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/**
* * Supermodel
* * A Sega Model 3 Arcade Emulator .
* * Copyright 2003 - 2024 The Supermodel Team
* *
* * This file is part of Supermodel .
* *
* * Supermodel is free software : you can redistribute it and / or modify it under
* * the terms of the GNU General Public License as published by the Free
* * Software Foundation , either version 3 of the License , or ( at your option )
* * any later version .
* *
* * Supermodel is distributed in the hope that it will be useful , but WITHOUT
* * ANY WARRANTY ; without even the implied warranty of MERCHANTABILITY or
* * FITNESS FOR A PARTICULAR PURPOSE . See the GNU General Public License for
* * more details .
* *
* * You should have received a copy of the GNU General Public License along
* * with Supermodel . If not , see < http : //www.gnu.org/licenses/>.
* */
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# define MINIMP3_IMPLEMENTATION
# include "Pkgs/minimp3.h"
# include "MpegAudio.h"
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# include "Util/ConfigBuilders.h"
# include "OSD/Logger.h"
# include <cstdio>
# include <map>
# include <memory>
# include <filesystem>
# include <tuple>
/***************************************************************************************************
Custom MPEG Tracks
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
struct CustomTrack
{
std : : shared_ptr < uint8_t [ ] > mpeg_data ;
size_t mpeg_data_size ;
uint32_t mpeg_rom_start_offset ;
size_t file_start_offset ;
CustomTrack ( )
: mpeg_data ( nullptr ) ,
mpeg_data_size ( 0 ) ,
mpeg_rom_start_offset ( 0 ) ,
file_start_offset ( 0 )
{
}
CustomTrack ( const std : : shared_ptr < uint8_t [ ] > & mpeg_data , size_t mpeg_data_size , uint32_t mpeg_rom_start_offset , size_t file_start_offset )
: mpeg_data ( mpeg_data ) ,
mpeg_data_size ( mpeg_data_size ) ,
mpeg_rom_start_offset ( mpeg_rom_start_offset ) ,
file_start_offset ( file_start_offset )
{
}
} ;
struct FileContents
{
std : : shared_ptr < uint8_t [ ] > bytes ;
size_t size ;
} ;
static std : : map < uint32_t , CustomTrack > s_custom_tracks_by_mpeg_rom_address ;
static FileContents LoadFile ( const std : : string & filepath )
{
FILE * fp = fopen ( filepath . c_str ( ) , " rb " ) ;
if ( ! fp )
{
ErrorLog ( " Unable to load music track from disk: %s. " , filepath . c_str ( ) ) ;
return { . bytes = nullptr , . size = 0 } ;
}
fseek ( fp , 0 , SEEK_END ) ;
long file_size = ftell ( fp ) ;
fseek ( fp , 0 , SEEK_SET ) ;
std : : shared_ptr < uint8_t [ ] > mpeg_data ( new uint8_t [ file_size ] , std : : default_delete < uint8_t [ ] > ( ) ) ;
fread ( mpeg_data . get ( ) , sizeof ( uint8_t ) , file_size , fp ) ;
fclose ( fp ) ;
return { . bytes = mpeg_data , . size = size_t ( file_size ) } ;
}
void MpegDec : : LoadCustomTracks ( const std : : string & music_filepath , const Game & game )
{
s_custom_tracks_by_mpeg_rom_address . clear ( ) ;
if ( game . mpeg_board . empty ( ) )
{
// No MPEG board
return ;
}
if ( ! std : : filesystem : : exists ( music_filepath ) )
{
// Custom music configuration file is optional
return ;
}
Util : : Config : : Node xml ( " xml " ) ;
if ( Util : : Config : : FromXMLFile ( & xml , music_filepath ) )
{
ErrorLog ( " Custom music configuration file could not be loaded. Original game tracks will be used. " ) ;
return ;
}
/*
* Sample XML :
*
* < games >
* < game name = " scud " >
* < track mpeg_rom_start_offset = " " file_start_offset = " 0 " filepath = " song1.mp3 " / >
* < track mpeg_rom_start_offset = " " file_start_offset = " 0x1000 " filepath = " song2.mp3 " / >
* < / game >
* < / games >
*/
std : : map < std : : string , FileContents > file_contents_by_filepath ;
for ( auto it = xml . begin ( ) ; it ! = xml . end ( ) ; + + it )
{
auto & root_node = * it ;
if ( root_node . Key ( ) ! = " games " )
{
continue ;
}
for ( auto & game_node : root_node )
{
if ( game_node . Key ( ) ! = " game " )
{
continue ;
}
if ( game_node [ " name " ] . Empty ( ) )
{
continue ;
}
std : : string game_name = game_node [ " name " ] . ValueAs < std : : string > ( ) ;
if ( game_name ! = game . name )
{
continue ;
}
for ( auto & track_node : game_node )
{
if ( track_node . Key ( ) ! = " track " )
{
continue ;
}
size_t file_start_offset = 0 ;
if ( track_node [ " mpeg_rom_start_offset " ] . Empty ( ) )
{
ErrorLog ( " %s: Track in '%s' is missing 'mpeg_rom_start_offset' attribute and will be ignored. " , music_filepath . c_str ( ) , game . name . c_str ( ) ) ;
continue ;
}
if ( track_node [ " filepath " ] . Empty ( ) )
{
ErrorLog ( " %s: Track in '%s' is missing 'filepath' attribute and will be ignored. " , music_filepath . c_str ( ) , game . name . c_str ( ) ) ;
continue ;
}
if ( track_node [ " file_start_offset " ] . Exists ( ) )
{
file_start_offset = track_node [ " file_start_offset " ] . ValueAs < size_t > ( ) ;
}
const std : : string filepath = track_node [ " filepath " ] . ValueAs < std : : string > ( ) ;
const uint32_t mpeg_rom_start_offset = track_node [ " mpeg_rom_start_offset " ] . ValueAs < uint32_t > ( ) ;
if ( s_custom_tracks_by_mpeg_rom_address . count ( mpeg_rom_start_offset ) ! = 0 )
{
ErrorLog ( " %s: Multiple tracks defined for '%s' MPEG ROM offset 0x%08x. Only the first will be used. " , music_filepath . c_str ( ) , game . name . c_str ( ) , mpeg_rom_start_offset ) ;
continue ;
}
if ( file_contents_by_filepath . count ( filepath ) = = 0 )
{
FileContents contents = LoadFile ( filepath ) ;
if ( contents . bytes = = nullptr )
{
continue ;
}
file_contents_by_filepath [ filepath ] = contents ;
InfoLog ( " Loaded custom track: %s. " , filepath . c_str ( ) ) ;
printf ( " Loaded custom track: %s. \n " , filepath . c_str ( ) ) ;
}
FileContents contents = file_contents_by_filepath [ filepath ] ;
s_custom_tracks_by_mpeg_rom_address [ mpeg_rom_start_offset ] = CustomTrack ( contents . bytes , contents . size , mpeg_rom_start_offset , file_start_offset ) ;
}
}
}
}
/***************************************************************************************************
MPEG Music Playback
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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struct Decoder
{
mp3dec_t mp3d ;
mp3dec_frame_info_t info ;
const uint8_t * buffer ;
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int size , pos ;
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bool loop ;
bool stopped ;
int numSamples ;
int pcmPos ;
short pcm [ MINIMP3_MAX_SAMPLES_PER_FRAME ] ;
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std : : shared_ptr < uint8_t [ ] > custom_mpeg_data ;
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} ;
static Decoder dec = { 0 } ;
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void MpegDec : : SetMemory ( const uint8_t * data , int offset , int length , bool loop )
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{
mp3dec_init ( & dec . mp3d ) ;
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auto it = s_custom_tracks_by_mpeg_rom_address . find ( offset ) ;
if ( it = = s_custom_tracks_by_mpeg_rom_address . end ( ) ) {
// MPEG ROM
dec . buffer = data + offset ;
dec . size = length ;
dec . custom_mpeg_data = nullptr ;
}
else {
// Custom track available
const CustomTrack & track = it - > second ;
size_t offset_in_file = track . file_start_offset ;
if ( offset_in_file > = track . mpeg_data_size )
{
// Out of bounds, go to start of file
offset_in_file = 0 ;
}
dec . buffer = track . mpeg_data . get ( ) + offset_in_file ;
dec . size = track . mpeg_data_size - offset_in_file ;
dec . custom_mpeg_data = track . mpeg_data ;
}
dec . pos = 0 ;
dec . numSamples = 0 ;
dec . pcmPos = 0 ;
dec . loop = loop ;
dec . stopped = false ;
printf ( " SET MEMORY: %08x \n " , offset ) ;
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}
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void MpegDec : : UpdateMemory ( const uint8_t * data , int offset , int length , bool loop )
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{
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auto it = s_custom_tracks_by_mpeg_rom_address . find ( offset ) ;
if ( it = = s_custom_tracks_by_mpeg_rom_address . end ( ) ) {
// MPEG ROM
int diff ;
if ( ( data + offset ) > dec . buffer ) {
diff = ( int ) ( data + offset - dec . buffer ) ;
}
else {
diff = - ( int ) ( dec . buffer - data - offset ) ;
}
dec . buffer = data + offset ;
dec . size = length ;
dec . pos = dec . pos - diff ; // update position relative to our new start location
}
else {
// Custom track available. This is tricky. This command updates the start/end pointers (usually
// used by games to create a loop point). We need to ensure that the custom track definition is
// consistent: the custom track associated with this ROM offset must be the same file as is
// currently playing, otherwise we do nothing.
CustomTrack & track = it - > second ;
if ( track . mpeg_data = = dec . custom_mpeg_data )
{
size_t offset_in_file = track . file_start_offset ;
if ( offset_in_file > = track . mpeg_data_size )
{
// Out of bounds, just use start of file
offset_in_file = 0 ;
}
int diff ;
if ( ( track . mpeg_data . get ( ) + offset_in_file ) > dec . buffer ) {
diff = ( int ) ( track . mpeg_data . get ( ) + offset_in_file - dec . buffer ) ;
}
else {
diff = - ( int ) ( dec . buffer - track . mpeg_data . get ( ) - offset_in_file ) ;
}
dec . buffer = track . mpeg_data . get ( ) + offset_in_file ;
dec . size = track . mpeg_data_size - offset_in_file ; // ignoring length specified by caller because MPEG ROM end offsets won't in general match with track, so we always have to use EOF
dec . pos = dec . pos - diff ; // update position relative to our new start location
}
}
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dec . loop = loop ;
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printf ( " UPDATE MEMORY: %08x \n " , offset ) ;
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}
int MpegDec : : GetPosition ( )
{
return ( int ) dec . pos ;
}
void MpegDec : : SetPosition ( int pos )
{
dec . pos = pos ;
}
static void FlushBuffer ( int16_t * & left , int16_t * & right , int & numStereoSamples )
{
int numChans = dec . info . channels ;
int & i = dec . pcmPos ;
for ( ; i < ( dec . numSamples * numChans ) & & numStereoSamples ; i + = numChans ) {
* left + + = dec . pcm [ i ] ;
* right + + = dec . pcm [ i + numChans - 1 ] ;
numStereoSamples - - ;
}
}
// might need to copy some silence to end the buffer if we aren't looping
static void EndWithSilence ( int16_t * & left , int16_t * & right , int & numStereoSamples )
{
while ( numStereoSamples )
{
* left + + = 0 ;
* right + + = 0 ;
numStereoSamples - - ;
}
}
static bool EndOfBuffer ( )
{
return dec . pos > = dec . size - HDR_SIZE ;
}
void MpegDec : : Stop ( )
{
dec . stopped = true ;
}
bool MpegDec : : IsLoaded ( )
{
return dec . buffer ! = nullptr ;
}
void MpegDec : : DecodeAudio ( int16_t * left , int16_t * right , int numStereoSamples )
{
// if we are stopped return silence
if ( dec . stopped | | ! dec . buffer ) {
EndWithSilence ( left , right , numStereoSamples ) ;
}
// copy any left over samples first
FlushBuffer ( left , right , numStereoSamples ) ;
while ( numStereoSamples ) {
dec . numSamples = mp3dec_decode_frame (
& dec . mp3d ,
dec . buffer + dec . pos ,
dec . size - dec . pos ,
dec . pcm ,
& dec . info ) ;
dec . pos + = dec . info . frame_bytes ;
dec . pcmPos = 0 ; // reset pos
FlushBuffer ( left , right , numStereoSamples ) ;
// check end of buffer handling
if ( EndOfBuffer ( ) ) {
if ( dec . loop ) {
dec . pos = 0 ;
}
else {
EndWithSilence ( left , right , numStereoSamples ) ;
}
}
}
}