Supermodel/Makefiles/Makefile.SDL.OSX.GCC

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##
## Supermodel
## A Sega Model 3 Arcade Emulator.
## Copyright 2011 Bart Trzynadlowski
##
## This file is part of Supermodel.
##
## Supermodel is free software: you can redistribute it and/or modify it under
## the terms of the GNU General Public License as published by the Free
## Software Foundation, either version 3 of the License, or (at your option)
## any later version.
##
## Supermodel is distributed in the hope that it will be useful, but WITHOUT
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
## more details.
##
## You should have received a copy of the GNU General Public License along
## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
##
#
# Makefile.SDL.OSX.GCC
#
# GNU Makefile for SDL port using GCC on Mac OS X.
#
###############################################################################
# Required Libraries
#
# Edit these paths as necessary.
###############################################################################
#
# SDL
#
SDL_LDFLAGS = -framework SDL -framework AGL -framework OpenGL -framework GLUT -framework Cocoa
SDL_INCLUDEPATH =
###############################################################################
# Outputs
###############################################################################
OUTFILE = Supermodel
OBJ_DIR = obj
###############################################################################
# Compiler
###############################################################################
CC = gcc
OCC = gcc
LD = gcc
COMPILER_FLAGS = -ISrc/ -ISrc/OSD/SDL/ -ISrc/Pkgs/ -c -Wall -O3 -DUSE_FILE32API -DSUPERMODEL_OSX
CFLAGS = $(COMPILER_FLAGS)
CPPFLAGS = $(COMPILER_FLAGS)
LFLAGS = -o $(OUTFILE) $(SDL_LDFLAGS) -lz -lm -lstdc++
###############################################################################
# Build Instructions
###############################################################################
#
# Objects and Dependencies
#
HEADERS = Src/Supermodel.h Src/Games.h Src/OSD/SDL/Types.h
OBJ = $(OBJ_DIR)/INIFile.o $(OBJ_DIR)/BlockFile.o $(OBJ_DIR)/93C46.o $(OBJ_DIR)/ROMLoad.o $(OBJ_DIR)/unzip.o $(OBJ_DIR)/ioapi.o $(OBJ_DIR)/Error.o $(OBJ_DIR)/glew.o $(OBJ_DIR)/Shader.o $(OBJ_DIR)/Real3D.o $(OBJ_DIR)/Render3D.o $(OBJ_DIR)/Models.o $(OBJ_DIR)/Render2D.o $(OBJ_DIR)/TileGen.o $(OBJ_DIR)/Model3.o $(OBJ_DIR)/ppc.o $(OBJ_DIR)/Main.o $(OBJ_DIR)/IRQ.o $(OBJ_DIR)/53C810.o $(OBJ_DIR)/PCI.o $(OBJ_DIR)/RTC72421.o $(OBJ_DIR)/MPC10x.o $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/SDLMain_tmpl.o $(OBJ_DIR)/Games.o $(OBJ_DIR)/Inputs.o $(OBJ_DIR)/InputSource.o $(OBJ_DIR)/InputSystem.o $(OBJ_DIR)/InputTypes.o $(OBJ_DIR)/MultiInputSource.o $(OBJ_DIR)/SDLInputSystem.o
#
# Rules
#
all: $(OBJ_DIR) $(OBJ)
$(LD) $(LFLAGS) $(OBJ_LIBS) $(OBJ)
$(OBJ_DIR):
mkdir $(OBJ_DIR)
clean:
rm -f $(OUTFILE)
rm -f $(OBJ_DIR)/*.o
$(OBJ_DIR)/%.o: Src/%.cpp Src/%.h $(HEADERS)
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/%.cpp $(HEADERS)
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp Src/OSD/SDL/%.h $(HEADERS)
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Model3/%.cpp Src/Model3/%.h $(HEADERS)
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Graphics/%.cpp Src/Graphics/%.h $(HEADERS)
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Graphics/%.cpp $(HEADERS)
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/CPU/PowerPC/%.cpp Src/CPU/PowerPC/%.h $(HEADERS)
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Inputs/%.cpp Src/Inputs/%.h $(HEADERS)
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp $(HEADERS)
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/OSD/SDL/%.m $(HEADERS)
$(OCC) -x objective-c++ $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Pkgs/%.c Src/Pkgs/%.h
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Pkgs/*.c
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o