mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 05:45:38 +00:00
New, saner Makefiles. They still require some customization but share a core Makefile include with auto-generation of dependencies. Multi-threaded building (e.g., make -j6) is supported now.
This commit is contained in:
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9bac7836ed
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Makefiles/Makefile.OSX
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77
Makefiles/Makefile.OSX
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##
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## Supermodel
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## A Sega Model 3 Arcade Emulator.
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## Copyright 2011-2017 Bart Trzynadlowski, Nik Henson, Ian Curtis
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##
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## This file is part of Supermodel.
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##
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## Supermodel is free software: you can redistribute it and/or modify it under
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## the terms of the GNU General Public License as published by the Free
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## Software Foundation, either version 3 of the License, or (at your option)
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## any later version.
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##
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## Supermodel is distributed in the hope that it will be useful, but WITHOUT
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## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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## more details.
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##
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## You should have received a copy of the GNU General Public License along
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## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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##
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#
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# Makefile.OSX
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#
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# Makefile for Mac OS X systems using gcc.
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#
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###############################################################################
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# Build Options
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###############################################################################
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#
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# Include console-based debugger in emulator ('yes' or 'no')
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#
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ENABLE_DEBUGGER = no
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###############################################################################
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# Platform Configuration
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#
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# Edit library and include paths as needed.
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###############################################################################
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#
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# Toolchain
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#
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CC = gcc
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CXX = g++
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LD = gcc
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#
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# SDL
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#
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SDL_CFLAGS =
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SDL_LDFLAGS = -framework SDL -framework AGL -framework OpenGL -framework GLUT -framework Cocoa
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#
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# OSX-specific
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#
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PLATFORM_CFLAGS = -DSUPERMODEL_OSX -DUSE_FILE32API -F/Library/Frameworks/
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PLATFORM_LDFLAGS = -lz -lm -lstdc++ -F/Library/Frameworks/
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###############################################################################
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# Core Makefile
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###############################################################################
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MUSASHI_OUTFILE = $(OBJ_DIR)/m68kmake
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include Makefiles/Makefile.inc
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clean:
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rm $(OUTFILE)
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rm -f $(OBJ_DIR)/*
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@ -1,239 +0,0 @@
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##
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## Supermodel
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## A Sega Model 3 Arcade Emulator.
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## Copyright 2011-2016 Bart Trzynadlowski, Nik Henson
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##
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## This file is part of Supermodel.
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##
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## Supermodel is free software: you can redistribute it and/or modify it under
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## the terms of the GNU General Public License as published by the Free
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## Software Foundation, either version 3 of the License, or (at your option)
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## any later version.
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##
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## Supermodel is distributed in the hope that it will be useful, but WITHOUT
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## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
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## more details.
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##
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## You should have received a copy of the GNU General Public License along
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## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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##
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#
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# Makefile.SDL.OSX.GCC
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#
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# GNU Makefile for SDL port using GCC on Mac OS X.
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#
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###############################################################################
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# Build Options
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###############################################################################
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#
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# Include console-based debugger in emulator ('yes' or 'no')
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#
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ENABLE_DEBUGGER = no
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###############################################################################
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# Required Libraries
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#
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# Edit these paths as necessary.
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###############################################################################
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#
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# SDL
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#
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SDL_LDFLAGS = -framework SDL -framework AGL -framework OpenGL -framework GLUT -framework Cocoa
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SDL_INCLUDEPATH =
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###############################################################################
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# Outputs
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###############################################################################
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OUTFILE = Supermodel
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OBJ_DIR = obj
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BIN_DIR = bin
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OUTFILE = $(BIN_DIR)/Supermodel
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###############################################################################
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# Compiler
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###############################################################################
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CC = gcc
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OCC = gcc
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LD = gcc
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COMPILER_FLAGS = -I$(OBJ_DIR) -ISrc/ -ISrc/OSD -ISrc/OSD/SDL/ -ISrc/Pkgs/ -ISrc/CPU/68K/Musashi -ISrc/Sound/MPEG -c -Wall -O3 -DUSE_FILE32API -DSUPERMODEL_OSX -F/Library/Frameworks/
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CFLAGS = $(COMPILER_FLAGS)
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CPPFLAGS = $(COMPILER_FLAGS) -std=c++11
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LFLAGS = -o $(OUTFILE) $(SDL_LDFLAGS) -lz -lm -lstdc++ -F/Library/Frameworks/
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#
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# Build options...
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#
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# Add compiler flags for various options
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ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
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COMPILER_FLAGS += -DSUPERMODEL_DEBUGGER
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endif
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###############################################################################
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# Build Instructions
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###############################################################################
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#
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# Objects and Dependencies
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#
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HEADERS = Src/Supermodel.h Src/Games.h Src/OSD/SDL/Types.h
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OBJ = $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/BlockFile.o $(OBJ_DIR)/93C46.o \
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$(OBJ_DIR)/unzip.o $(OBJ_DIR)/ioapi.o $(OBJ_DIR)/Error.o $(OBJ_DIR)/glew.o $(OBJ_DIR)/Shader.o \
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$(OBJ_DIR)/JTAG.o $(OBJ_DIR)/Real3D.o $(OBJ_DIR)/Legacy3D.o $(OBJ_DIR)/Models.o $(OBJ_DIR)/TextureRefs.o \
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$(OBJ_DIR)/New3D.o $(OBJ_DIR)/Mat4.o $(OBJ_DIR)/Model.o $(OBJ_DIR)/PolyHeader.o $(OBJ_DIR)/Texture.o $(OBJ_DIR)/TextureSheet.o $(OBJ_DIR)/VBO.o $(OBJ_DIR)/Vec.o $(OBJ_DIR)/R3DShader.o $(OBJ_DIR)/R3DFloat.o \
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$(OBJ_DIR)/Render2D.o $(OBJ_DIR)/TileGen.o \
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$(OBJ_DIR)/Model3.o $(OBJ_DIR)/ppc.o $(OBJ_DIR)/Main.o $(OBJ_DIR)/Audio.o $(OBJ_DIR)/Thread.o $(OBJ_DIR)/SoundBoard.o \
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$(OBJ_DIR)/SCSP.o $(OBJ_DIR)/SCSPDSP.o $(OBJ_DIR)/68K.o $(OBJ_DIR)/m68kcpu.o $(OBJ_DIR)/m68kopnz.o $(OBJ_DIR)/m68kopdm.o \
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$(OBJ_DIR)/m68kopac.o $(OBJ_DIR)/m68kops.o $(OBJ_DIR)/DSB.o $(OBJ_DIR)/Z80.o \
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$(OBJ_DIR)/IRQ.o $(OBJ_DIR)/53C810.o $(OBJ_DIR)/PCI.o $(OBJ_DIR)/RTC72421.o $(OBJ_DIR)/DriveBoard.o \
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$(OBJ_DIR)/MPC10x.o $(OBJ_DIR)/Input.o $(OBJ_DIR)/Inputs.o $(OBJ_DIR)/InputSource.o $(OBJ_DIR)/InputSystem.o \
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$(OBJ_DIR)/InputTypes.o $(OBJ_DIR)/MultiInputSource.o $(OBJ_DIR)/SDLInputSystem.o \
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$(OBJ_DIR)/Outputs.o \
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$(OBJ_DIR)/amp_audio.o $(OBJ_DIR)/amp_dump.o $(OBJ_DIR)/amp_getbits.o $(OBJ_DIR)/amp_getdata.o $(OBJ_DIR)/amp_huffman.o \
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$(OBJ_DIR)/amp_layer2.o $(OBJ_DIR)/amp_layer3.o $(OBJ_DIR)/amp_misc2.o $(OBJ_DIR)/amp_position.o $(OBJ_DIR)/amp_transform.o \
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$(OBJ_DIR)/amp_util.o \
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$(OBJ_DIR)/Crypto.o \
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$(OBJ_DIR)/Format.o \
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$(OBJ_DIR)/Logger.o \
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$(OBJ_DIR)/NewConfig.o \
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$(OBJ_DIR)/ByteSwap.o \
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$(OBJ_DIR)/ConfigBuilders.o \
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$(OBJ_DIR)/GameLoader.o \
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$(OBJ_DIR)/tinyxml2.o \
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$(OBJ_DIR)/ROMSet.o \
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$(OBJ_DIR)/BitRegister.o \
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$(OBJ_DIR)/SDLMain_tmpl.o
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# If built-in debugger enabled, include all debugging classes
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ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
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OBJ += $(OBJ_DIR)/Debugger.o $(OBJ_DIR)/ConsoleDebugger.o $(OBJ_DIR)/SupermodelDebugger.o $(OBJ_DIR)/CPUDebug.o \
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$(OBJ_DIR)/AddressTable.o $(OBJ_DIR)/Breakpoint.o $(OBJ_DIR)/CodeAnalyser.o $(OBJ_DIR)/Exception.o \
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$(OBJ_DIR)/Interrupt.o $(OBJ_DIR)/IO.o $(OBJ_DIR)/Label.o $(OBJ_DIR)/Register.o $(OBJ_DIR)/Watch.o \
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$(OBJ_DIR)/PPCDebug.o $(OBJ_DIR)/68KDebug.o $(OBJ_DIR)/Musashi68KDebug.o $(OBJ_DIR)/Z80Debug.o
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endif
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#
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# Targets
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#
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all: $(BIN_DIR) $(OBJ_DIR) $(OBJ)
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$(LD) $(LFLAGS) $(OBJ_LIBS) $(OBJ)
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$(BIN_DIR):
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mkdir $(BIN_DIR)
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$(OBJ_DIR):
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mkdir $(OBJ_DIR)
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clean:
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rm -f $(OUTFILE)
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rm -f $(OBJ_DIR)/*.*
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#
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# Musashi 68K emulator
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#
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# All generated source files are emitted to the object directory. For MSVC,
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# INLINE must be redefined as "static __inline", which is the syntax in C mode.
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#
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$(OBJ_DIR)/m68kmake: Src/CPU/68K/Musashi/m68kmake.c
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$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kmake.o
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$(LD) $(OBJ_DIR)/m68kmake.o -o $(OBJ_DIR)/m68kmake
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$(OBJ_DIR)/m68kops.h: $(OBJ_DIR)/m68kmake Src/CPU/68K/Musashi/m68k_in.c
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$(OBJ_DIR)/m68kmake $(OBJ_DIR) Src/CPU/68K/Musashi/m68k_in.c
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$(OBJ_DIR)/m68kcpu.o: Src/CPU/68K/Musashi/m68kcpu.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
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$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kcpu.o -I$(OBJ_DIR) -ISrc/CPU/68K/Musashi -DINLINE="static inline"
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$(OBJ_DIR)/m68kops.o: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
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$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kops.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
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$(OBJ_DIR)/m68kopac.o: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
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$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopac.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
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$(OBJ_DIR)/m68kopdm.o: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
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$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopdm.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
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$(OBJ_DIR)/m68kopnz.o: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
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$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopnz.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
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#
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# Rules for Supermodel C++ code
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#
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$(OBJ_DIR)/%.o: Src/%.cpp
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$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Model3/%.cpp
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$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Graphics/%.cpp Src/Graphics/Shaders2D.h
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$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Graphics/Legacy3D/%.cpp Src/Graphics/Legacy3D/%.h Src/Graphics/Legacy3D/Shaders3D.h
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$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Graphics/Legacy3D/%.cpp
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$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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||||
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||||
$(OBJ_DIR)/%.o: Src/Graphics/New3D/%.cpp Src/Graphics/New3D/%.h
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$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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||||
$(OBJ_DIR)/%.o: Src/Sound/%.cpp
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$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Debugger/%.cpp
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$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Debugger/CPU/%.cpp
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$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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||||
|
||||
$(OBJ_DIR)/%.o: Src/CPU/PowerPC/%.cpp Src/CPU/PowerPC/ppc.h Src/CPU/PowerPC/ppc603.c Src/CPU/PowerPC/ppc_ops.c Src/CPU/PowerPC/ppc_ops.h
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$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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|
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$(OBJ_DIR)/%.o: Src/CPU/68K/%.cpp
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$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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|
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$(OBJ_DIR)/%.o: Src/CPU/Z80/%.cpp
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$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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||||
|
||||
$(OBJ_DIR)/%.o: Src/Inputs/%.cpp
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||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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||||
|
||||
$(OBJ_DIR)/%.o: Src/OSD/%.cpp
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||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp
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$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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||||
|
||||
$(OBJ_DIR)/%.o: Src/OSD/Windows/%.cpp
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||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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||||
|
||||
$(OBJ_DIR)/%.o: Src/Pkgs/%.c
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||||
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o
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||||
|
||||
$(OBJ_DIR)/%.o: Src/Util/%.cpp Src/Util/%.h
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/OSD/SDL/%.m $(HEADERS)
|
||||
$(OCC) -x objective-c++ $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
#
|
||||
# AMP MPEG decoder library
|
||||
#
|
||||
# To eliminate name conflicts, object files have the prefix "amp_" attached.
|
||||
#
|
||||
$(OBJ_DIR)/amp_%.o: Src/Sound/MPEG/%.cpp Src/Sound/MPEG/%.h
|
||||
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/amp_$(*F).o
|
||||
|
||||
$(OBJ_DIR)/amp_%.o: Src/Sound/MPEG/%.cpp
|
||||
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/amp_$(*F).o
|
|
@ -1,245 +0,0 @@
|
|||
##
|
||||
## Supermodel
|
||||
## A Sega Model 3 Arcade Emulator.
|
||||
## Copyright 2011 Bart Trzynadlowski, Nik Henson
|
||||
##
|
||||
## This file is part of Supermodel.
|
||||
##
|
||||
## Supermodel is free software: you can redistribute it and/or modify it under
|
||||
## the terms of the GNU General Public License as published by the Free
|
||||
## Software Foundation, either version 3 of the License, or (at your option)
|
||||
## any later version.
|
||||
##
|
||||
## Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
||||
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
## more details.
|
||||
##
|
||||
## You should have received a copy of the GNU General Public License along
|
||||
## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
||||
##
|
||||
|
||||
#
|
||||
# Makefile.SDL.UNIX.GCC
|
||||
#
|
||||
# GNU Makefile for SDL port using GCC on modern Linux (e.g. Fedora 14).
|
||||
# Copy this Makefile to the base directory of the source distribution (one up
|
||||
# from Src/ and here).
|
||||
#
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Build Options
|
||||
###############################################################################
|
||||
|
||||
#
|
||||
# Include console-based debugger in emulator ('yes' or 'no')
|
||||
#
|
||||
ENABLE_DEBUGGER = no
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Required Libraries
|
||||
#
|
||||
# Edit these paths as necessary.
|
||||
###############################################################################
|
||||
|
||||
#
|
||||
# Boost 1.55+
|
||||
#
|
||||
BOOST_INCLUDEPATH = /usr/local/include
|
||||
|
||||
#
|
||||
# SDL
|
||||
#
|
||||
SDL_CFLAGS = `sdl-config --cflags`
|
||||
SDL_LIBFLAGS = `sdl-config --libs`
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Outputs
|
||||
###############################################################################
|
||||
|
||||
OUTFILE = Supermodel
|
||||
OBJ_DIR = obj
|
||||
BIN_DIR = bin
|
||||
OUTFILE = $(BIN_DIR)/Supermodel
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Compiler and Linker
|
||||
###############################################################################
|
||||
|
||||
CC = gcc
|
||||
LD = gcc
|
||||
COMPILER_FLAGS = $(SDL_CFLAGS) -ISrc/ -ISrc/OSD/SDL/ -ISrc/Pkgs/ -c -Wall -O3
|
||||
CFLAGS += $(COMPILER_FLAGS)
|
||||
CPPFLAGS += $(CXXFLAGS) $(COMPILER_FLAGS) -std=c++11
|
||||
LFLAGS += -o $(OUTFILE) $(SDL_LIBFLAGS) -lGL -lGLU -lz -lm -lstdc++
|
||||
|
||||
#
|
||||
# Build options...
|
||||
#
|
||||
|
||||
# Add compiler flags for various options
|
||||
ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
|
||||
COMPILER_FLAGS += -DSUPERMODEL_DEBUGGER
|
||||
endif
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Build Instructions
|
||||
###############################################################################
|
||||
|
||||
#
|
||||
# Objects and Dependencies
|
||||
#
|
||||
HEADERS = Src/Supermodel.h Src/OSD/SDL/Types.h
|
||||
OBJ = $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/BlockFile.o $(OBJ_DIR)/93C46.o \
|
||||
$(OBJ_DIR)/unzip.o $(OBJ_DIR)/ioapi.o $(OBJ_DIR)/Error.o $(OBJ_DIR)/glew.o $(OBJ_DIR)/Shader.o \
|
||||
$(OBJ_DIR)/JTAG.o $(OBJ_DIR)/Real3D.o $(OBJ_DIR)/Legacy3D.o $(OBJ_DIR)/Models.o $(OBJ_DIR)/TextureRefs.o \
|
||||
$(OBJ_DIR)/New3D.o $(OBJ_DIR)/Mat4.o $(OBJ_DIR)/Model.o $(OBJ_DIR)/PolyHeader.o $(OBJ_DIR)/Texture.o $(OBJ_DIR)/TextureSheet.o $(OBJ_DIR)/VBO.o $(OBJ_DIR)/Vec.o $(OBJ_DIR)/R3DShader.o $(OBJ_DIR)/R3DFloat.o $(OBJ_DIR)/R3DScrollFog.o \
|
||||
$(OBJ_DIR)/Render2D.o $(OBJ_DIR)/TileGen.o \
|
||||
$(OBJ_DIR)/Model3.o $(OBJ_DIR)/ppc.o $(OBJ_DIR)/Main.o $(OBJ_DIR)/Audio.o $(OBJ_DIR)/Thread.o $(OBJ_DIR)/SoundBoard.o \
|
||||
$(OBJ_DIR)/SCSP.o $(OBJ_DIR)/SCSPDSP.o $(OBJ_DIR)/68K.o $(OBJ_DIR)/m68kcpu.o $(OBJ_DIR)/m68kopnz.o $(OBJ_DIR)/m68kopdm.o \
|
||||
$(OBJ_DIR)/m68kopac.o $(OBJ_DIR)/m68kops.o $(OBJ_DIR)/DSB.o $(OBJ_DIR)/Z80.o \
|
||||
$(OBJ_DIR)/IRQ.o $(OBJ_DIR)/53C810.o $(OBJ_DIR)/PCI.o $(OBJ_DIR)/RTC72421.o $(OBJ_DIR)/DriveBoard.o \
|
||||
$(OBJ_DIR)/MPC10x.o $(OBJ_DIR)/Input.o $(OBJ_DIR)/Inputs.o $(OBJ_DIR)/InputSource.o $(OBJ_DIR)/InputSystem.o \
|
||||
$(OBJ_DIR)/InputTypes.o $(OBJ_DIR)/MultiInputSource.o $(OBJ_DIR)/SDLInputSystem.o \
|
||||
$(OBJ_DIR)/Outputs.o \
|
||||
$(OBJ_DIR)/amp_audio.o $(OBJ_DIR)/amp_dump.o $(OBJ_DIR)/amp_getbits.o $(OBJ_DIR)/amp_getdata.o $(OBJ_DIR)/amp_huffman.o \
|
||||
$(OBJ_DIR)/amp_layer2.o $(OBJ_DIR)/amp_layer3.o $(OBJ_DIR)/amp_misc2.o $(OBJ_DIR)/amp_position.o $(OBJ_DIR)/amp_transform.o \
|
||||
$(OBJ_DIR)/amp_util.o \
|
||||
$(OBJ_DIR)/Crypto.o \
|
||||
$(OBJ_DIR)/Logger.o \
|
||||
$(OBJ_DIR)/Format.o \
|
||||
$(OBJ_DIR)/NewConfig.o \
|
||||
$(OBJ_DIR)/ByteSwap.o \
|
||||
$(OBJ_DIR)/ConfigBuilders.o \
|
||||
$(OBJ_DIR)/GameLoader.o \
|
||||
$(OBJ_DIR)/tinyxml2.o \
|
||||
$(OBJ_DIR)/ROMSet.o \
|
||||
$(OBJ_DIR)/BitRegister.o
|
||||
|
||||
# If built-in debugger enabled, include all debugging classes
|
||||
ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
|
||||
OBJ += $(OBJ_DIR)/Debugger.o $(OBJ_DIR)/ConsoleDebugger.o $(OBJ_DIR)/SupermodelDebugger.o $(OBJ_DIR)/CPUDebug.o \
|
||||
$(OBJ_DIR)/AddressTable.o $(OBJ_DIR)/Breakpoint.o $(OBJ_DIR)/CodeAnalyser.o $(OBJ_DIR)/Exception.o \
|
||||
$(OBJ_DIR)/Interrupt.o $(OBJ_DIR)/IO.o $(OBJ_DIR)/Label.o $(OBJ_DIR)/Register.o $(OBJ_DIR)/Watch.o \
|
||||
$(OBJ_DIR)/PPCDebug.o $(OBJ_DIR)/68KDebug.o $(OBJ_DIR)/Musashi68KDebug.o $(OBJ_DIR)/Z80Debug.o
|
||||
endif
|
||||
|
||||
#
|
||||
# Targets
|
||||
#
|
||||
all: $(BIN_DIR) $(OBJ_DIR) $(OBJ)
|
||||
$(LD) $(OBJ_LIBS) $(OBJ) $(LFLAGS)
|
||||
|
||||
$(BIN_DIR):
|
||||
mkdir $(BIN_DIR)
|
||||
|
||||
$(OBJ_DIR):
|
||||
mkdir $(OBJ_DIR)
|
||||
|
||||
clean:
|
||||
rm -f $(OUTFILE)
|
||||
rm -f $(OBJ_DIR)/*.*
|
||||
|
||||
#
|
||||
# Musashi 68K emulator
|
||||
#
|
||||
# All generated source files are emitted to the object directory. For MSVC,
|
||||
# INLINE must be redefined as "static __inline", which is the syntax in C mode.
|
||||
#
|
||||
$(OBJ_DIR)/m68kmake: Src/CPU/68K/Musashi/m68kmake.c
|
||||
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kmake.o
|
||||
$(LD) $(OBJ_DIR)/m68kmake.o -o $(OBJ_DIR)/m68kmake
|
||||
|
||||
$(OBJ_DIR)/m68kops.h: $(OBJ_DIR)/m68kmake Src/CPU/68K/Musashi/m68k_in.c
|
||||
$(OBJ_DIR)/m68kmake $(OBJ_DIR) Src/CPU/68K/Musashi/m68k_in.c
|
||||
|
||||
$(OBJ_DIR)/m68kcpu.o: Src/CPU/68K/Musashi/m68kcpu.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
|
||||
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kcpu.o -I$(OBJ_DIR) -ISrc/CPU/68K/Musashi -DINLINE="static inline"
|
||||
|
||||
$(OBJ_DIR)/m68kops.o: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
|
||||
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kops.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
|
||||
|
||||
$(OBJ_DIR)/m68kopac.o: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
|
||||
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopac.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
|
||||
|
||||
$(OBJ_DIR)/m68kopdm.o: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
|
||||
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopdm.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
|
||||
|
||||
$(OBJ_DIR)/m68kopnz.o: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
|
||||
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopnz.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
|
||||
|
||||
#
|
||||
# Rules for Supermodel C++ code
|
||||
#
|
||||
$(OBJ_DIR)/%.o: Src/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Model3/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Graphics/%.cpp Src/Graphics/Shaders2D.h
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Graphics/Legacy3D/%.cpp Src/Graphics/Legacy3D/%.h Src/Graphics/Legacy3D/Shaders3D.h
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Graphics/Legacy3D/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Graphics/New3D/%.cpp Src/Graphics/New3D/%.h
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Sound/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Debugger/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Debugger/CPU/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/CPU/PowerPC/%.cpp Src/CPU/PowerPC/ppc.h Src/CPU/PowerPC/ppc603.c Src/CPU/PowerPC/ppc_ops.c Src/CPU/PowerPC/ppc_ops.h
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/CPU/68K/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/CPU/Z80/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Inputs/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/OSD/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/OSD/Windows/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Pkgs/%.c
|
||||
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Pkgs/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Util/%.cpp Src/Util/%.h
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
#
|
||||
# AMP MPEG decoder library
|
||||
#
|
||||
# To eliminate name conflicts, object files have the prefix "amp_" attached.
|
||||
#
|
||||
$(OBJ_DIR)/amp_%.o: Src/Sound/MPEG/%.cpp Src/Sound/MPEG/%.h
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/amp_$(*F).o
|
||||
|
||||
$(OBJ_DIR)/amp_%.o: Src/Sound/MPEG/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/amp_$(*F).o
|
|
@ -1,276 +0,0 @@
|
|||
##
|
||||
## Supermodel
|
||||
## A Sega Model 3 Arcade Emulator.
|
||||
## Copyright 2011 Bart Trzynadlowski, Nik Henson
|
||||
##
|
||||
## This file is part of Supermodel.
|
||||
##
|
||||
## Supermodel is free software: you can redistribute it and/or modify it under
|
||||
## the terms of the GNU General Public License as published by the Free
|
||||
## Software Foundation, either version 3 of the License, or (at your option)
|
||||
## any later version.
|
||||
##
|
||||
## Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
||||
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
## more details.
|
||||
##
|
||||
## You should have received a copy of the GNU General Public License along
|
||||
## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
||||
##
|
||||
|
||||
#
|
||||
# Makefile.SDL.Win32.GCC
|
||||
#
|
||||
# GNU Makefile for SDL port using GCC (MinGW) on Windows.
|
||||
#
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Build Options
|
||||
###############################################################################
|
||||
|
||||
#
|
||||
# Bitness of build ('32' or '64')
|
||||
#
|
||||
BITS = 64
|
||||
|
||||
#
|
||||
# Include console-based debugger in emulator ('yes' or 'no')
|
||||
#
|
||||
ENABLE_DEBUGGER = yes
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Required Libraries
|
||||
#
|
||||
# Edit these paths as necessary.
|
||||
###############################################################################
|
||||
|
||||
#
|
||||
# Boost 1.55
|
||||
#
|
||||
BOOST_INCLUDEPATH = /mingw64/boost_1_55_0
|
||||
|
||||
#
|
||||
# SDL
|
||||
#
|
||||
ifeq ($(strip $(BITS)),64)
|
||||
SDL_LIBPATH = /mingw64/lib64
|
||||
#SDL_INCLUDEPATH = /mingw64/x86_64-w64-mingw32/include/SDL
|
||||
SDL_INCLUDEPATH = c:\tdm-gcc-64\include\SDL
|
||||
else
|
||||
SDL_LIBPATH = /mingw/lib
|
||||
SDL_INCLUDEPATH = /mingw/include/SDL
|
||||
endif
|
||||
|
||||
#
|
||||
# Microsoft Windows SDK
|
||||
#
|
||||
ifeq ($(strip $(BITS)),64)
|
||||
WINSDK_LIBPATH = /Program\ Files/Microsoft\ SDKs/Windows/v7.0/Lib/x64
|
||||
#WINSDK_LIBPATH = /Program\ Files\ (x86)/Windows\ Kits/10/Lib/10.0.10586.0/um/x64
|
||||
else
|
||||
WINSDK_LIBPATH = /Program\ Files/Microsoft\ SDKs/Windows/v7.0/Lib
|
||||
endif
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Outputs
|
||||
###############################################################################
|
||||
|
||||
ifeq ($(strip $(BITS)),64)
|
||||
OBJ_DIR = obj64
|
||||
BIN_DIR = bin64
|
||||
else
|
||||
OBJ_DIR = obj
|
||||
BIN_DIR = bin
|
||||
endif
|
||||
|
||||
OUTFILE = $(BIN_DIR)\Supermodel.exe
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Compiler and Linker
|
||||
###############################################################################
|
||||
|
||||
CC = gcc
|
||||
CXX = g++
|
||||
LD = g++
|
||||
COMPILER_FLAGS = -I$(SDL_INCLUDEPATH) -ISrc/ -ISrc/OSD/ -ISrc/OSD/SDL/ -ISrc/OSD/Windows/ -c -Wall -DSUPERMODEL_WIN32 -DGLEW_STATIC -O3
|
||||
CFLAGS = $(COMPILER_FLAGS)
|
||||
CPPFLAGS = $(COMPILER_FLAGS) -I$(BOOST_INCLUDEPATH) -std=c++11
|
||||
LFLAGS = -o $(OUTFILE) $(OBJ) -L$(SDL_LIBPATH) -lmingw32 -lSDLmain -lSDL -lopengl32 -lglu32 -ldinput8 -ldxguid -lole32 -loleaut32 -lwbemuuid -lz -s # -l:$(WINSDK_LIBPATH)/WbemUuid.lib -s
|
||||
|
||||
#
|
||||
# Build options...
|
||||
#
|
||||
|
||||
# Add compiler flags for various options
|
||||
ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
|
||||
COMPILER_FLAGS += -DSUPERMODEL_DEBUGGER
|
||||
endif
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Build Instructions
|
||||
###############################################################################
|
||||
|
||||
#
|
||||
# Objects and Dependencies
|
||||
#
|
||||
OBJ = $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/BlockFile.o $(OBJ_DIR)/93C46.o \
|
||||
$(OBJ_DIR)/unzip.o $(OBJ_DIR)/ioapi.o $(OBJ_DIR)/Error.o $(OBJ_DIR)/glew.o $(OBJ_DIR)/Shader.o \
|
||||
$(OBJ_DIR)/JTAG.o $(OBJ_DIR)/Real3D.o $(OBJ_DIR)/Legacy3D.o $(OBJ_DIR)/Models.o $(OBJ_DIR)/TextureRefs.o \
|
||||
$(OBJ_DIR)/New3D.o $(OBJ_DIR)/Mat4.o $(OBJ_DIR)/Model.o $(OBJ_DIR)/PolyHeader.o $(OBJ_DIR)/Texture.o $(OBJ_DIR)/TextureSheet.o $(OBJ_DIR)/VBO.o $(OBJ_DIR)/Vec.o $(OBJ_DIR)/R3DShader.o $(OBJ_DIR)/R3DFloat.o \
|
||||
$(OBJ_DIR)/R3DScrollFog.o \
|
||||
$(OBJ_DIR)/Render2D.o $(OBJ_DIR)/TileGen.o \
|
||||
$(OBJ_DIR)/Model3.o $(OBJ_DIR)/ppc.o $(OBJ_DIR)/Main.o $(OBJ_DIR)/Audio.o $(OBJ_DIR)/Thread.o $(OBJ_DIR)/SoundBoard.o \
|
||||
$(OBJ_DIR)/SCSP.o $(OBJ_DIR)/SCSPDSP.o $(OBJ_DIR)/68K.o $(OBJ_DIR)/m68kcpu.o $(OBJ_DIR)/m68kopnz.o $(OBJ_DIR)/m68kopdm.o \
|
||||
$(OBJ_DIR)/m68kopac.o $(OBJ_DIR)/m68kops.o $(OBJ_DIR)/DSB.o $(OBJ_DIR)/Z80.o \
|
||||
$(OBJ_DIR)/IRQ.o $(OBJ_DIR)/53C810.o $(OBJ_DIR)/PCI.o $(OBJ_DIR)/RTC72421.o $(OBJ_DIR)/DriveBoard.o \
|
||||
$(OBJ_DIR)/MPC10x.o $(OBJ_DIR)/Input.o $(OBJ_DIR)/Inputs.o $(OBJ_DIR)/InputSource.o $(OBJ_DIR)/InputSystem.o \
|
||||
$(OBJ_DIR)/InputTypes.o $(OBJ_DIR)/MultiInputSource.o $(OBJ_DIR)/SDLInputSystem.o $(OBJ_DIR)/DirectInputSystem.o \
|
||||
$(OBJ_DIR)/Outputs.o $(OBJ_DIR)/WinOutputs.o \
|
||||
$(OBJ_DIR)/amp_audio.o $(OBJ_DIR)/amp_dump.o $(OBJ_DIR)/amp_getbits.o $(OBJ_DIR)/amp_getdata.o $(OBJ_DIR)/amp_huffman.o \
|
||||
$(OBJ_DIR)/amp_layer2.o $(OBJ_DIR)/amp_layer3.o $(OBJ_DIR)/amp_misc2.o $(OBJ_DIR)/amp_position.o $(OBJ_DIR)/amp_transform.o \
|
||||
$(OBJ_DIR)/amp_util.o \
|
||||
$(OBJ_DIR)/Crypto.o \
|
||||
$(OBJ_DIR)/Logger.o \
|
||||
$(OBJ_DIR)/tinyxml2.o \
|
||||
$(OBJ_DIR)/ByteSwap.o $(OBJ_DIR)/Format.o $(OBJ_DIR)/NewConfig.o $(OBJ_DIR)/ConfigBuilders.o $(OBJ_DIR)/GameLoader.o $(OBJ_DIR)/ROMSet.o $(OBJ_DIR)/BitRegister.o
|
||||
|
||||
|
||||
# If built-in debugger enabled, include all debugging classes
|
||||
ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
|
||||
OBJ += $(OBJ_DIR)/Debugger.o $(OBJ_DIR)/ConsoleDebugger.o $(OBJ_DIR)/SupermodelDebugger.o $(OBJ_DIR)/CPUDebug.o \
|
||||
$(OBJ_DIR)/AddressTable.o $(OBJ_DIR)/Breakpoint.o $(OBJ_DIR)/CodeAnalyser.o $(OBJ_DIR)/Exception.o \
|
||||
$(OBJ_DIR)/Interrupt.o $(OBJ_DIR)/IO.o $(OBJ_DIR)/Label.o $(OBJ_DIR)/Register.o $(OBJ_DIR)/Watch.o \
|
||||
$(OBJ_DIR)/PPCDebug.o $(OBJ_DIR)/68KDebug.o $(OBJ_DIR)/Musashi68KDebug.o $(OBJ_DIR)/Z80Debug.o
|
||||
endif
|
||||
|
||||
|
||||
#
|
||||
# Targets
|
||||
#
|
||||
all: $(BIN_DIR) $(OBJ_DIR) $(OBJ)
|
||||
$(LD) $(LFLAGS)
|
||||
|
||||
ppcd: $(BIN_DIR) $(OBJ_DIR)
|
||||
$(CXX) Src/CPU/PowerPC/PPCDisasm.cpp $(CPPFLAGS) -DSTANDALONE -o $(OBJ_DIR)/ppcd.o
|
||||
$(LD) -o $(BIN_DIR)/ppcd.exe -mconsole $(OBJ_DIR)/ppcd.o
|
||||
|
||||
tests: $(BIN_DIR) $(OBJ_DIR) $(OBJ_DIR)/NewConfig.o $(OBJ_DIR)/ConfigBuilders.o Src/Util/Test_Config.cpp Src/Pkgs/tinyxml2.cpp
|
||||
$(CXX) Src/Util/Test_Config.cpp $(CPPFLAGS) -o $(OBJ_DIR)/Test_Config.o
|
||||
$(LD) -o $(BIN_DIR)/test_config.exe -mconsole $(OBJ_DIR)/Test_Config.o $(OBJ_DIR)/Format.o $(OBJ_DIR)/NewConfig.o $(OBJ_DIR)/ConfigBuilders.o $(OBJ_DIR)/Logger.o $(OBJ_DIR)/tinyxml2.o
|
||||
|
||||
$(BIN_DIR):
|
||||
mkdir $(BIN_DIR)
|
||||
|
||||
$(OBJ_DIR):
|
||||
mkdir $(OBJ_DIR)
|
||||
|
||||
clean:
|
||||
del $(OUTFILE)
|
||||
del $(OBJ_DIR)\*.o
|
||||
del $(OBJ_DIR)\*.c
|
||||
del $(OBJ_DIR)\*.h
|
||||
del $(OBJ_DIR)\*.exe
|
||||
|
||||
|
||||
#
|
||||
# Musashi 68K emulator
|
||||
#
|
||||
# All generated source files are emitted to the object directory. For MSVC,
|
||||
# INLINE must be redefined as "static __inline", which is the syntax in C mode.
|
||||
#
|
||||
$(OBJ_DIR)/m68kmake.exe: Src/CPU/68K/Musashi/m68kmake.c
|
||||
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kmake.o
|
||||
$(LD) -o $(OBJ_DIR)/m68kmake.exe -mconsole $(OBJ_DIR)/m68kmake.o
|
||||
|
||||
$(OBJ_DIR)/m68kops.h: $(OBJ_DIR)/m68kmake.exe Src/CPU/68K/Musashi/m68k_in.c
|
||||
$(OBJ_DIR)/m68kmake.exe $(OBJ_DIR) Src/CPU/68K/Musashi/m68k_in.c
|
||||
|
||||
$(OBJ_DIR)/m68kcpu.o: Src/CPU/68K/Musashi/m68kcpu.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
|
||||
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kcpu.o -I "$(OBJ_DIR)" -I "Src\CPU\68K\Musashi"
|
||||
|
||||
$(OBJ_DIR)/m68kops.o: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kmake.exe $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
|
||||
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kops.o -I "Src\CPU\68K\Musashi"
|
||||
|
||||
$(OBJ_DIR)/m68kopac.o: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kmake.exe $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
|
||||
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopac.o -I "Src\CPU\68K\Musashi"
|
||||
|
||||
$(OBJ_DIR)/m68kopdm.o: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kmake.exe $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
|
||||
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopdm.o -I "Src\CPU\68K\Musashi"
|
||||
|
||||
$(OBJ_DIR)/m68kopnz.o: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kmake.exe $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
|
||||
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopnz.o -I "Src\CPU\68K\Musashi"
|
||||
|
||||
|
||||
#
|
||||
# Rules for Supermodel C++ code
|
||||
#
|
||||
$(OBJ_DIR)/%.o: Src/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Model3/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Graphics/%.cpp Src/Graphics/Shaders2D.h
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Graphics/Legacy3D/%.cpp Src/Graphics/Legacy3D/%.h Src/Graphics/Legacy3D/Shaders3D.h
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Graphics/Legacy3D/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Graphics/New3D/%.cpp Src/Graphics/New3D/%.h
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Sound/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Debugger/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Debugger/CPU/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/CPU/PowerPC/%.cpp Src/CPU/PowerPC/ppc.h Src/CPU/PowerPC/ppc603.c Src/CPU/PowerPC/ppc_ops.c Src/CPU/PowerPC/ppc_ops.h
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/CPU/68K/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/CPU/Z80/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Inputs/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/OSD/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/OSD/Windows/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Pkgs/%.c
|
||||
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Pkgs/%.cpp Src/Pkgs/%.h
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
$(OBJ_DIR)/%.o: Src/Util/%.cpp Src/Util/%.h
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||
|
||||
#
|
||||
# AMP MPEG decoder library
|
||||
#
|
||||
# To eliminate name conflicts, object files have the prefix "amp_" attached.
|
||||
#
|
||||
$(OBJ_DIR)/amp_%.o: Src/Sound/MPEG/%.cpp
|
||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/amp_$(*F).o
|
77
Makefiles/Makefile.UNIX
Normal file
77
Makefiles/Makefile.UNIX
Normal file
|
@ -0,0 +1,77 @@
|
|||
##
|
||||
## Supermodel
|
||||
## A Sega Model 3 Arcade Emulator.
|
||||
## Copyright 2011-2017 Bart Trzynadlowski, Nik Henson, Ian Curtis
|
||||
##
|
||||
## This file is part of Supermodel.
|
||||
##
|
||||
## Supermodel is free software: you can redistribute it and/or modify it under
|
||||
## the terms of the GNU General Public License as published by the Free
|
||||
## Software Foundation, either version 3 of the License, or (at your option)
|
||||
## any later version.
|
||||
##
|
||||
## Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
||||
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
## more details.
|
||||
##
|
||||
## You should have received a copy of the GNU General Public License along
|
||||
## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
||||
##
|
||||
|
||||
#
|
||||
# Makefile.UNIX
|
||||
#
|
||||
# Makefile for UNIX/Linux systems.
|
||||
#
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Build Options
|
||||
###############################################################################
|
||||
|
||||
#
|
||||
# Include console-based debugger in emulator ('yes' or 'no')
|
||||
#
|
||||
ENABLE_DEBUGGER = no
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Platform Configuration
|
||||
#
|
||||
# Edit library and include paths as needed.
|
||||
###############################################################################
|
||||
|
||||
#
|
||||
# Toolchain
|
||||
#
|
||||
CC = gcc
|
||||
CXX = g++
|
||||
LD = gcc
|
||||
|
||||
#
|
||||
# SDL
|
||||
#
|
||||
|
||||
SDL_CFLAGS = `sdl-config --cflags`
|
||||
SDL_LDFLAGS = `sdl-config --libs`
|
||||
|
||||
#
|
||||
# UNIX-specific
|
||||
#
|
||||
|
||||
PLATFORM_CFLAGS =
|
||||
PLATFORM_LDFLAGS = -lGL -lGLU -lz -lm -lstdc++
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Core Makefile
|
||||
###############################################################################
|
||||
|
||||
MUSASHI_OUTFILE = $(OBJ_DIR)/m68kmake
|
||||
|
||||
include Makefiles/Makefile.inc
|
||||
|
||||
clean:
|
||||
rm $(OUTFILE)
|
||||
rm -f $(OBJ_DIR)/*
|
112
Makefiles/Makefile.Win32
Normal file
112
Makefiles/Makefile.Win32
Normal file
|
@ -0,0 +1,112 @@
|
|||
##
|
||||
## Supermodel
|
||||
## A Sega Model 3 Arcade Emulator.
|
||||
## Copyright 2011-2017 Bart Trzynadlowski, Nik Henson, Ian Curtis
|
||||
##
|
||||
## This file is part of Supermodel.
|
||||
##
|
||||
## Supermodel is free software: you can redistribute it and/or modify it under
|
||||
## the terms of the GNU General Public License as published by the Free
|
||||
## Software Foundation, either version 3 of the License, or (at your option)
|
||||
## any later version.
|
||||
##
|
||||
## Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
||||
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
## more details.
|
||||
##
|
||||
## You should have received a copy of the GNU General Public License along
|
||||
## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
||||
##
|
||||
|
||||
#
|
||||
# Makefile.Win32
|
||||
#
|
||||
# Makefile for Windows systems using gcc and the standard Command Prompt.
|
||||
#
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Build Options
|
||||
###############################################################################
|
||||
|
||||
#
|
||||
# Bitness of build ('32' or '64')
|
||||
#
|
||||
BITS = 64
|
||||
|
||||
#
|
||||
# Include console-based debugger in emulator ('yes' or 'no')
|
||||
#
|
||||
ENABLE_DEBUGGER = no
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Platform Configuration
|
||||
#
|
||||
# Edit library and include paths as needed.
|
||||
###############################################################################
|
||||
|
||||
#
|
||||
# Toolchain
|
||||
#
|
||||
CC_64 = gcc
|
||||
CXX_64 = g++
|
||||
LD_64 = g++
|
||||
CC_32 = gcc
|
||||
CXX_32 = g++
|
||||
LD_32 = g++
|
||||
|
||||
|
||||
#
|
||||
# SDL
|
||||
#
|
||||
|
||||
SDL_INCLUDE_DIR_64 = c:\tdm-gcc-64\include\SDL
|
||||
SDL_LIB_DIR_64 = c:\tdm-gcc-64\lib
|
||||
SDL_INCLUDE_DIR_32 =
|
||||
SDL_LIB_DIR_32 =
|
||||
|
||||
#
|
||||
# MinGW/Windows-specific
|
||||
#
|
||||
|
||||
PLATFORM_CFLAGS_64 = -DSUPERMODEL_WIN32
|
||||
PLATFORM_LDFLAGS_64 = -lmingw32 -lopengl32 -lglu32 -ldinput8 -ldxguid -lole32 -loleaut32 -lwbemuuid -lz
|
||||
PLATFORM_CFLAGS_32 = -DSUPERMODEL_WIN32
|
||||
PLATFORM_LDFLAGS_32 = -lmingw32 -lopengl32 -lglu32 -ldinput8 -ldxguid -lole32 -loleaut32 -lwbemuuid -lz
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Core Makefile
|
||||
###############################################################################
|
||||
|
||||
ifeq ($(strip $(BITS)),64)
|
||||
CC = $(CC_64)
|
||||
CXX = $(CXX_64)
|
||||
LD = $(LD_64)
|
||||
PLATFORM_CFLAGS = $(PLATFORM_CFLAGS_64)
|
||||
PLATFORM_LDFLAGS = $(PLATFORM_LDFLAGS_64)
|
||||
SDL_LDFLAGS = -L$(SDL_LIB_DIR_64) -lSDLmain -lSDL
|
||||
SDL_CFLAGS = -I$(SDL_INCLUDE_DIR_64)
|
||||
else
|
||||
CC = $(CC_32)
|
||||
CXX = $(CXX_32)
|
||||
LD = $(LD_32)
|
||||
PLATFORM_CFLAGS = $(PLATFORM_CFLAGS_32)
|
||||
PLATFORM_LDFLAGS = $(PLATFORM_LDFLAGS_32)
|
||||
SDL_LDFLAGS = -L$(SDL_LIB_DIR_32) -lSDLmain -lSDL
|
||||
SDL_CFLAGS = -I$(SDL_INCLUDE_DIR_32)
|
||||
endif
|
||||
|
||||
MUSASHI_OUTFILE = $(OBJ_DIR)/m68kmake.exe
|
||||
|
||||
include Makefiles/Makefile.inc
|
||||
|
||||
clean:
|
||||
del $(OUTFILE)
|
||||
del $(OBJ_DIR)\*.d
|
||||
del $(OBJ_DIR)\*.o
|
||||
del $(OBJ_DIR)\*.c
|
||||
del $(OBJ_DIR)\*.h
|
||||
del $(OBJ_DIR)\*.exe
|
268
Makefiles/Makefile.inc
Normal file
268
Makefiles/Makefile.inc
Normal file
|
@ -0,0 +1,268 @@
|
|||
##
|
||||
## Supermodel
|
||||
## A Sega Model 3 Arcade Emulator.
|
||||
## Copyright 2011-2017 Bart Trzynadlowski, Nik Henson, Ian Curtis
|
||||
##
|
||||
## This file is part of Supermodel.
|
||||
##
|
||||
## Supermodel is free software: you can redistribute it and/or modify it under
|
||||
## the terms of the GNU General Public License as published by the Free
|
||||
## Software Foundation, either version 3 of the License, or (at your option)
|
||||
## any later version.
|
||||
##
|
||||
## Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
||||
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
## more details.
|
||||
##
|
||||
## You should have received a copy of the GNU General Public License along
|
||||
## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
||||
##
|
||||
|
||||
#
|
||||
# Makefile.inc
|
||||
#
|
||||
# Core GNU Makefile, included by all (platform-specific) top-level Makefiles.
|
||||
#
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Source Files
|
||||
###############################################################################
|
||||
|
||||
SRC_FILES = \
|
||||
Src/CPU/PowerPC/PPCDisasm.cpp \
|
||||
Src/BlockFile.cpp \
|
||||
Src/Pkgs/unzip.cpp \
|
||||
Src/Pkgs/ioapi.cpp \
|
||||
Src/Model3/93C46.cpp \
|
||||
Src/Util/BitRegister.cpp \
|
||||
Src/JTAG.cpp \
|
||||
Src/Graphics/Legacy3D/Error.cpp \
|
||||
Src/Pkgs/glew.cpp \
|
||||
Src/Graphics/Shader.cpp \
|
||||
Src/Model3/Real3D.cpp \
|
||||
Src/Graphics/Legacy3D/Legacy3D.cpp \
|
||||
Src/Graphics/Legacy3D/Models.cpp \
|
||||
Src/Graphics/Legacy3D/TextureRefs.cpp \
|
||||
Src/Graphics/New3D/New3D.cpp \
|
||||
Src/Graphics/New3D/Mat4.cpp \
|
||||
Src/Graphics/New3D/Model.cpp \
|
||||
Src/Graphics/New3D/PolyHeader.cpp \
|
||||
Src/Graphics/New3D/Texture.cpp \
|
||||
Src/Graphics/New3D/TextureSheet.cpp \
|
||||
Src/Graphics/New3D/VBO.cpp \
|
||||
Src/Graphics/New3D/Vec.cpp \
|
||||
Src/Graphics/New3D/R3DShader.cpp \
|
||||
Src/Graphics/New3D/R3DFloat.cpp \
|
||||
Src/Graphics/New3D/R3DScrollFog.cpp \
|
||||
Src/Graphics/Render2D.cpp \
|
||||
Src/Model3/TileGen.cpp \
|
||||
Src/Model3/Model3.cpp \
|
||||
Src/CPU/PowerPC/ppc.cpp \
|
||||
Src/OSD/SDL/Main.cpp \
|
||||
Src/OSD/SDL/Audio.cpp \
|
||||
Src/OSD/SDL/Thread.cpp \
|
||||
Src/Model3/SoundBoard.cpp \
|
||||
Src/Sound/SCSP.cpp \
|
||||
Src/Sound/SCSPDSP.cpp \
|
||||
Src/CPU/68K/68K.cpp \
|
||||
$(OBJ_DIR)/m68kcpu.c \
|
||||
$(OBJ_DIR)/m68kopnz.c \
|
||||
$(OBJ_DIR)/m68kopdm.c \
|
||||
$(OBJ_DIR)/m68kopac.c \
|
||||
$(OBJ_DIR)/m68kops.c \
|
||||
Src/Model3/DSB.cpp \
|
||||
Src/CPU/Z80/Z80.cpp \
|
||||
Src/Model3/IRQ.cpp \
|
||||
Src/Model3/53C810.cpp \
|
||||
Src/Model3/PCI.cpp \
|
||||
Src/Model3/RTC72421.cpp \
|
||||
Src/Model3/DriveBoard.cpp \
|
||||
Src/Model3/MPC10x.cpp \
|
||||
Src/Inputs/Input.cpp \
|
||||
Src/Inputs/Inputs.cpp \
|
||||
Src/Inputs/InputSource.cpp \
|
||||
Src/Inputs/InputSystem.cpp \
|
||||
Src/Inputs/InputTypes.cpp \
|
||||
Src/Inputs/MultiInputSource.cpp \
|
||||
Src/OSD/SDL/SDLInputSystem.cpp \
|
||||
Src/OSD/Windows/DirectInputSystem.cpp \
|
||||
Src/OSD/Outputs.cpp \
|
||||
Src/OSD/Windows/WinOutputs.cpp \
|
||||
Src/Sound/MPEG/amp_audio.cpp \
|
||||
Src/Sound/MPEG/dump.cpp \
|
||||
Src/Sound/MPEG/getbits.cpp \
|
||||
Src/Sound/MPEG/getdata.cpp \
|
||||
Src/Sound/MPEG/huffman.cpp \
|
||||
Src/Sound/MPEG/layer2.cpp \
|
||||
Src/Sound/MPEG/layer3.cpp \
|
||||
Src/Sound/MPEG/misc2.cpp \
|
||||
Src/Sound/MPEG/position.cpp \
|
||||
Src/Sound/MPEG/transform.cpp \
|
||||
Src/Sound/MPEG/util.cpp \
|
||||
Src/Model3/Crypto.cpp \
|
||||
Src/OSD/Logger.cpp \
|
||||
Src/Util/Format.cpp \
|
||||
Src/Util/NewConfig.cpp \
|
||||
Src/Util/ByteSwap.cpp \
|
||||
Src/Util/ConfigBuilders.cpp \
|
||||
Src/GameLoader.cpp \
|
||||
Src/Pkgs/tinyxml2.cpp \
|
||||
Src/ROMSet.cpp
|
||||
|
||||
ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
|
||||
SRC_FILES += \
|
||||
Src/Debugger/Debugger.cpp \
|
||||
Src/Debug/ConsoleDebugger.cpp \
|
||||
Src/Debugger/SupermodelDebugger.cpp \
|
||||
Src/Debugger/CPUDebug.cpp \
|
||||
Src/Debugger/AddressTable.cpp \
|
||||
Src/Debugger/Breakpoint.cpp \
|
||||
Src/Debugger/CodeAnalyser.cpp \
|
||||
Src/Debugger/Exception.cpp \
|
||||
Src/Debugger/Interrupt.cpp \
|
||||
Src/Debugger/IO.cpp \
|
||||
Src/Debugger/Label.cpp \
|
||||
Src/Debugger/Register.cpp \
|
||||
Src/Debugger/Watch.cpp \
|
||||
Src/Debugger/CPU/PPCDebug.cpp \
|
||||
Src/Debugger/CPU/68KDebug.cpp \
|
||||
Src/Debugger/CPU/Musashi68KDebug.cpp \
|
||||
Src/Debugger/CPU/Z80Debug.cpp
|
||||
endif
|
||||
|
||||
OBJ_FILES = $(foreach file,$(SRC_FILES),$(OBJ_DIR)/$(basename $(notdir $(file))).o)
|
||||
|
||||
#
|
||||
# Deduce include directories from the source file list. The sort function
|
||||
# removes duplicates and is used to construct a set.
|
||||
#
|
||||
INCLUDE_DIRS = $(sort $(foreach file,$(SRC_FILES),$(dir $(file))))
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Output Locations
|
||||
###############################################################################
|
||||
|
||||
ifeq ($(strip $(BITS)),64)
|
||||
OBJ_DIR = obj64
|
||||
BIN_DIR = bin64
|
||||
else
|
||||
OBJ_DIR = obj32
|
||||
BIN_DIR = bin32
|
||||
endif
|
||||
|
||||
OUTFILE = $(BIN_DIR)\Supermodel.exe
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Compiler Flags
|
||||
###############################################################################
|
||||
|
||||
CPPFLAGS = $(addprefix -I,$(INCLUDE_DIRS)) -DGLEW_STATIC -O3 #-DNEW_FRAME_TIMING
|
||||
CFLAGS = $(SDL_CFLAGS) $(PLATFORM_CFLAGS) $(CPPFLAGS) -c -Wall -O3
|
||||
CXXFLAGS = $(CFLAGS) -std=c++11
|
||||
LDFLAGS = -o $(OUTFILE) $(PLATFORM_LDFLAGS) $(SDL_LDFLAGS) -s
|
||||
|
||||
# If built-in debugger enabled, need to define SUPERMODEL_DEBUGGER
|
||||
ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
|
||||
PLATFORM_CFLAGS += -DSUPERMODEL_DEBUGGER
|
||||
endif
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Targets
|
||||
###############################################################################
|
||||
|
||||
#
|
||||
# Default target: build Supermodel binary. Must be specified *before* the auto-
|
||||
# generated dependencies because otherwise, make gets confused for some reason
|
||||
# and thinks the default target is just one of the object files.
|
||||
#
|
||||
all: $(BIN_DIR) $(OBJ_DIR) $(OBJ_FILES)
|
||||
$(info Linking Supermodel : $(OUTFILE))
|
||||
@$(LD) $(OBJ_FILES) $(LDFLAGS)
|
||||
|
||||
$(BIN_DIR):
|
||||
$(info Creating directory : $(BIN_DIR))
|
||||
@mkdir $(BIN_DIR)
|
||||
|
||||
$(OBJ_DIR):
|
||||
$(info Creating directory : $(OBJ_DIR))
|
||||
@mkdir $(OBJ_DIR)
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Rules
|
||||
###############################################################################
|
||||
|
||||
#
|
||||
# Create list of auto-generated dependency files (which contain rules that make
|
||||
# understands) and include them all.
|
||||
#
|
||||
AUTODEPS := $(patsubst %.o,%.d,$(OBJ_FILES))
|
||||
-include $(AUTODEPS)
|
||||
|
||||
#
|
||||
# VPATH is the search path for files. This trick allows a single %.cpp rule to
|
||||
# be matched against files in sub-directories of Src/.
|
||||
#
|
||||
VPATH = $(INCLUDE_DIRS)
|
||||
|
||||
#
|
||||
# Compilation rules that both auto-generate the dependency files and compile
|
||||
# the source code. This technique is described in the reply by user "rr-" at:
|
||||
# https://stackoverflow.com/questions/8025766/makefile-auto-dependency-generation
|
||||
#
|
||||
$(OBJ_DIR)/%.o: %.cpp
|
||||
$(info Generating dependencies: $< -> $(OBJ_DIR)/$(*F).d)
|
||||
@$(CXX) -MM -MP -MT $(OBJ_DIR)/$(*F).o -MT $(OBJ_DIR)/$(*F).d $(CXXFLAGS) $< > $(OBJ_DIR)/$(*F).d
|
||||
$(info Compiling : $< -> $@)
|
||||
@$(CXX) $(CXXFLAGS) $< -o $@
|
||||
|
||||
$(OBJ_DIR)/%.o: %.c
|
||||
$(info Generating dependencies: $< -> $(OBJ_DIR)/$(*F).d)
|
||||
@$(CC) -MM -MP -MT $(OBJ_DIR)/$(*F).o -MT $(OBJ_DIR)/$(*F).d $(CPPFLAGS) $< > $(OBJ_DIR)/$(*F).d
|
||||
$(info Compiling : $< -> $@)
|
||||
@$(CC) $(CFLAGS) $< -o $@
|
||||
|
||||
#
|
||||
# Musashi 68K emulator
|
||||
#
|
||||
# All generated source files are emitted to the object directory. For MSVC,
|
||||
# INLINE must be redefined as "static __inline", which is the syntax in C mode.
|
||||
#
|
||||
|
||||
MUSASHI_CFLAGS = -ISrc/CPU/68K/Musashi -I$(OBJ_DIR) -DINLINE="static inline" -Wno-unused-variable
|
||||
MUSASHI_LDFLAGS = -o $(MUSASHI_OUTFILE) $(OBJ_DIR)/m68kmake.o
|
||||
|
||||
$(MUSASHI_OUTFILE): Src/CPU/68K/Musashi/m68kmake.c Src/CPU/68K/Musashi/m68k_in.c
|
||||
$(info Compiling : $< -> $(OBJ_DIR)/m68kmake.o)
|
||||
@$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kmake.o
|
||||
$(info Linking : $(MUSASHI_OUTFILE))
|
||||
@$(LD) $(MUSASHI_LDFLAGS)
|
||||
|
||||
$(OBJ_DIR)/m68kops.h $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kopnz.c: $(MUSASHI_OUTFILE) Src/CPU/68K/Musashi/m68k_in.c Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
|
||||
$(info Generating 68K emulator: $@)
|
||||
@$(MUSASHI_OUTFILE) $(OBJ_DIR) Src/CPU/68K/Musashi/m68k_in.c
|
||||
|
||||
$(OBJ_DIR)/m68kcpu.o: Src/CPU/68K/Musashi/m68kcpu.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
|
||||
$(info Compiling : $< -> $@)
|
||||
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $(OBJ_DIR)/m68kcpu.o
|
||||
|
||||
$(OBJ_DIR)/m68kops.o: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
|
||||
$(info Compiling : $< -> $@)
|
||||
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
|
||||
$(OBJ_DIR)/m68kopac.o: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
|
||||
$(info Compiling : $< -> $@)
|
||||
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
|
||||
$(OBJ_DIR)/m68kopdm.o: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
|
||||
$(info Compiling : $< -> $@)
|
||||
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
|
||||
$(OBJ_DIR)/m68kopnz.o: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
|
||||
$(info Compiling : $< -> $@)
|
||||
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
|
@ -44,7 +44,7 @@
|
|||
#include "amp.h"
|
||||
|
||||
#define AUDIO
|
||||
#include "audio.h"
|
||||
#include "amp_audio.h"
|
||||
#include "formats.h"
|
||||
#include "getbits.h"
|
||||
#include "huffman.h"
|
|
@ -37,7 +37,7 @@
|
|||
//#include <unistd.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "audio.h"
|
||||
#include "amp_audio.h"
|
||||
#include "getbits.h"
|
||||
|
||||
#define DUMP
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "amp.h"
|
||||
#include "audio.h"
|
||||
#include "amp_audio.h"
|
||||
#include "formats.h"
|
||||
#include "rtbuf.h"
|
||||
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
* Last modified by: tomislav uzelac Feb 27 1997
|
||||
*/
|
||||
#include "amp.h"
|
||||
#include "audio.h"
|
||||
#include "amp_audio.h"
|
||||
#include "getbits.h"
|
||||
#include "huffman.h"
|
||||
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
* Last modified by: tomislav uzelac Mar 8 97
|
||||
*/
|
||||
#include <stdlib.h>
|
||||
#include "audio.h"
|
||||
#include "amp_audio.h"
|
||||
#include "getbits.h"
|
||||
|
||||
#define HUFFMAN
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
* merged with amp, May 19 1997
|
||||
*/
|
||||
#include "amp.h"
|
||||
#include "audio.h"
|
||||
#include "amp_audio.h"
|
||||
#include "getbits.h"
|
||||
#include "transform.h"
|
||||
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
* Last modified by:
|
||||
*/
|
||||
#include "amp.h"
|
||||
#include "audio.h"
|
||||
#include "amp_audio.h"
|
||||
#include "dump.h"
|
||||
#include "getbits.h"
|
||||
#include "getdata.h"
|
||||
|
|
|
@ -39,7 +39,7 @@
|
|||
#include <string.h>
|
||||
|
||||
#include "amp.h"
|
||||
#include "audio.h"
|
||||
#include "amp_audio.h"
|
||||
#include "getdata.h"
|
||||
#include "huffman.h"
|
||||
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "amp.h"
|
||||
#include "audio.h"
|
||||
#include "amp_audio.h"
|
||||
#include "getbits.h"
|
||||
|
||||
#define POSITION
|
||||
|
|
|
@ -62,7 +62,7 @@
|
|||
|
||||
#include <math.h>
|
||||
|
||||
#include "audio.h"
|
||||
#include "amp_audio.h"
|
||||
#include "getdata.h"
|
||||
#include "misc2.h"
|
||||
|
||||
|
|
|
@ -44,7 +44,7 @@
|
|||
#include <stdarg.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "audio.h"
|
||||
#include "amp_audio.h"
|
||||
|
||||
struct debugFlags_t debugFlags;
|
||||
|
||||
|
|
Loading…
Reference in a new issue