Daytona seems to use 3 bits for texture transparency, will figure it out later but for now this works

This commit is contained in:
Ian Curtis 2016-04-30 09:02:38 +00:00
parent 30ca1792bb
commit 23a5839d46

View file

@ -267,7 +267,7 @@ bool PolyHeader::PolyAlpha()
bool PolyHeader::TextureAlpha()
{
return (header[6] & 0x3) > 0;
return (header[6] & 0x7) > 0;
}
bool PolyHeader::StencilPoly()