Supermodel/Src/Game.h

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#ifndef INCLUDED_GAME_H
#define INCLUDED_GAME_H
#include "Util/NewConfig.h"
#include "Pkgs/unzip.h"
#include <map>
#include <set>
struct Game
{
std::string title;
std::string version;
std::string manufacturer;
int year;
std::string stepping;
// Holds a ROM region
struct ROM
{
std::shared_ptr<uint8_t> data;
size_t size = 0;
};
std::map<std::string, ROM> roms;
};
//TODO: move to separate GameLoader.cpp
class GameLoader
{
private:
// Describes a file node in the game XML
struct File
{
typedef std::shared_ptr<File> Ptr_t;
uint32_t offset;
std::string filename;
uint32_t crc32;
bool has_crc32;
static Ptr_t Create(const GameLoader &loader, const Util::Config::Node &file_node);
bool Matches(const std::string &filename, uint32_t crc32) const;
};
// Describes a region node in the game XML
struct Region
{
typedef std::shared_ptr<Region> Ptr_t;
std::string region_name;
size_t stride;
size_t chunk_size;
bool byte_swap;
typedef std::map<uint32_t, File::Ptr_t> FilesByOffset_t;
FilesByOffset_t files_by_offset;
static Ptr_t Create(const GameLoader &loader, const Util::Config::Node &region_node);
};
std::map<std::string, Game> m_game_info_by_game; // ROMs not loaded here
typedef std::map<std::string, Region::Ptr_t> RegionsByName_t;
std::map<std::string, RegionsByName_t> m_regions_by_game;
std::string m_xml_filename;
std::string m_zipfilename;
unzFile m_zf;
std::map<uint32_t, std::string> m_filename_by_crc32;
std::map<std::string, unz_file_info> m_zip_info_by_filename;
std::map<uint32_t, unz_file_info> m_zip_info_by_crc32;
static bool MissingAttrib(const GameLoader &loader, const Util::Config::Node &node, const std::string &attribute);
bool ParseXML(const Util::Config::Node::ConstPtr_t &xml);
std::set<std::string> IdentifyGamesFileBelongsTo(const std::string &filename, uint32_t crc32) const;
const unz_file_info *LookupZippedFile(const File::Ptr_t &file) const;
bool ComputeRegionSize(uint32_t *region_size, const Region::Ptr_t &region) const;
bool LoadZippedFile(std::shared_ptr<uint8_t> *buffer, size_t *file_size, const GameLoader::File::Ptr_t &file);
bool LoadRegion(Game::ROM *buffer, const GameLoader::Region::Ptr_t &region);
bool LoadROMs(std::map<std::string, Game::ROM> *roms, const std::string &game_name);
public:
GameLoader()
{
}
bool LoadDefinitionXML(const std::string &filename);
bool Load(Game *game, const std::string &zipfilename);
};
#endif // INCLUDED_GAME_H