mirror of
https://github.com/RetroDECK/Supermodel.git
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186 lines
6.4 KiB
Makefile
186 lines
6.4 KiB
Makefile
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##
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## Supermodel
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## A Sega Model 3 Arcade Emulator.
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## Copyright 2011 Bart Trzynadlowski
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##
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## This file is part of Supermodel.
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##
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## Supermodel is free software: you can redistribute it and/or modify it under
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## the terms of the GNU General Public License as published by the Free
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## Software Foundation, either version 3 of the License, or (at your option)
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## any later version.
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##
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## Supermodel is distributed in the hope that it will be useful, but WITHOUT
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## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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## more details.
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##
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## You should have received a copy of the GNU General Public License along
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## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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##
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#
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# Makefile.SDL.Win32.MSVC
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#
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# GNU Makefile for SDL port using Microsoft Visual C++ 2008. Copy this Makefile
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# to the base directory of the source distribution (one up from Src/ and here).
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#
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# The DirectX SDK must be properly installed -- the DXSDK_DIR environment
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# variable must be set.
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#
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###############################################################################
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# Build Options
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###############################################################################
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#
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# Bitness of build
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#
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BITS = 32 # '32' or '64' only
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#
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# Experimental sound code (32-bit builds only)
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#
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ENABLE_SOUND = no # 'yes' or 'no' only
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###############################################################################
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# Required Libraries
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#
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# Edit these paths as necessary.
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###############################################################################
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#
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# SDL
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#
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SDL_LIBPATH = c:\Code\SDL-1.2.14\lib\\
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SDL_INCLUDEPATH = c:\Code\SDL-1.2.14\include\\
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###############################################################################
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# Outputs
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###############################################################################
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OUTFILE = Supermodel.exe
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OBJ_DIR = obj
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###############################################################################
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# Compiler and Linker
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###############################################################################
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CC = cl
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LD = link
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COMPILER_FLAGS = /I "$(DXSDK_DIR)\Include" /I "$(SDL_INCLUDEPATH)" /I "Src\\" /I "Src\OSD\SDL\\" /Ox /D "SUPERMODEL_WIN32" /D "GLEW_STATIC" /D "_MBCS" /D "_CRT_SECURE_NO_WARNINGS" /MT /Gy /W3 /nologo /c /Zi /GL
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CFLAGS = $(COMPILER_FLAGS) /TC
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CPPFLAGS = $(COMPILER_FLAGS) /TP /EHsc
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LFLAGS = /LIBPATH:"$(DXSDK_DIR)\Lib\x86" /LIBPATH:"$(SDL_LIBPATH)" /OUT:"$(OUTFILE)" /MANIFEST:NO /SUBSYSTEM:CONSOLE /NOLOGO /OPT:REF /OPT:ICF /DYNAMICBASE /NXCOMPAT /MACHINE:X86 /LTCG #/DEBUG
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OBJ_LIBS = kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OpenGL32.lib GLu32.lib SDL.lib SDLmain.lib zlib.lib dinput8.lib dxguid.lib
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#
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# Build options...
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#
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##ifdef ($(BITS),32) # build type must be 32 bits for sound to be included
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# ifeq ($(ENABLE_SOUND),yes)
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COMPILER_FLAGS += /D "SUPERMODEL_SOUND"
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# endif
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#endif
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###############################################################################
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# Build Instructions
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###############################################################################
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#
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# Ensure build options are consistent
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#
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ifneq ($(BITS),32)
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ENABLE_SOUND = no
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endif
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#
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# Objects and Dependencies
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#
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HEADERS = Src/Supermodel.h Src/OSD/SDL/Types.h
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OBJ = $(OBJ_DIR)/PPCDisasm.obj $(OBJ_DIR)/Games.obj $(OBJ_DIR)/INIFile.obj $(OBJ_DIR)/BlockFile.obj $(OBJ_DIR)/93C46.obj $(OBJ_DIR)/ROMLoad.obj $(OBJ_DIR)/unzip.obj $(OBJ_DIR)/ioapi.obj $(OBJ_DIR)/Error.obj $(OBJ_DIR)/glew.obj $(OBJ_DIR)/Shader.obj $(OBJ_DIR)/Real3D.obj $(OBJ_DIR)/Render3D.obj $(OBJ_DIR)/Models.obj $(OBJ_DIR)/Render2D.obj $(OBJ_DIR)/TileGen.obj $(OBJ_DIR)/Model3.obj $(OBJ_DIR)/ppc.obj $(OBJ_DIR)/Main.obj $(OBJ_DIR)/SoundBoard.obj $(OBJ_DIR)/SCSP.obj $(OBJ_DIR)/SCSPDSP.obj $(OBJ_DIR)/IRQ.obj $(OBJ_DIR)/53C810.obj $(OBJ_DIR)/PCI.obj $(OBJ_DIR)/RTC72421.obj $(OBJ_DIR)/MPC10x.obj $(OBJ_DIR)/Input.obj $(OBJ_DIR)/Inputs.obj $(OBJ_DIR)/InputSource.obj $(OBJ_DIR)/InputSystem.obj $(OBJ_DIR)/InputTypes.obj $(OBJ_DIR)/MultiInputSource.obj $(OBJ_DIR)/SDLInputSystem.obj $(OBJ_DIR)/DirectInputSystem.obj
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#ifeq ($(BITS),32) # if sound enabled and 32-bit build, include Turbo68K
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# ifeq ($(ENABLE_SOUND),yes)
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OBJ += $(OBJ_DIR)/Turbo68K.obj
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# endif
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#endif
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#
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# Targets
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#
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all: $(OBJ_DIR) $(OBJ)
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$(LD) $(LFLAGS) $(OBJ_LIBS) $(OBJ)
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$(OBJ_DIR):
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mkdir $(OBJ_DIR)
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clean:
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del $(OUTFILE)
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del $(OBJ_DIR)\*.obj
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#
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# Turbo68K
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#
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$(OBJ_DIR)/Make68K.exe: Src/CPU/68K/Make68K.c
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$(CC) $< $(CFLAGS) /Fo$(OBJ_DIR)/Make68K.obj
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$(LD) /OUT:$(OBJ_DIR)/Make68K.exe /SUBSYSTEM:CONSOLE /NOLOGO /MANIFEST:NO /LTCG $(OBJ_DIR)/Make68K.obj
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$(OBJ_DIR)/Turbo68K.obj: $(OBJ_DIR)/Make68K.exe
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$(OBJ_DIR)/Make68K.exe $(OBJ_DIR)/Turbo68K.asm -singleaddr
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nasm $(OBJ_DIR)/Turbo68K.asm -o $(OBJ_DIR)/Turbo68K.obj -f win32
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#
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# Rules for Supermodel C++ code
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#
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$(OBJ_DIR)/%.obj: Src/%.cpp Src/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
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$(OBJ_DIR)/%.obj: Src/%.cpp $(HEADERS)
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$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
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$(OBJ_DIR)/%.obj: Src/Model3/%.cpp Src/Model3/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
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$(OBJ_DIR)/%.obj: Src/Graphics/%.cpp Src/Graphics/%.h $(HEADERS) Src/Graphics/Shaders3D.h
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$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
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$(OBJ_DIR)/%.obj: Src/Graphics/%.cpp $(HEADERS)
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$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
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$(OBJ_DIR)/%.obj: Src/Sound/%.cpp Src/Sound/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
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$(OBJ_DIR)/%.obj: Src/Sound/%.cpp $(HEADERS)
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$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
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$(OBJ_DIR)/%.obj: Src/CPU/PowerPC/%.cpp Src/CPU/PowerPC/%.h Src/CPU/PowerPC/ppc603.c Src/CPU/PowerPC/ppc_ops.c $(HEADERS)
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$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
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$(OBJ_DIR)/%.obj: Src/Inputs/%.cpp Src/Inputs/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
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$(OBJ_DIR)/%.obj: Src/OSD/SDL/%.cpp Src/OSD/SDL/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
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$(OBJ_DIR)/%.obj: Src/OSD/SDL/%.cpp $(HEADERS)
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$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
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$(OBJ_DIR)/%.obj: Src/OSD/Windows/%.cpp Src/OSD/Windows/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
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$(OBJ_DIR)/%.obj: Src/Pkgs/%.c Src/Pkgs/%.h
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$(CC) $< $(CFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
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$(OBJ_DIR)/%.obj: Src/Pkgs/*.c
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$(CC) $< $(CFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
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