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update header documentation
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@ -60,16 +60,17 @@ xxxxxxxx xxxxxxxx xxxxxxxx -------- Specular color ?
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0x06:
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0x06:
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x------- -------- -------- -------- Alpha testing / contour
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x------- -------- -------- -------- Alpha testing / contour
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-xxxxxxx -------- -------- -------- Translator map offset?
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-xxxxxxx -------- -------- -------- Translator map offset?
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-------- x------- -------- -------- 1 = disable transparency ?
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-------- x------- -------- -------- 1 = disable transparency
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-------- -xxxxx-- -------- -------- Polygon translucency(0 = fully transparent)
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-------- -xxxxx-- -------- -------- Polygon translucency (0 = fully transparent)
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-------- ------x- -------- -------- Translucency pattern select (stipple alpha) - not sure if used?
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-------- -------x -------- -------- 1 = disable lighting
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-------- -------x -------- -------- 1 = disable lighting
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-------- -------- xxxxx--- -------- Polygon light modifier(Amount that a luminous polygon will burn through fog. Valid range is 0.0 to 1.0. 0.0 is completely fogged; 1.0 has no fog.)
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-------- -------- xxxxx--- -------- Polygon light modifier(Amount that a luminous polygon will burn through fog. Valid range is 0.0 to 1.0. 0.0 is completely fogged; 1.0 has no fog.)
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-------- -------- -----x-- -------- Texture enable
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-------- -------- -----x-- -------- Texture enable
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-------- -------- ------xx x------- Texture format
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-------- -------- ------xx x------- Texture format
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-------- -------- -------- -------x Alpha enable ?
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-------- -------- -------- -xx----- Shininess
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-------- ------x- -------- -------- Never seen set ?
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-------- -------- -------- ---x---- High priority
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-------- -------- -------- -----xx- Always set ?
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-------- -------- -------- ----x--- Layered polygon
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-------- -------- -------- -xxxx--- ?
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-------- -------- -------- -----xxx Translucency mode
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*/
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*/
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class PolyHeader
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class PolyHeader
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