New, saner Makefiles. They still require some customization but share a core Makefile include with auto-generation of dependencies. Multi-threaded building (e.g., make -j6) is supported now.

This commit is contained in:
Bart Trzynadlowski 2017-10-05 02:14:02 +00:00
parent 9bac7836ed
commit 2397b8225a
19 changed files with 545 additions and 771 deletions

77
Makefiles/Makefile.OSX Normal file
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@ -0,0 +1,77 @@
##
## Supermodel
## A Sega Model 3 Arcade Emulator.
## Copyright 2011-2017 Bart Trzynadlowski, Nik Henson, Ian Curtis
##
## This file is part of Supermodel.
##
## Supermodel is free software: you can redistribute it and/or modify it under
## the terms of the GNU General Public License as published by the Free
## Software Foundation, either version 3 of the License, or (at your option)
## any later version.
##
## Supermodel is distributed in the hope that it will be useful, but WITHOUT
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
## more details.
##
## You should have received a copy of the GNU General Public License along
## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
##
#
# Makefile.OSX
#
# Makefile for Mac OS X systems using gcc.
#
###############################################################################
# Build Options
###############################################################################
#
# Include console-based debugger in emulator ('yes' or 'no')
#
ENABLE_DEBUGGER = no
###############################################################################
# Platform Configuration
#
# Edit library and include paths as needed.
###############################################################################
#
# Toolchain
#
CC = gcc
CXX = g++
LD = gcc
#
# SDL
#
SDL_CFLAGS =
SDL_LDFLAGS = -framework SDL -framework AGL -framework OpenGL -framework GLUT -framework Cocoa
#
# OSX-specific
#
PLATFORM_CFLAGS = -DSUPERMODEL_OSX -DUSE_FILE32API -F/Library/Frameworks/
PLATFORM_LDFLAGS = -lz -lm -lstdc++ -F/Library/Frameworks/
###############################################################################
# Core Makefile
###############################################################################
MUSASHI_OUTFILE = $(OBJ_DIR)/m68kmake
include Makefiles/Makefile.inc
clean:
rm $(OUTFILE)
rm -f $(OBJ_DIR)/*

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@ -1,239 +0,0 @@
##
## Supermodel
## A Sega Model 3 Arcade Emulator.
## Copyright 2011-2016 Bart Trzynadlowski, Nik Henson
##
## This file is part of Supermodel.
##
## Supermodel is free software: you can redistribute it and/or modify it under
## the terms of the GNU General Public License as published by the Free
## Software Foundation, either version 3 of the License, or (at your option)
## any later version.
##
## Supermodel is distributed in the hope that it will be useful, but WITHOUT
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
## more details.
##
## You should have received a copy of the GNU General Public License along
## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
##
#
# Makefile.SDL.OSX.GCC
#
# GNU Makefile for SDL port using GCC on Mac OS X.
#
###############################################################################
# Build Options
###############################################################################
#
# Include console-based debugger in emulator ('yes' or 'no')
#
ENABLE_DEBUGGER = no
###############################################################################
# Required Libraries
#
# Edit these paths as necessary.
###############################################################################
#
# SDL
#
SDL_LDFLAGS = -framework SDL -framework AGL -framework OpenGL -framework GLUT -framework Cocoa
SDL_INCLUDEPATH =
###############################################################################
# Outputs
###############################################################################
OUTFILE = Supermodel
OBJ_DIR = obj
BIN_DIR = bin
OUTFILE = $(BIN_DIR)/Supermodel
###############################################################################
# Compiler
###############################################################################
CC = gcc
OCC = gcc
LD = gcc
COMPILER_FLAGS = -I$(OBJ_DIR) -ISrc/ -ISrc/OSD -ISrc/OSD/SDL/ -ISrc/Pkgs/ -ISrc/CPU/68K/Musashi -ISrc/Sound/MPEG -c -Wall -O3 -DUSE_FILE32API -DSUPERMODEL_OSX -F/Library/Frameworks/
CFLAGS = $(COMPILER_FLAGS)
CPPFLAGS = $(COMPILER_FLAGS) -std=c++11
LFLAGS = -o $(OUTFILE) $(SDL_LDFLAGS) -lz -lm -lstdc++ -F/Library/Frameworks/
#
# Build options...
#
# Add compiler flags for various options
ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
COMPILER_FLAGS += -DSUPERMODEL_DEBUGGER
endif
###############################################################################
# Build Instructions
###############################################################################
#
# Objects and Dependencies
#
HEADERS = Src/Supermodel.h Src/Games.h Src/OSD/SDL/Types.h
OBJ = $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/BlockFile.o $(OBJ_DIR)/93C46.o \
$(OBJ_DIR)/unzip.o $(OBJ_DIR)/ioapi.o $(OBJ_DIR)/Error.o $(OBJ_DIR)/glew.o $(OBJ_DIR)/Shader.o \
$(OBJ_DIR)/JTAG.o $(OBJ_DIR)/Real3D.o $(OBJ_DIR)/Legacy3D.o $(OBJ_DIR)/Models.o $(OBJ_DIR)/TextureRefs.o \
$(OBJ_DIR)/New3D.o $(OBJ_DIR)/Mat4.o $(OBJ_DIR)/Model.o $(OBJ_DIR)/PolyHeader.o $(OBJ_DIR)/Texture.o $(OBJ_DIR)/TextureSheet.o $(OBJ_DIR)/VBO.o $(OBJ_DIR)/Vec.o $(OBJ_DIR)/R3DShader.o $(OBJ_DIR)/R3DFloat.o \
$(OBJ_DIR)/Render2D.o $(OBJ_DIR)/TileGen.o \
$(OBJ_DIR)/Model3.o $(OBJ_DIR)/ppc.o $(OBJ_DIR)/Main.o $(OBJ_DIR)/Audio.o $(OBJ_DIR)/Thread.o $(OBJ_DIR)/SoundBoard.o \
$(OBJ_DIR)/SCSP.o $(OBJ_DIR)/SCSPDSP.o $(OBJ_DIR)/68K.o $(OBJ_DIR)/m68kcpu.o $(OBJ_DIR)/m68kopnz.o $(OBJ_DIR)/m68kopdm.o \
$(OBJ_DIR)/m68kopac.o $(OBJ_DIR)/m68kops.o $(OBJ_DIR)/DSB.o $(OBJ_DIR)/Z80.o \
$(OBJ_DIR)/IRQ.o $(OBJ_DIR)/53C810.o $(OBJ_DIR)/PCI.o $(OBJ_DIR)/RTC72421.o $(OBJ_DIR)/DriveBoard.o \
$(OBJ_DIR)/MPC10x.o $(OBJ_DIR)/Input.o $(OBJ_DIR)/Inputs.o $(OBJ_DIR)/InputSource.o $(OBJ_DIR)/InputSystem.o \
$(OBJ_DIR)/InputTypes.o $(OBJ_DIR)/MultiInputSource.o $(OBJ_DIR)/SDLInputSystem.o \
$(OBJ_DIR)/Outputs.o \
$(OBJ_DIR)/amp_audio.o $(OBJ_DIR)/amp_dump.o $(OBJ_DIR)/amp_getbits.o $(OBJ_DIR)/amp_getdata.o $(OBJ_DIR)/amp_huffman.o \
$(OBJ_DIR)/amp_layer2.o $(OBJ_DIR)/amp_layer3.o $(OBJ_DIR)/amp_misc2.o $(OBJ_DIR)/amp_position.o $(OBJ_DIR)/amp_transform.o \
$(OBJ_DIR)/amp_util.o \
$(OBJ_DIR)/Crypto.o \
$(OBJ_DIR)/Format.o \
$(OBJ_DIR)/Logger.o \
$(OBJ_DIR)/NewConfig.o \
$(OBJ_DIR)/ByteSwap.o \
$(OBJ_DIR)/ConfigBuilders.o \
$(OBJ_DIR)/GameLoader.o \
$(OBJ_DIR)/tinyxml2.o \
$(OBJ_DIR)/ROMSet.o \
$(OBJ_DIR)/BitRegister.o \
$(OBJ_DIR)/SDLMain_tmpl.o
# If built-in debugger enabled, include all debugging classes
ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
OBJ += $(OBJ_DIR)/Debugger.o $(OBJ_DIR)/ConsoleDebugger.o $(OBJ_DIR)/SupermodelDebugger.o $(OBJ_DIR)/CPUDebug.o \
$(OBJ_DIR)/AddressTable.o $(OBJ_DIR)/Breakpoint.o $(OBJ_DIR)/CodeAnalyser.o $(OBJ_DIR)/Exception.o \
$(OBJ_DIR)/Interrupt.o $(OBJ_DIR)/IO.o $(OBJ_DIR)/Label.o $(OBJ_DIR)/Register.o $(OBJ_DIR)/Watch.o \
$(OBJ_DIR)/PPCDebug.o $(OBJ_DIR)/68KDebug.o $(OBJ_DIR)/Musashi68KDebug.o $(OBJ_DIR)/Z80Debug.o
endif
#
# Targets
#
all: $(BIN_DIR) $(OBJ_DIR) $(OBJ)
$(LD) $(LFLAGS) $(OBJ_LIBS) $(OBJ)
$(BIN_DIR):
mkdir $(BIN_DIR)
$(OBJ_DIR):
mkdir $(OBJ_DIR)
clean:
rm -f $(OUTFILE)
rm -f $(OBJ_DIR)/*.*
#
# Musashi 68K emulator
#
# All generated source files are emitted to the object directory. For MSVC,
# INLINE must be redefined as "static __inline", which is the syntax in C mode.
#
$(OBJ_DIR)/m68kmake: Src/CPU/68K/Musashi/m68kmake.c
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kmake.o
$(LD) $(OBJ_DIR)/m68kmake.o -o $(OBJ_DIR)/m68kmake
$(OBJ_DIR)/m68kops.h: $(OBJ_DIR)/m68kmake Src/CPU/68K/Musashi/m68k_in.c
$(OBJ_DIR)/m68kmake $(OBJ_DIR) Src/CPU/68K/Musashi/m68k_in.c
$(OBJ_DIR)/m68kcpu.o: Src/CPU/68K/Musashi/m68kcpu.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kcpu.o -I$(OBJ_DIR) -ISrc/CPU/68K/Musashi -DINLINE="static inline"
$(OBJ_DIR)/m68kops.o: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kops.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
$(OBJ_DIR)/m68kopac.o: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopac.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
$(OBJ_DIR)/m68kopdm.o: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopdm.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
$(OBJ_DIR)/m68kopnz.o: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopnz.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
#
# Rules for Supermodel C++ code
#
$(OBJ_DIR)/%.o: Src/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Model3/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Graphics/%.cpp Src/Graphics/Shaders2D.h
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Graphics/Legacy3D/%.cpp Src/Graphics/Legacy3D/%.h Src/Graphics/Legacy3D/Shaders3D.h
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Graphics/Legacy3D/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Graphics/New3D/%.cpp Src/Graphics/New3D/%.h
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Sound/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Debugger/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Debugger/CPU/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/CPU/PowerPC/%.cpp Src/CPU/PowerPC/ppc.h Src/CPU/PowerPC/ppc603.c Src/CPU/PowerPC/ppc_ops.c Src/CPU/PowerPC/ppc_ops.h
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/CPU/68K/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/CPU/Z80/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Inputs/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/OSD/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/OSD/Windows/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Pkgs/%.c
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Util/%.cpp Src/Util/%.h
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/OSD/SDL/%.m $(HEADERS)
$(OCC) -x objective-c++ $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
#
# AMP MPEG decoder library
#
# To eliminate name conflicts, object files have the prefix "amp_" attached.
#
$(OBJ_DIR)/amp_%.o: Src/Sound/MPEG/%.cpp Src/Sound/MPEG/%.h
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/amp_$(*F).o
$(OBJ_DIR)/amp_%.o: Src/Sound/MPEG/%.cpp
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/amp_$(*F).o

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@ -1,245 +0,0 @@
##
## Supermodel
## A Sega Model 3 Arcade Emulator.
## Copyright 2011 Bart Trzynadlowski, Nik Henson
##
## This file is part of Supermodel.
##
## Supermodel is free software: you can redistribute it and/or modify it under
## the terms of the GNU General Public License as published by the Free
## Software Foundation, either version 3 of the License, or (at your option)
## any later version.
##
## Supermodel is distributed in the hope that it will be useful, but WITHOUT
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
## more details.
##
## You should have received a copy of the GNU General Public License along
## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
##
#
# Makefile.SDL.UNIX.GCC
#
# GNU Makefile for SDL port using GCC on modern Linux (e.g. Fedora 14).
# Copy this Makefile to the base directory of the source distribution (one up
# from Src/ and here).
#
###############################################################################
# Build Options
###############################################################################
#
# Include console-based debugger in emulator ('yes' or 'no')
#
ENABLE_DEBUGGER = no
###############################################################################
# Required Libraries
#
# Edit these paths as necessary.
###############################################################################
#
# Boost 1.55+
#
BOOST_INCLUDEPATH = /usr/local/include
#
# SDL
#
SDL_CFLAGS = `sdl-config --cflags`
SDL_LIBFLAGS = `sdl-config --libs`
###############################################################################
# Outputs
###############################################################################
OUTFILE = Supermodel
OBJ_DIR = obj
BIN_DIR = bin
OUTFILE = $(BIN_DIR)/Supermodel
###############################################################################
# Compiler and Linker
###############################################################################
CC = gcc
LD = gcc
COMPILER_FLAGS = $(SDL_CFLAGS) -ISrc/ -ISrc/OSD/SDL/ -ISrc/Pkgs/ -c -Wall -O3
CFLAGS += $(COMPILER_FLAGS)
CPPFLAGS += $(CXXFLAGS) $(COMPILER_FLAGS) -std=c++11
LFLAGS += -o $(OUTFILE) $(SDL_LIBFLAGS) -lGL -lGLU -lz -lm -lstdc++
#
# Build options...
#
# Add compiler flags for various options
ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
COMPILER_FLAGS += -DSUPERMODEL_DEBUGGER
endif
###############################################################################
# Build Instructions
###############################################################################
#
# Objects and Dependencies
#
HEADERS = Src/Supermodel.h Src/OSD/SDL/Types.h
OBJ = $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/BlockFile.o $(OBJ_DIR)/93C46.o \
$(OBJ_DIR)/unzip.o $(OBJ_DIR)/ioapi.o $(OBJ_DIR)/Error.o $(OBJ_DIR)/glew.o $(OBJ_DIR)/Shader.o \
$(OBJ_DIR)/JTAG.o $(OBJ_DIR)/Real3D.o $(OBJ_DIR)/Legacy3D.o $(OBJ_DIR)/Models.o $(OBJ_DIR)/TextureRefs.o \
$(OBJ_DIR)/New3D.o $(OBJ_DIR)/Mat4.o $(OBJ_DIR)/Model.o $(OBJ_DIR)/PolyHeader.o $(OBJ_DIR)/Texture.o $(OBJ_DIR)/TextureSheet.o $(OBJ_DIR)/VBO.o $(OBJ_DIR)/Vec.o $(OBJ_DIR)/R3DShader.o $(OBJ_DIR)/R3DFloat.o $(OBJ_DIR)/R3DScrollFog.o \
$(OBJ_DIR)/Render2D.o $(OBJ_DIR)/TileGen.o \
$(OBJ_DIR)/Model3.o $(OBJ_DIR)/ppc.o $(OBJ_DIR)/Main.o $(OBJ_DIR)/Audio.o $(OBJ_DIR)/Thread.o $(OBJ_DIR)/SoundBoard.o \
$(OBJ_DIR)/SCSP.o $(OBJ_DIR)/SCSPDSP.o $(OBJ_DIR)/68K.o $(OBJ_DIR)/m68kcpu.o $(OBJ_DIR)/m68kopnz.o $(OBJ_DIR)/m68kopdm.o \
$(OBJ_DIR)/m68kopac.o $(OBJ_DIR)/m68kops.o $(OBJ_DIR)/DSB.o $(OBJ_DIR)/Z80.o \
$(OBJ_DIR)/IRQ.o $(OBJ_DIR)/53C810.o $(OBJ_DIR)/PCI.o $(OBJ_DIR)/RTC72421.o $(OBJ_DIR)/DriveBoard.o \
$(OBJ_DIR)/MPC10x.o $(OBJ_DIR)/Input.o $(OBJ_DIR)/Inputs.o $(OBJ_DIR)/InputSource.o $(OBJ_DIR)/InputSystem.o \
$(OBJ_DIR)/InputTypes.o $(OBJ_DIR)/MultiInputSource.o $(OBJ_DIR)/SDLInputSystem.o \
$(OBJ_DIR)/Outputs.o \
$(OBJ_DIR)/amp_audio.o $(OBJ_DIR)/amp_dump.o $(OBJ_DIR)/amp_getbits.o $(OBJ_DIR)/amp_getdata.o $(OBJ_DIR)/amp_huffman.o \
$(OBJ_DIR)/amp_layer2.o $(OBJ_DIR)/amp_layer3.o $(OBJ_DIR)/amp_misc2.o $(OBJ_DIR)/amp_position.o $(OBJ_DIR)/amp_transform.o \
$(OBJ_DIR)/amp_util.o \
$(OBJ_DIR)/Crypto.o \
$(OBJ_DIR)/Logger.o \
$(OBJ_DIR)/Format.o \
$(OBJ_DIR)/NewConfig.o \
$(OBJ_DIR)/ByteSwap.o \
$(OBJ_DIR)/ConfigBuilders.o \
$(OBJ_DIR)/GameLoader.o \
$(OBJ_DIR)/tinyxml2.o \
$(OBJ_DIR)/ROMSet.o \
$(OBJ_DIR)/BitRegister.o
# If built-in debugger enabled, include all debugging classes
ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
OBJ += $(OBJ_DIR)/Debugger.o $(OBJ_DIR)/ConsoleDebugger.o $(OBJ_DIR)/SupermodelDebugger.o $(OBJ_DIR)/CPUDebug.o \
$(OBJ_DIR)/AddressTable.o $(OBJ_DIR)/Breakpoint.o $(OBJ_DIR)/CodeAnalyser.o $(OBJ_DIR)/Exception.o \
$(OBJ_DIR)/Interrupt.o $(OBJ_DIR)/IO.o $(OBJ_DIR)/Label.o $(OBJ_DIR)/Register.o $(OBJ_DIR)/Watch.o \
$(OBJ_DIR)/PPCDebug.o $(OBJ_DIR)/68KDebug.o $(OBJ_DIR)/Musashi68KDebug.o $(OBJ_DIR)/Z80Debug.o
endif
#
# Targets
#
all: $(BIN_DIR) $(OBJ_DIR) $(OBJ)
$(LD) $(OBJ_LIBS) $(OBJ) $(LFLAGS)
$(BIN_DIR):
mkdir $(BIN_DIR)
$(OBJ_DIR):
mkdir $(OBJ_DIR)
clean:
rm -f $(OUTFILE)
rm -f $(OBJ_DIR)/*.*
#
# Musashi 68K emulator
#
# All generated source files are emitted to the object directory. For MSVC,
# INLINE must be redefined as "static __inline", which is the syntax in C mode.
#
$(OBJ_DIR)/m68kmake: Src/CPU/68K/Musashi/m68kmake.c
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kmake.o
$(LD) $(OBJ_DIR)/m68kmake.o -o $(OBJ_DIR)/m68kmake
$(OBJ_DIR)/m68kops.h: $(OBJ_DIR)/m68kmake Src/CPU/68K/Musashi/m68k_in.c
$(OBJ_DIR)/m68kmake $(OBJ_DIR) Src/CPU/68K/Musashi/m68k_in.c
$(OBJ_DIR)/m68kcpu.o: Src/CPU/68K/Musashi/m68kcpu.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kcpu.o -I$(OBJ_DIR) -ISrc/CPU/68K/Musashi -DINLINE="static inline"
$(OBJ_DIR)/m68kops.o: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kops.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
$(OBJ_DIR)/m68kopac.o: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopac.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
$(OBJ_DIR)/m68kopdm.o: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopdm.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
$(OBJ_DIR)/m68kopnz.o: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopnz.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
#
# Rules for Supermodel C++ code
#
$(OBJ_DIR)/%.o: Src/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Model3/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Graphics/%.cpp Src/Graphics/Shaders2D.h
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Graphics/Legacy3D/%.cpp Src/Graphics/Legacy3D/%.h Src/Graphics/Legacy3D/Shaders3D.h
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Graphics/Legacy3D/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Graphics/New3D/%.cpp Src/Graphics/New3D/%.h
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Sound/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Debugger/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Debugger/CPU/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/CPU/PowerPC/%.cpp Src/CPU/PowerPC/ppc.h Src/CPU/PowerPC/ppc603.c Src/CPU/PowerPC/ppc_ops.c Src/CPU/PowerPC/ppc_ops.h
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/CPU/68K/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/CPU/Z80/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Inputs/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/OSD/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/OSD/Windows/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Pkgs/%.c
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Pkgs/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Util/%.cpp Src/Util/%.h
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
#
# AMP MPEG decoder library
#
# To eliminate name conflicts, object files have the prefix "amp_" attached.
#
$(OBJ_DIR)/amp_%.o: Src/Sound/MPEG/%.cpp Src/Sound/MPEG/%.h
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/amp_$(*F).o
$(OBJ_DIR)/amp_%.o: Src/Sound/MPEG/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/amp_$(*F).o

View file

@ -1,276 +0,0 @@
##
## Supermodel
## A Sega Model 3 Arcade Emulator.
## Copyright 2011 Bart Trzynadlowski, Nik Henson
##
## This file is part of Supermodel.
##
## Supermodel is free software: you can redistribute it and/or modify it under
## the terms of the GNU General Public License as published by the Free
## Software Foundation, either version 3 of the License, or (at your option)
## any later version.
##
## Supermodel is distributed in the hope that it will be useful, but WITHOUT
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
## more details.
##
## You should have received a copy of the GNU General Public License along
## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
##
#
# Makefile.SDL.Win32.GCC
#
# GNU Makefile for SDL port using GCC (MinGW) on Windows.
#
###############################################################################
# Build Options
###############################################################################
#
# Bitness of build ('32' or '64')
#
BITS = 64
#
# Include console-based debugger in emulator ('yes' or 'no')
#
ENABLE_DEBUGGER = yes
###############################################################################
# Required Libraries
#
# Edit these paths as necessary.
###############################################################################
#
# Boost 1.55
#
BOOST_INCLUDEPATH = /mingw64/boost_1_55_0
#
# SDL
#
ifeq ($(strip $(BITS)),64)
SDL_LIBPATH = /mingw64/lib64
#SDL_INCLUDEPATH = /mingw64/x86_64-w64-mingw32/include/SDL
SDL_INCLUDEPATH = c:\tdm-gcc-64\include\SDL
else
SDL_LIBPATH = /mingw/lib
SDL_INCLUDEPATH = /mingw/include/SDL
endif
#
# Microsoft Windows SDK
#
ifeq ($(strip $(BITS)),64)
WINSDK_LIBPATH = /Program\ Files/Microsoft\ SDKs/Windows/v7.0/Lib/x64
#WINSDK_LIBPATH = /Program\ Files\ (x86)/Windows\ Kits/10/Lib/10.0.10586.0/um/x64
else
WINSDK_LIBPATH = /Program\ Files/Microsoft\ SDKs/Windows/v7.0/Lib
endif
###############################################################################
# Outputs
###############################################################################
ifeq ($(strip $(BITS)),64)
OBJ_DIR = obj64
BIN_DIR = bin64
else
OBJ_DIR = obj
BIN_DIR = bin
endif
OUTFILE = $(BIN_DIR)\Supermodel.exe
###############################################################################
# Compiler and Linker
###############################################################################
CC = gcc
CXX = g++
LD = g++
COMPILER_FLAGS = -I$(SDL_INCLUDEPATH) -ISrc/ -ISrc/OSD/ -ISrc/OSD/SDL/ -ISrc/OSD/Windows/ -c -Wall -DSUPERMODEL_WIN32 -DGLEW_STATIC -O3
CFLAGS = $(COMPILER_FLAGS)
CPPFLAGS = $(COMPILER_FLAGS) -I$(BOOST_INCLUDEPATH) -std=c++11
LFLAGS = -o $(OUTFILE) $(OBJ) -L$(SDL_LIBPATH) -lmingw32 -lSDLmain -lSDL -lopengl32 -lglu32 -ldinput8 -ldxguid -lole32 -loleaut32 -lwbemuuid -lz -s # -l:$(WINSDK_LIBPATH)/WbemUuid.lib -s
#
# Build options...
#
# Add compiler flags for various options
ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
COMPILER_FLAGS += -DSUPERMODEL_DEBUGGER
endif
###############################################################################
# Build Instructions
###############################################################################
#
# Objects and Dependencies
#
OBJ = $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/BlockFile.o $(OBJ_DIR)/93C46.o \
$(OBJ_DIR)/unzip.o $(OBJ_DIR)/ioapi.o $(OBJ_DIR)/Error.o $(OBJ_DIR)/glew.o $(OBJ_DIR)/Shader.o \
$(OBJ_DIR)/JTAG.o $(OBJ_DIR)/Real3D.o $(OBJ_DIR)/Legacy3D.o $(OBJ_DIR)/Models.o $(OBJ_DIR)/TextureRefs.o \
$(OBJ_DIR)/New3D.o $(OBJ_DIR)/Mat4.o $(OBJ_DIR)/Model.o $(OBJ_DIR)/PolyHeader.o $(OBJ_DIR)/Texture.o $(OBJ_DIR)/TextureSheet.o $(OBJ_DIR)/VBO.o $(OBJ_DIR)/Vec.o $(OBJ_DIR)/R3DShader.o $(OBJ_DIR)/R3DFloat.o \
$(OBJ_DIR)/R3DScrollFog.o \
$(OBJ_DIR)/Render2D.o $(OBJ_DIR)/TileGen.o \
$(OBJ_DIR)/Model3.o $(OBJ_DIR)/ppc.o $(OBJ_DIR)/Main.o $(OBJ_DIR)/Audio.o $(OBJ_DIR)/Thread.o $(OBJ_DIR)/SoundBoard.o \
$(OBJ_DIR)/SCSP.o $(OBJ_DIR)/SCSPDSP.o $(OBJ_DIR)/68K.o $(OBJ_DIR)/m68kcpu.o $(OBJ_DIR)/m68kopnz.o $(OBJ_DIR)/m68kopdm.o \
$(OBJ_DIR)/m68kopac.o $(OBJ_DIR)/m68kops.o $(OBJ_DIR)/DSB.o $(OBJ_DIR)/Z80.o \
$(OBJ_DIR)/IRQ.o $(OBJ_DIR)/53C810.o $(OBJ_DIR)/PCI.o $(OBJ_DIR)/RTC72421.o $(OBJ_DIR)/DriveBoard.o \
$(OBJ_DIR)/MPC10x.o $(OBJ_DIR)/Input.o $(OBJ_DIR)/Inputs.o $(OBJ_DIR)/InputSource.o $(OBJ_DIR)/InputSystem.o \
$(OBJ_DIR)/InputTypes.o $(OBJ_DIR)/MultiInputSource.o $(OBJ_DIR)/SDLInputSystem.o $(OBJ_DIR)/DirectInputSystem.o \
$(OBJ_DIR)/Outputs.o $(OBJ_DIR)/WinOutputs.o \
$(OBJ_DIR)/amp_audio.o $(OBJ_DIR)/amp_dump.o $(OBJ_DIR)/amp_getbits.o $(OBJ_DIR)/amp_getdata.o $(OBJ_DIR)/amp_huffman.o \
$(OBJ_DIR)/amp_layer2.o $(OBJ_DIR)/amp_layer3.o $(OBJ_DIR)/amp_misc2.o $(OBJ_DIR)/amp_position.o $(OBJ_DIR)/amp_transform.o \
$(OBJ_DIR)/amp_util.o \
$(OBJ_DIR)/Crypto.o \
$(OBJ_DIR)/Logger.o \
$(OBJ_DIR)/tinyxml2.o \
$(OBJ_DIR)/ByteSwap.o $(OBJ_DIR)/Format.o $(OBJ_DIR)/NewConfig.o $(OBJ_DIR)/ConfigBuilders.o $(OBJ_DIR)/GameLoader.o $(OBJ_DIR)/ROMSet.o $(OBJ_DIR)/BitRegister.o
# If built-in debugger enabled, include all debugging classes
ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
OBJ += $(OBJ_DIR)/Debugger.o $(OBJ_DIR)/ConsoleDebugger.o $(OBJ_DIR)/SupermodelDebugger.o $(OBJ_DIR)/CPUDebug.o \
$(OBJ_DIR)/AddressTable.o $(OBJ_DIR)/Breakpoint.o $(OBJ_DIR)/CodeAnalyser.o $(OBJ_DIR)/Exception.o \
$(OBJ_DIR)/Interrupt.o $(OBJ_DIR)/IO.o $(OBJ_DIR)/Label.o $(OBJ_DIR)/Register.o $(OBJ_DIR)/Watch.o \
$(OBJ_DIR)/PPCDebug.o $(OBJ_DIR)/68KDebug.o $(OBJ_DIR)/Musashi68KDebug.o $(OBJ_DIR)/Z80Debug.o
endif
#
# Targets
#
all: $(BIN_DIR) $(OBJ_DIR) $(OBJ)
$(LD) $(LFLAGS)
ppcd: $(BIN_DIR) $(OBJ_DIR)
$(CXX) Src/CPU/PowerPC/PPCDisasm.cpp $(CPPFLAGS) -DSTANDALONE -o $(OBJ_DIR)/ppcd.o
$(LD) -o $(BIN_DIR)/ppcd.exe -mconsole $(OBJ_DIR)/ppcd.o
tests: $(BIN_DIR) $(OBJ_DIR) $(OBJ_DIR)/NewConfig.o $(OBJ_DIR)/ConfigBuilders.o Src/Util/Test_Config.cpp Src/Pkgs/tinyxml2.cpp
$(CXX) Src/Util/Test_Config.cpp $(CPPFLAGS) -o $(OBJ_DIR)/Test_Config.o
$(LD) -o $(BIN_DIR)/test_config.exe -mconsole $(OBJ_DIR)/Test_Config.o $(OBJ_DIR)/Format.o $(OBJ_DIR)/NewConfig.o $(OBJ_DIR)/ConfigBuilders.o $(OBJ_DIR)/Logger.o $(OBJ_DIR)/tinyxml2.o
$(BIN_DIR):
mkdir $(BIN_DIR)
$(OBJ_DIR):
mkdir $(OBJ_DIR)
clean:
del $(OUTFILE)
del $(OBJ_DIR)\*.o
del $(OBJ_DIR)\*.c
del $(OBJ_DIR)\*.h
del $(OBJ_DIR)\*.exe
#
# Musashi 68K emulator
#
# All generated source files are emitted to the object directory. For MSVC,
# INLINE must be redefined as "static __inline", which is the syntax in C mode.
#
$(OBJ_DIR)/m68kmake.exe: Src/CPU/68K/Musashi/m68kmake.c
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kmake.o
$(LD) -o $(OBJ_DIR)/m68kmake.exe -mconsole $(OBJ_DIR)/m68kmake.o
$(OBJ_DIR)/m68kops.h: $(OBJ_DIR)/m68kmake.exe Src/CPU/68K/Musashi/m68k_in.c
$(OBJ_DIR)/m68kmake.exe $(OBJ_DIR) Src/CPU/68K/Musashi/m68k_in.c
$(OBJ_DIR)/m68kcpu.o: Src/CPU/68K/Musashi/m68kcpu.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kcpu.o -I "$(OBJ_DIR)" -I "Src\CPU\68K\Musashi"
$(OBJ_DIR)/m68kops.o: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kmake.exe $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kops.o -I "Src\CPU\68K\Musashi"
$(OBJ_DIR)/m68kopac.o: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kmake.exe $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopac.o -I "Src\CPU\68K\Musashi"
$(OBJ_DIR)/m68kopdm.o: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kmake.exe $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopdm.o -I "Src\CPU\68K\Musashi"
$(OBJ_DIR)/m68kopnz.o: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kmake.exe $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopnz.o -I "Src\CPU\68K\Musashi"
#
# Rules for Supermodel C++ code
#
$(OBJ_DIR)/%.o: Src/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Model3/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Graphics/%.cpp Src/Graphics/Shaders2D.h
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Graphics/Legacy3D/%.cpp Src/Graphics/Legacy3D/%.h Src/Graphics/Legacy3D/Shaders3D.h
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Graphics/Legacy3D/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Graphics/New3D/%.cpp Src/Graphics/New3D/%.h
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Sound/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Debugger/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Debugger/CPU/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/CPU/PowerPC/%.cpp Src/CPU/PowerPC/ppc.h Src/CPU/PowerPC/ppc603.c Src/CPU/PowerPC/ppc_ops.c Src/CPU/PowerPC/ppc_ops.h
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/CPU/68K/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/CPU/Z80/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Inputs/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/OSD/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/OSD/Windows/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Pkgs/%.c
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Pkgs/%.cpp Src/Pkgs/%.h
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Util/%.cpp Src/Util/%.h
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
#
# AMP MPEG decoder library
#
# To eliminate name conflicts, object files have the prefix "amp_" attached.
#
$(OBJ_DIR)/amp_%.o: Src/Sound/MPEG/%.cpp
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/amp_$(*F).o

77
Makefiles/Makefile.UNIX Normal file
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@ -0,0 +1,77 @@
##
## Supermodel
## A Sega Model 3 Arcade Emulator.
## Copyright 2011-2017 Bart Trzynadlowski, Nik Henson, Ian Curtis
##
## This file is part of Supermodel.
##
## Supermodel is free software: you can redistribute it and/or modify it under
## the terms of the GNU General Public License as published by the Free
## Software Foundation, either version 3 of the License, or (at your option)
## any later version.
##
## Supermodel is distributed in the hope that it will be useful, but WITHOUT
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
## more details.
##
## You should have received a copy of the GNU General Public License along
## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
##
#
# Makefile.UNIX
#
# Makefile for UNIX/Linux systems.
#
###############################################################################
# Build Options
###############################################################################
#
# Include console-based debugger in emulator ('yes' or 'no')
#
ENABLE_DEBUGGER = no
###############################################################################
# Platform Configuration
#
# Edit library and include paths as needed.
###############################################################################
#
# Toolchain
#
CC = gcc
CXX = g++
LD = gcc
#
# SDL
#
SDL_CFLAGS = `sdl-config --cflags`
SDL_LDFLAGS = `sdl-config --libs`
#
# UNIX-specific
#
PLATFORM_CFLAGS =
PLATFORM_LDFLAGS = -lGL -lGLU -lz -lm -lstdc++
###############################################################################
# Core Makefile
###############################################################################
MUSASHI_OUTFILE = $(OBJ_DIR)/m68kmake
include Makefiles/Makefile.inc
clean:
rm $(OUTFILE)
rm -f $(OBJ_DIR)/*

112
Makefiles/Makefile.Win32 Normal file
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@ -0,0 +1,112 @@
##
## Supermodel
## A Sega Model 3 Arcade Emulator.
## Copyright 2011-2017 Bart Trzynadlowski, Nik Henson, Ian Curtis
##
## This file is part of Supermodel.
##
## Supermodel is free software: you can redistribute it and/or modify it under
## the terms of the GNU General Public License as published by the Free
## Software Foundation, either version 3 of the License, or (at your option)
## any later version.
##
## Supermodel is distributed in the hope that it will be useful, but WITHOUT
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
## more details.
##
## You should have received a copy of the GNU General Public License along
## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
##
#
# Makefile.Win32
#
# Makefile for Windows systems using gcc and the standard Command Prompt.
#
###############################################################################
# Build Options
###############################################################################
#
# Bitness of build ('32' or '64')
#
BITS = 64
#
# Include console-based debugger in emulator ('yes' or 'no')
#
ENABLE_DEBUGGER = no
###############################################################################
# Platform Configuration
#
# Edit library and include paths as needed.
###############################################################################
#
# Toolchain
#
CC_64 = gcc
CXX_64 = g++
LD_64 = g++
CC_32 = gcc
CXX_32 = g++
LD_32 = g++
#
# SDL
#
SDL_INCLUDE_DIR_64 = c:\tdm-gcc-64\include\SDL
SDL_LIB_DIR_64 = c:\tdm-gcc-64\lib
SDL_INCLUDE_DIR_32 =
SDL_LIB_DIR_32 =
#
# MinGW/Windows-specific
#
PLATFORM_CFLAGS_64 = -DSUPERMODEL_WIN32
PLATFORM_LDFLAGS_64 = -lmingw32 -lopengl32 -lglu32 -ldinput8 -ldxguid -lole32 -loleaut32 -lwbemuuid -lz
PLATFORM_CFLAGS_32 = -DSUPERMODEL_WIN32
PLATFORM_LDFLAGS_32 = -lmingw32 -lopengl32 -lglu32 -ldinput8 -ldxguid -lole32 -loleaut32 -lwbemuuid -lz
###############################################################################
# Core Makefile
###############################################################################
ifeq ($(strip $(BITS)),64)
CC = $(CC_64)
CXX = $(CXX_64)
LD = $(LD_64)
PLATFORM_CFLAGS = $(PLATFORM_CFLAGS_64)
PLATFORM_LDFLAGS = $(PLATFORM_LDFLAGS_64)
SDL_LDFLAGS = -L$(SDL_LIB_DIR_64) -lSDLmain -lSDL
SDL_CFLAGS = -I$(SDL_INCLUDE_DIR_64)
else
CC = $(CC_32)
CXX = $(CXX_32)
LD = $(LD_32)
PLATFORM_CFLAGS = $(PLATFORM_CFLAGS_32)
PLATFORM_LDFLAGS = $(PLATFORM_LDFLAGS_32)
SDL_LDFLAGS = -L$(SDL_LIB_DIR_32) -lSDLmain -lSDL
SDL_CFLAGS = -I$(SDL_INCLUDE_DIR_32)
endif
MUSASHI_OUTFILE = $(OBJ_DIR)/m68kmake.exe
include Makefiles/Makefile.inc
clean:
del $(OUTFILE)
del $(OBJ_DIR)\*.d
del $(OBJ_DIR)\*.o
del $(OBJ_DIR)\*.c
del $(OBJ_DIR)\*.h
del $(OBJ_DIR)\*.exe

268
Makefiles/Makefile.inc Normal file
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@ -0,0 +1,268 @@
##
## Supermodel
## A Sega Model 3 Arcade Emulator.
## Copyright 2011-2017 Bart Trzynadlowski, Nik Henson, Ian Curtis
##
## This file is part of Supermodel.
##
## Supermodel is free software: you can redistribute it and/or modify it under
## the terms of the GNU General Public License as published by the Free
## Software Foundation, either version 3 of the License, or (at your option)
## any later version.
##
## Supermodel is distributed in the hope that it will be useful, but WITHOUT
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
## more details.
##
## You should have received a copy of the GNU General Public License along
## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
##
#
# Makefile.inc
#
# Core GNU Makefile, included by all (platform-specific) top-level Makefiles.
#
###############################################################################
# Source Files
###############################################################################
SRC_FILES = \
Src/CPU/PowerPC/PPCDisasm.cpp \
Src/BlockFile.cpp \
Src/Pkgs/unzip.cpp \
Src/Pkgs/ioapi.cpp \
Src/Model3/93C46.cpp \
Src/Util/BitRegister.cpp \
Src/JTAG.cpp \
Src/Graphics/Legacy3D/Error.cpp \
Src/Pkgs/glew.cpp \
Src/Graphics/Shader.cpp \
Src/Model3/Real3D.cpp \
Src/Graphics/Legacy3D/Legacy3D.cpp \
Src/Graphics/Legacy3D/Models.cpp \
Src/Graphics/Legacy3D/TextureRefs.cpp \
Src/Graphics/New3D/New3D.cpp \
Src/Graphics/New3D/Mat4.cpp \
Src/Graphics/New3D/Model.cpp \
Src/Graphics/New3D/PolyHeader.cpp \
Src/Graphics/New3D/Texture.cpp \
Src/Graphics/New3D/TextureSheet.cpp \
Src/Graphics/New3D/VBO.cpp \
Src/Graphics/New3D/Vec.cpp \
Src/Graphics/New3D/R3DShader.cpp \
Src/Graphics/New3D/R3DFloat.cpp \
Src/Graphics/New3D/R3DScrollFog.cpp \
Src/Graphics/Render2D.cpp \
Src/Model3/TileGen.cpp \
Src/Model3/Model3.cpp \
Src/CPU/PowerPC/ppc.cpp \
Src/OSD/SDL/Main.cpp \
Src/OSD/SDL/Audio.cpp \
Src/OSD/SDL/Thread.cpp \
Src/Model3/SoundBoard.cpp \
Src/Sound/SCSP.cpp \
Src/Sound/SCSPDSP.cpp \
Src/CPU/68K/68K.cpp \
$(OBJ_DIR)/m68kcpu.c \
$(OBJ_DIR)/m68kopnz.c \
$(OBJ_DIR)/m68kopdm.c \
$(OBJ_DIR)/m68kopac.c \
$(OBJ_DIR)/m68kops.c \
Src/Model3/DSB.cpp \
Src/CPU/Z80/Z80.cpp \
Src/Model3/IRQ.cpp \
Src/Model3/53C810.cpp \
Src/Model3/PCI.cpp \
Src/Model3/RTC72421.cpp \
Src/Model3/DriveBoard.cpp \
Src/Model3/MPC10x.cpp \
Src/Inputs/Input.cpp \
Src/Inputs/Inputs.cpp \
Src/Inputs/InputSource.cpp \
Src/Inputs/InputSystem.cpp \
Src/Inputs/InputTypes.cpp \
Src/Inputs/MultiInputSource.cpp \
Src/OSD/SDL/SDLInputSystem.cpp \
Src/OSD/Windows/DirectInputSystem.cpp \
Src/OSD/Outputs.cpp \
Src/OSD/Windows/WinOutputs.cpp \
Src/Sound/MPEG/amp_audio.cpp \
Src/Sound/MPEG/dump.cpp \
Src/Sound/MPEG/getbits.cpp \
Src/Sound/MPEG/getdata.cpp \
Src/Sound/MPEG/huffman.cpp \
Src/Sound/MPEG/layer2.cpp \
Src/Sound/MPEG/layer3.cpp \
Src/Sound/MPEG/misc2.cpp \
Src/Sound/MPEG/position.cpp \
Src/Sound/MPEG/transform.cpp \
Src/Sound/MPEG/util.cpp \
Src/Model3/Crypto.cpp \
Src/OSD/Logger.cpp \
Src/Util/Format.cpp \
Src/Util/NewConfig.cpp \
Src/Util/ByteSwap.cpp \
Src/Util/ConfigBuilders.cpp \
Src/GameLoader.cpp \
Src/Pkgs/tinyxml2.cpp \
Src/ROMSet.cpp
ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
SRC_FILES += \
Src/Debugger/Debugger.cpp \
Src/Debug/ConsoleDebugger.cpp \
Src/Debugger/SupermodelDebugger.cpp \
Src/Debugger/CPUDebug.cpp \
Src/Debugger/AddressTable.cpp \
Src/Debugger/Breakpoint.cpp \
Src/Debugger/CodeAnalyser.cpp \
Src/Debugger/Exception.cpp \
Src/Debugger/Interrupt.cpp \
Src/Debugger/IO.cpp \
Src/Debugger/Label.cpp \
Src/Debugger/Register.cpp \
Src/Debugger/Watch.cpp \
Src/Debugger/CPU/PPCDebug.cpp \
Src/Debugger/CPU/68KDebug.cpp \
Src/Debugger/CPU/Musashi68KDebug.cpp \
Src/Debugger/CPU/Z80Debug.cpp
endif
OBJ_FILES = $(foreach file,$(SRC_FILES),$(OBJ_DIR)/$(basename $(notdir $(file))).o)
#
# Deduce include directories from the source file list. The sort function
# removes duplicates and is used to construct a set.
#
INCLUDE_DIRS = $(sort $(foreach file,$(SRC_FILES),$(dir $(file))))
###############################################################################
# Output Locations
###############################################################################
ifeq ($(strip $(BITS)),64)
OBJ_DIR = obj64
BIN_DIR = bin64
else
OBJ_DIR = obj32
BIN_DIR = bin32
endif
OUTFILE = $(BIN_DIR)\Supermodel.exe
###############################################################################
# Compiler Flags
###############################################################################
CPPFLAGS = $(addprefix -I,$(INCLUDE_DIRS)) -DGLEW_STATIC -O3 #-DNEW_FRAME_TIMING
CFLAGS = $(SDL_CFLAGS) $(PLATFORM_CFLAGS) $(CPPFLAGS) -c -Wall -O3
CXXFLAGS = $(CFLAGS) -std=c++11
LDFLAGS = -o $(OUTFILE) $(PLATFORM_LDFLAGS) $(SDL_LDFLAGS) -s
# If built-in debugger enabled, need to define SUPERMODEL_DEBUGGER
ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
PLATFORM_CFLAGS += -DSUPERMODEL_DEBUGGER
endif
###############################################################################
# Targets
###############################################################################
#
# Default target: build Supermodel binary. Must be specified *before* the auto-
# generated dependencies because otherwise, make gets confused for some reason
# and thinks the default target is just one of the object files.
#
all: $(BIN_DIR) $(OBJ_DIR) $(OBJ_FILES)
$(info Linking Supermodel : $(OUTFILE))
@$(LD) $(OBJ_FILES) $(LDFLAGS)
$(BIN_DIR):
$(info Creating directory : $(BIN_DIR))
@mkdir $(BIN_DIR)
$(OBJ_DIR):
$(info Creating directory : $(OBJ_DIR))
@mkdir $(OBJ_DIR)
###############################################################################
# Rules
###############################################################################
#
# Create list of auto-generated dependency files (which contain rules that make
# understands) and include them all.
#
AUTODEPS := $(patsubst %.o,%.d,$(OBJ_FILES))
-include $(AUTODEPS)
#
# VPATH is the search path for files. This trick allows a single %.cpp rule to
# be matched against files in sub-directories of Src/.
#
VPATH = $(INCLUDE_DIRS)
#
# Compilation rules that both auto-generate the dependency files and compile
# the source code. This technique is described in the reply by user "rr-" at:
# https://stackoverflow.com/questions/8025766/makefile-auto-dependency-generation
#
$(OBJ_DIR)/%.o: %.cpp
$(info Generating dependencies: $< -> $(OBJ_DIR)/$(*F).d)
@$(CXX) -MM -MP -MT $(OBJ_DIR)/$(*F).o -MT $(OBJ_DIR)/$(*F).d $(CXXFLAGS) $< > $(OBJ_DIR)/$(*F).d
$(info Compiling : $< -> $@)
@$(CXX) $(CXXFLAGS) $< -o $@
$(OBJ_DIR)/%.o: %.c
$(info Generating dependencies: $< -> $(OBJ_DIR)/$(*F).d)
@$(CC) -MM -MP -MT $(OBJ_DIR)/$(*F).o -MT $(OBJ_DIR)/$(*F).d $(CPPFLAGS) $< > $(OBJ_DIR)/$(*F).d
$(info Compiling : $< -> $@)
@$(CC) $(CFLAGS) $< -o $@
#
# Musashi 68K emulator
#
# All generated source files are emitted to the object directory. For MSVC,
# INLINE must be redefined as "static __inline", which is the syntax in C mode.
#
MUSASHI_CFLAGS = -ISrc/CPU/68K/Musashi -I$(OBJ_DIR) -DINLINE="static inline" -Wno-unused-variable
MUSASHI_LDFLAGS = -o $(MUSASHI_OUTFILE) $(OBJ_DIR)/m68kmake.o
$(MUSASHI_OUTFILE): Src/CPU/68K/Musashi/m68kmake.c Src/CPU/68K/Musashi/m68k_in.c
$(info Compiling : $< -> $(OBJ_DIR)/m68kmake.o)
@$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kmake.o
$(info Linking : $(MUSASHI_OUTFILE))
@$(LD) $(MUSASHI_LDFLAGS)
$(OBJ_DIR)/m68kops.h $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kopnz.c: $(MUSASHI_OUTFILE) Src/CPU/68K/Musashi/m68k_in.c Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
$(info Generating 68K emulator: $@)
@$(MUSASHI_OUTFILE) $(OBJ_DIR) Src/CPU/68K/Musashi/m68k_in.c
$(OBJ_DIR)/m68kcpu.o: Src/CPU/68K/Musashi/m68kcpu.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
$(info Compiling : $< -> $@)
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $(OBJ_DIR)/m68kcpu.o
$(OBJ_DIR)/m68kops.o: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
$(info Compiling : $< -> $@)
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
$(OBJ_DIR)/m68kopac.o: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
$(info Compiling : $< -> $@)
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
$(OBJ_DIR)/m68kopdm.o: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
$(info Compiling : $< -> $@)
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
$(OBJ_DIR)/m68kopnz.o: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
$(info Compiling : $< -> $@)
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@

View file

@ -44,7 +44,7 @@
#include "amp.h"
#define AUDIO
#include "audio.h"
#include "amp_audio.h"
#include "formats.h"
#include "getbits.h"
#include "huffman.h"

View file

@ -37,7 +37,7 @@
//#include <unistd.h>
#include <string.h>
#include "audio.h"
#include "amp_audio.h"
#include "getbits.h"
#define DUMP

View file

@ -38,7 +38,7 @@
#include <stdlib.h>
#include <string.h>
#include "amp.h"
#include "audio.h"
#include "amp_audio.h"
#include "formats.h"
#include "rtbuf.h"

View file

@ -35,7 +35,7 @@
* Last modified by: tomislav uzelac Feb 27 1997
*/
#include "amp.h"
#include "audio.h"
#include "amp_audio.h"
#include "getbits.h"
#include "huffman.h"

View file

@ -35,7 +35,7 @@
* Last modified by: tomislav uzelac Mar 8 97
*/
#include <stdlib.h>
#include "audio.h"
#include "amp_audio.h"
#include "getbits.h"
#define HUFFMAN

View file

@ -35,7 +35,7 @@
* merged with amp, May 19 1997
*/
#include "amp.h"
#include "audio.h"
#include "amp_audio.h"
#include "getbits.h"
#include "transform.h"

View file

@ -35,7 +35,7 @@
* Last modified by:
*/
#include "amp.h"
#include "audio.h"
#include "amp_audio.h"
#include "dump.h"
#include "getbits.h"
#include "getdata.h"

View file

@ -39,7 +39,7 @@
#include <string.h>
#include "amp.h"
#include "audio.h"
#include "amp_audio.h"
#include "getdata.h"
#include "huffman.h"

View file

@ -35,7 +35,7 @@
#include <stdlib.h>
#include <string.h>
#include "amp.h"
#include "audio.h"
#include "amp_audio.h"
#include "getbits.h"
#define POSITION

View file

@ -62,7 +62,7 @@
#include <math.h>
#include "audio.h"
#include "amp_audio.h"
#include "getdata.h"
#include "misc2.h"

View file

@ -44,7 +44,7 @@
#include <stdarg.h>
#include <string.h>
#include "audio.h"
#include "amp_audio.h"
struct debugFlags_t debugFlags;