_bank, sizeof(UINT8), 2, fp);
|
|
fwrite(&controls_bank_select, sizeof(BOOL), 1, fp);
|
|
}
|
|
|
|
/*
|
|
* void controls_load_state(FILE *fp);
|
|
*
|
|
* Loads the state of the controls from a file.
|
|
*
|
|
* Parameters:
|
|
* fp = File to load from.
|
|
*/
|
|
|
|
void controls_load_state(FILE *fp)
|
|
{
|
|
fread(controls_reg, sizeof(UINT8), 0x40, fp);
|
|
fread(controls_reg_bank, sizeof(UINT8), 2, fp);
|
|
fread(&controls_bank_select, sizeof(BOOL), 1, fp);
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* Access */
|
|
/******************************************************************/
|
|
|
|
/* these are only 8-bit wide, byte-aligned */
|
|
/* additional data/address adjustement must be performed by the main handler */
|
|
|
|
UINT8 controls_read(UINT32 a)
|
|
{
|
|
a &= 0x3F;
|
|
|
|
switch (a)
|
|
{
|
|
case 0x4:
|
|
{
|
|
// should this only be done when bank_select = 1?
|
|
controls_reg_bank[1] &= ~0x20; // clear data bit before ORing it in
|
|
controls_reg_bank[1] |= (eeprom_read_bit() & 1) << 5;
|
|
return controls_reg_bank[controls_bank_select];
|
|
}
|
|
case 0x3C:
|
|
{
|
|
// I don't know if the register to be read can be selected.
|
|
UINT8 analog_data = analog_axis[analog_control & 0x7];
|
|
analog_control++;
|
|
|
|
return analog_data;
|
|
}
|
|
}
|
|
|
|
// LOG("model3.log", "CTRL %02X READ\n", a);
|
|
|
|
return controls_reg[a];
|
|
}
|
|
|
|
void controls_write(UINT32 a, UINT8 d)
|
|
{
|
|
a &= 0x3F;
|
|
controls_reg[a] = d;
|
|
|
|
switch(a)
|
|
{
|
|
case 0x0:
|
|
{
|
|
controls_bank_select = d & 1;
|
|
// if(controls_bank_select == 1)
|
|
{
|
|
eeprom_set_clk((d & 0x80) ? 1 : 0);
|
|
eeprom_set_ce((d & 0x40) ? 1 : 0);
|
|
eeprom_set_data((d & 0x20) ? 1 : 0);
|
|
}
|
|
break;
|
|
}
|
|
case 0x24: // MCU command
|
|
{
|
|
switch (d)
|
|
{
|
|
case 0x00: // set address for gun data (it's already in the arg reg)
|
|
gun_data_ptr = controls_reg[0x28] & 0xF;
|
|
break;
|
|
|
|
case 0x87: // read data back from gun
|
|
controls_reg[0x2c] = 0; // unused?
|
|
controls_reg[0x30] = gun_data[gun_data_ptr];
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// LOG("model3.log", "CTRL%02X = %02X\n", a, d);
|
|
}
|
|
|