mirror of
https://github.com/RetroDECK/Supermodel.git
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add missing project file
This commit is contained in:
parent
8ea5978093
commit
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604
VS2008/Supermodel.vcxproj
Normal file
604
VS2008/Supermodel.vcxproj
Normal file
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@ -0,0 +1,604 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{B114BBD9-8AEA-4DAE-B367-A66A804CB3DD}</ProjectGuid>
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<RootNamespace>Supermodel</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
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</ImportGroup>
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||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>12.0.30501.0</_ProjectFileVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(Platform)\$(Configuration)\</IntDir>
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<OutDir>$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(Platform)\$(Configuration)\</IntDir>
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(Platform)\$(Configuration)\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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||||
<GenerateManifest>false</GenerateManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<OutDir>$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(Platform)\$(Configuration)\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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<GenerateManifest>false</GenerateManifest>
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<EmbedManifest>true</EmbedManifest>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\Src;..\Src\OSD;..\Src\OSD\SDL;..\Src\OSD\Windows;..\Libraries\zlib-1.2.4;..\Libraries\SDL-1.2.14\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>SUPERMODEL_WIN32;INLINE=static __inline;_MBCS;_CRT_SECURE_NO_WARNINGS;GLEW_STATIC</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PrecompiledHeader />
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalDependencies>opengl32.lib;glu32.lib;WbemUuid.lib;dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
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<AdditionalLibraryDirectories>$(DXSDK_DIR)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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<PostBuildEvent>
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<Command>mkdir "$(TargetDir)\Config"
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mkdir "$(TargetDir)\NVRAM"
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mkdir "$(TargetDir)\Saves"
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xcopy /D /Y "$(ProjectDir)\..\Docs\*" "$(TargetDir)"
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xcopy /D /Y "$(ProjectDir)\..\Config\*" "$(TargetDir)\Config"
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xcopy /D /Y "$(ProjectDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDir)"
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Midl>
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<TargetEnvironment>X64</TargetEnvironment>
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\Src;..\Src\OSD;..\Src\OSD\SDL;..\Src\OSD\Windows;..\Libraries\zlib-1.2.4;..\Libraries\SDL-1.2.14\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>SUPERMODEL_WIN32;INLINE=static __inline;_MBCS;_CRT_SECURE_NO_WARNINGS;GLEW_STATIC</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PrecompiledHeader />
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalDependencies>opengl32.lib;glu32.lib;WbemUuid.lib;dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
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<AdditionalLibraryDirectories>$(DXSDK_DIR)\Lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<SubSystem>Console</SubSystem>
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||||
<TargetMachine>MachineX64</TargetMachine>
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</Link>
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<PostBuildEvent>
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<Command>mkdir "$(TargetDir)\Config"
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mkdir "$(TargetDir)\NVRAM"
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mkdir "$(TargetDir)\Saves"
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xcopy /D /Y "$(ProjectDir)\..\Docs\*" "$(TargetDir)"
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xcopy /D /Y "$(ProjectDir)\..\Config\*" "$(TargetDir)\Config"
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xcopy /D /Y "$(ProjectDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDir)"
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<Optimization>Full</Optimization>
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<IntrinsicFunctions>false</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..\Src;..\Src\OSD;..\Src\OSD\SDL;..\Src\OSD\Windows;..\Libraries\zlib-1.2.4;..\Libraries\SDL-1.2.14\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>SUPERMODEL_WIN32;INLINE=static __inline;_MBCS;_CRT_SECURE_NO_WARNINGS;GLEW_STATIC</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader />
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalDependencies>opengl32.lib;glu32.lib;WbemUuid.lib;dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
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<AdditionalLibraryDirectories>$(DXSDK_DIR)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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||||
<OptimizeReferences>true</OptimizeReferences>
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||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||
<TargetMachine>MachineX86</TargetMachine>
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</Link>
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<PostBuildEvent>
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<Command>mkdir "$(TargetDir)\Config"
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mkdir "$(TargetDir)\NVRAM"
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mkdir "$(TargetDir)\Saves"
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xcopy /D /Y "$(ProjectDir)\..\Docs\*" "$(TargetDir)"
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xcopy /D /Y "$(ProjectDir)\..\Config\*" "$(TargetDir)\Config"
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xcopy /D /Y "$(ProjectDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDir)"
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Midl>
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<TargetEnvironment>X64</TargetEnvironment>
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</Midl>
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<ClCompile>
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<Optimization>Full</Optimization>
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<IntrinsicFunctions>false</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..\Src;..\Src\OSD;..\Src\OSD\SDL;..\Src\OSD\Windows;..\Libraries\zlib-1.2.4;..\Libraries\SDL-1.2.14\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>SUPERMODEL_WIN32;INLINE=static __inline;_MBCS;_CRT_SECURE_NO_WARNINGS;GLEW_STATIC</PreprocessorDefinitions>
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<ExceptionHandling>Sync</ExceptionHandling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader />
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalDependencies>opengl32.lib;glu32.lib;WbemUuid.lib;dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
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||||
<AdditionalLibraryDirectories>$(DXSDK_DIR)\Lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||
<TargetMachine>MachineX64</TargetMachine>
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</Link>
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<PostBuildEvent>
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||||
<Command>mkdir "$(TargetDir)\Config"
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mkdir "$(TargetDir)\NVRAM"
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mkdir "$(TargetDir)\Saves"
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xcopy /D /Y "$(ProjectDir)\..\Docs\*" "$(TargetDir)"
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xcopy /D /Y "$(ProjectDir)\..\Config\*" "$(TargetDir)\Config"
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xcopy /D /Y "$(ProjectDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDir)"
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ProjectReference Include="Musashi68K\Musashi68K.vcxproj">
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<Project>{1248cf7c-b122-461c-9624-196aefae5046}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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</ProjectReference>
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<ProjectReference Include="SDLmain\SDLmain.vcxproj">
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<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
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<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
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<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
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</ProjectReference>
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<ProjectReference Include="SDL\SDL.vcxproj">
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<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
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<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
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<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
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</ProjectReference>
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<ProjectReference Include="ZLib\ZLib.vcxproj">
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<Project>{248d61e0-2e9b-4c73-8839-a31fbcb7d109}</Project>
|
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<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
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<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\Src\BlockFile.cpp" />
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<ClCompile Include="..\Src\Config.cpp" />
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<ClCompile Include="..\Src\CPU\68K\68K.cpp" />
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<ClCompile Include="..\Src\CPU\68K\Musashi\m68kcpu.c" />
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<ClCompile Include="..\Src\CPU\68K\Musashi\m68kdasm.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\Src\CPU\68K\Musashi\m68kopac.c" />
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<ClCompile Include="..\Src\CPU\68K\Musashi\m68kopdm.c" />
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<ClCompile Include="..\Src\CPU\68K\Musashi\m68kopnz.c" />
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<ClCompile Include="..\Src\CPU\68K\Musashi\m68kops.c" />
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<ClCompile Include="..\Src\CPU\68K\Musashi\m68k_in.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\Src\CPU\68K\Turbo68K\Make68K.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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||||
<ClCompile Include="..\Src\CPU\PowerPC\ppc.cpp" />
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||||
<ClCompile Include="..\Src\CPU\PowerPC\ppc603.c">
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||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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||||
</ClCompile>
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||||
<ClCompile Include="..\Src\CPU\PowerPC\PPCDisasm.cpp" />
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||||
<ClCompile Include="..\Src\CPU\PowerPC\ppc_ops.c">
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||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Src\CPU\Z80\Z80.cpp" />
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||||
<ClCompile Include="..\Src\Debugger\AddressTable.cpp" />
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||||
<ClCompile Include="..\Src\Debugger\Breakpoint.cpp" />
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||||
<ClCompile Include="..\Src\Debugger\CodeAnalyser.cpp" />
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||||
<ClCompile Include="..\Src\Debugger\ConsoleDebugger.cpp" />
|
||||
<ClCompile Include="..\Src\Debugger\CPUDebug.cpp" />
|
||||
<ClCompile Include="..\Src\Debugger\CPU\68KDebug.cpp" />
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||||
<ClCompile Include="..\Src\Debugger\CPU\Musashi68KDebug.cpp" />
|
||||
<ClCompile Include="..\Src\Debugger\CPU\PPCDebug.cpp" />
|
||||
<ClCompile Include="..\Src\Debugger\CPU\Turbo68KDebug.cpp">
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||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Src\Debugger\CPU\Z80Debug.cpp" />
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||||
<ClCompile Include="..\Src\Debugger\Debugger.cpp" />
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||||
<ClCompile Include="..\Src\Debugger\Exception.cpp" />
|
||||
<ClCompile Include="..\Src\Debugger\Interrupt.cpp" />
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||||
<ClCompile Include="..\Src\Debugger\IO.cpp" />
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||||
<ClCompile Include="..\Src\Debugger\Label.cpp" />
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||||
<ClCompile Include="..\Src\Debugger\Register.cpp" />
|
||||
<ClCompile Include="..\Src\Debugger\SupermodelDebugger.cpp" />
|
||||
<ClCompile Include="..\Src\Debugger\Watch.cpp" />
|
||||
<ClCompile Include="..\Src\Games.cpp" />
|
||||
<ClCompile Include="..\Src\Graphics\Legacy3D\Error.cpp" />
|
||||
<ClCompile Include="..\Src\Graphics\Legacy3D\Legacy3D.cpp" />
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||||
<ClCompile Include="..\Src\Graphics\Legacy3D\Models.cpp" />
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||||
<ClCompile Include="..\Src\Graphics\Legacy3D\TextureRefs.cpp" />
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||||
<ClCompile Include="..\Src\Graphics\New3D\Mat4.cpp" />
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||||
<ClCompile Include="..\Src\Graphics\New3D\Model.cpp" />
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||||
<ClCompile Include="..\Src\Graphics\New3D\New3D.cpp" />
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||||
<ClCompile Include="..\Src\Graphics\New3D\PolyHeader.cpp" />
|
||||
<ClCompile Include="..\Src\Graphics\New3D\R3DShader.cpp" />
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||||
<ClCompile Include="..\Src\Graphics\New3D\Texture.cpp" />
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||||
<ClCompile Include="..\Src\Graphics\New3D\TextureSheet.cpp" />
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||||
<ClCompile Include="..\Src\Graphics\New3D\VBO.cpp" />
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||||
<ClCompile Include="..\Src\Graphics\New3D\Vec.cpp" />
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||||
<ClCompile Include="..\Src\Graphics\Render2D.cpp" />
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||||
<ClCompile Include="..\Src\Graphics\Shader.cpp" />
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||||
<ClCompile Include="..\Src\INIFile.cpp" />
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||||
<ClCompile Include="..\Src\Inputs\Input.cpp" />
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||||
<ClCompile Include="..\Src\Inputs\Inputs.cpp" />
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||||
<ClCompile Include="..\Src\Inputs\InputSource.cpp" />
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||||
<ClCompile Include="..\Src\Inputs\InputSystem.cpp" />
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<ClCompile Include="..\Src\Inputs\InputTypes.cpp" />
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||||
<ClCompile Include="..\Src\Inputs\MultiInputSource.cpp" />
|
||||
<ClCompile Include="..\Src\Model3\53C810.cpp" />
|
||||
<ClCompile Include="..\Src\Model3\53C810Disasm.cpp" />
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||||
<ClCompile Include="..\Src\Model3\93C46.cpp" />
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||||
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<Filter>Source Files\CPU\68K\Turbo68K</Filter>
|
||||
</MASM>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\Config\Supermodel.ini">
|
||||
<Filter>Source Files\Config</Filter>
|
||||
</None>
|
||||
<None Include="..\Src\Graphics\Legacy3D\Shaders\Fragment.glsl">
|
||||
<Filter>Source Files\Graphics\Legacy3D\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\Src\Graphics\Legacy3D\Shaders\Fragment_Flat.glsl">
|
||||
<Filter>Source Files\Graphics\Legacy3D\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\Src\Graphics\Legacy3D\Shaders\Fragment_MultiSheet.glsl">
|
||||
<Filter>Source Files\Graphics\Legacy3D\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\Src\Graphics\Legacy3D\Shaders\Fragment_NoSpotlight.glsl">
|
||||
<Filter>Source Files\Graphics\Legacy3D\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\Src\Graphics\Legacy3D\Shaders\Fragment2D.glsl">
|
||||
<Filter>Source Files\Graphics\Legacy3D\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\Src\Graphics\Legacy3D\Shaders\Vertex.glsl">
|
||||
<Filter>Source Files\Graphics\Legacy3D\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\Src\Graphics\Legacy3D\Shaders\Vertex2D.glsl">
|
||||
<Filter>Source Files\Graphics\Legacy3D\Shaders</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="..\Docs\LICENSE.txt">
|
||||
<Filter>Source Files\Docs</Filter>
|
||||
</Text>
|
||||
<Text Include="..\Docs\README.txt">
|
||||
<Filter>Source Files\Docs</Filter>
|
||||
</Text>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\Src\BlockFile.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Config.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Games.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\INIFile.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\ROMLoad.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Supermodel.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\CPU\Bus.h">
|
||||
<Filter>Header Files\CPU</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\CPU\PowerPC\ppc.h">
|
||||
<Filter>Header Files\CPU\PowerPC</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\CPU\PowerPC\ppc_ops.h">
|
||||
<Filter>Header Files\CPU\PowerPC</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\CPU\PowerPC\PPCDisasm.h">
|
||||
<Filter>Header Files\CPU\PowerPC</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\CPU\68K\68K.h">
|
||||
<Filter>Header Files\CPU\68K</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\CPU\68K\Turbo68K\Turbo68K.h">
|
||||
<Filter>Header Files\CPU\68K\Turbo68K</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\CPU\68K\Musashi\m68k.h">
|
||||
<Filter>Header Files\CPU\68K\Musashi</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\CPU\68K\Musashi\m68kconf.h">
|
||||
<Filter>Header Files\CPU\68K\Musashi</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\CPU\68K\Musashi\m68kcpu.h">
|
||||
<Filter>Header Files\CPU\68K\Musashi</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\CPU\68K\Musashi\m68kops.h">
|
||||
<Filter>Header Files\CPU\68K\Musashi</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\CPU\Z80\Z80.h">
|
||||
<Filter>Header Files\CPU\Z80</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\Render2D.h">
|
||||
<Filter>Header Files\Graphics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\Shader.h">
|
||||
<Filter>Header Files\Graphics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\Shaders2D.h">
|
||||
<Filter>Header Files\Graphics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Model3\53C810.h">
|
||||
<Filter>Header Files\Model3</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Model3\93C46.h">
|
||||
<Filter>Header Files\Model3</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Model3\DriveBoard.h">
|
||||
<Filter>Header Files\Model3</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Model3\DSB.h">
|
||||
<Filter>Header Files\Model3</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Model3\IRQ.h">
|
||||
<Filter>Header Files\Model3</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Model3\Model3.h">
|
||||
<Filter>Header Files\Model3</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Model3\MPC10x.h">
|
||||
<Filter>Header Files\Model3</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Model3\PCI.h">
|
||||
<Filter>Header Files\Model3</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Model3\Real3D.h">
|
||||
<Filter>Header Files\Model3</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Model3\RTC72421.h">
|
||||
<Filter>Header Files\Model3</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Model3\SoundBoard.h">
|
||||
<Filter>Header Files\Model3</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="..\Src\Model3\TileGen.h">
|
||||
<Filter>Header Files\Model3</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="..\Src\OSD\Audio.h">
|
||||
<Filter>Header Files\OSD</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="..\Src\OSD\Logger.h">
|
||||
<Filter>Header Files\OSD</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\OSD\Outputs.h">
|
||||
<Filter>Header Files\OSD</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\OSD\Thread.h">
|
||||
<Filter>Header Files\OSD</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\OSD\Video.h">
|
||||
<Filter>Header Files\OSD</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\OSD\SDL\OSDConfig.h">
|
||||
<Filter>Header Files\OSD\SDL</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\OSD\SDL\SDLInputSystem.h">
|
||||
<Filter>Header Files\OSD\SDL</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\OSD\SDL\Types.h">
|
||||
<Filter>Header Files\OSD\SDL</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\OSD\Windows\DirectInputSystem.h">
|
||||
<Filter>Header Files\OSD\Windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\OSD\Windows\WinOutputs.h">
|
||||
<Filter>Header Files\OSD\Windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Pkgs\glew.h">
|
||||
<Filter>Header Files\Pkgs</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Pkgs\glxew.h">
|
||||
<Filter>Header Files\Pkgs</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Pkgs\ioapi.h">
|
||||
<Filter>Header Files\Pkgs</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Pkgs\unzip.h">
|
||||
<Filter>Header Files\Pkgs</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Pkgs\wglew.h">
|
||||
<Filter>Header Files\Pkgs</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Inputs\Input.h">
|
||||
<Filter>Header Files\Inputs</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Inputs\Inputs.h">
|
||||
<Filter>Header Files\Inputs</Filter>
|
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</ClInclude>
|
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<ClInclude Include="..\Src\Inputs\InputSource.h">
|
||||
<Filter>Header Files\Inputs</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="..\Src\Inputs\InputSystem.h">
|
||||
<Filter>Header Files\Inputs</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="..\Src\Inputs\InputTypes.h">
|
||||
<Filter>Header Files\Inputs</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Inputs\MultiInputSource.h">
|
||||
<Filter>Header Files\Inputs</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Sound\SCSP.h">
|
||||
<Filter>Header Files\Sound</Filter>
|
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</ClInclude>
|
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<ClInclude Include="..\Src\Sound\SCSPDSP.h">
|
||||
<Filter>Header Files\Sound</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Sound\MPEG\amp.h">
|
||||
<Filter>Header Files\Sound\MPEG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Sound\MPEG\audio.h">
|
||||
<Filter>Header Files\Sound\MPEG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Sound\MPEG\config.h">
|
||||
<Filter>Header Files\Sound\MPEG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Sound\MPEG\dump.h">
|
||||
<Filter>Header Files\Sound\MPEG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Sound\MPEG\formats.h">
|
||||
<Filter>Header Files\Sound\MPEG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Sound\MPEG\getbits.h">
|
||||
<Filter>Header Files\Sound\MPEG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Sound\MPEG\getdata.h">
|
||||
<Filter>Header Files\Sound\MPEG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Sound\MPEG\huffman.h">
|
||||
<Filter>Header Files\Sound\MPEG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Sound\MPEG\layer2.h">
|
||||
<Filter>Header Files\Sound\MPEG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Sound\MPEG\layer3.h">
|
||||
<Filter>Header Files\Sound\MPEG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Sound\MPEG\misc2.h">
|
||||
<Filter>Header Files\Sound\MPEG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Sound\MPEG\MPEG.h">
|
||||
<Filter>Header Files\Sound\MPEG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Sound\MPEG\position.h">
|
||||
<Filter>Header Files\Sound\MPEG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Sound\MPEG\proto.h">
|
||||
<Filter>Header Files\Sound\MPEG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Sound\MPEG\rtbuf.h">
|
||||
<Filter>Header Files\Sound\MPEG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Sound\MPEG\transform.h">
|
||||
<Filter>Header Files\Sound\MPEG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Debugger\AddressTable.h">
|
||||
<Filter>Header Files\Debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Debugger\Breakpoint.h">
|
||||
<Filter>Header Files\Debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Debugger\CodeAnalyser.h">
|
||||
<Filter>Header Files\Debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Debugger\ConsoleDebugger.h">
|
||||
<Filter>Header Files\Debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Debugger\CPUDebug.h">
|
||||
<Filter>Header Files\Debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Debugger\Debugger.h">
|
||||
<Filter>Header Files\Debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Debugger\Exception.h">
|
||||
<Filter>Header Files\Debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Debugger\Interrupt.h">
|
||||
<Filter>Header Files\Debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Debugger\IO.h">
|
||||
<Filter>Header Files\Debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Debugger\Label.h">
|
||||
<Filter>Header Files\Debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Debugger\Register.h">
|
||||
<Filter>Header Files\Debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Debugger\SupermodelDebugger.h">
|
||||
<Filter>Header Files\Debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Debugger\Watch.h">
|
||||
<Filter>Header Files\Debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Debugger\CPU\68KDebug.h">
|
||||
<Filter>Header Files\Debugger\CPU</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Debugger\CPU\Musashi68KDebug.h">
|
||||
<Filter>Header Files\Debugger\CPU</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Debugger\CPU\PPCDebug.h">
|
||||
<Filter>Header Files\Debugger\CPU</Filter>
|
||||
</ClInclude>
|
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<ClInclude Include="..\Src\Debugger\CPU\Turbo68KDebug.h">
|
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<Filter>Header Files\Debugger\CPU</Filter>
|
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|
||||
<ClInclude Include="..\Src\Debugger\CPU\Z80Debug.h">
|
||||
<Filter>Header Files\Debugger\CPU</Filter>
|
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</ClInclude>
|
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<ClInclude Include="..\Src\Graphics\New3D\Mat4.h">
|
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<Filter>Source Files\Graphics\New3D</Filter>
|
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</ClInclude>
|
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<ClInclude Include="..\Src\Graphics\New3D\Model.h">
|
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<Filter>Source Files\Graphics\New3D</Filter>
|
||||
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|
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<ClInclude Include="..\Src\Graphics\New3D\New3D.h">
|
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<Filter>Source Files\Graphics\New3D</Filter>
|
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</ClInclude>
|
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<ClInclude Include="..\Src\Graphics\New3D\PolyHeader.h">
|
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<Filter>Source Files\Graphics\New3D</Filter>
|
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|
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<ClInclude Include="..\Src\Graphics\New3D\R3DShader.h">
|
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<Filter>Source Files\Graphics\New3D</Filter>
|
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</ClInclude>
|
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<ClInclude Include="..\Src\Graphics\New3D\Texture.h">
|
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<Filter>Source Files\Graphics\New3D</Filter>
|
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|
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<ClInclude Include="..\Src\Graphics\New3D\TextureSheet.h">
|
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<Filter>Source Files\Graphics\New3D</Filter>
|
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</ClInclude>
|
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<ClInclude Include="..\Src\Graphics\New3D\VBO.h">
|
||||
<Filter>Source Files\Graphics\New3D</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\Vec.h">
|
||||
<Filter>Source Files\Graphics\New3D</Filter>
|
||||
</ClInclude>
|
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<ClInclude Include="..\Src\Graphics\Legacy3D\Legacy3D.h">
|
||||
<Filter>Source Files\Graphics\Legacy3D</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\Legacy3D\Shaders3D.h">
|
||||
<Filter>Source Files\Graphics\Legacy3D</Filter>
|
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</ClInclude>
|
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<ClInclude Include="..\Src\Graphics\Legacy3D\TextureRefs.h">
|
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<Filter>Source Files\Graphics\Legacy3D</Filter>
|
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</ClInclude>
|
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<ClInclude Include="..\Src\Graphics\IRender3D.h">
|
||||
<Filter>Source Files\Graphics</Filter>
|
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</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\Src\Debugger\ReadMe.txt">
|
||||
<Filter>Source Files\Debugger</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\Makefiles\Makefile.SDL.OSX.GCC">
|
||||
<Filter>Source Files\Makefiles</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\Makefiles\Makefile.SDL.UNIX.GCC">
|
||||
<Filter>Source Files\Makefiles</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\Makefiles\Makefile.SDL.Win32.GCC">
|
||||
<Filter>Source Files\Makefiles</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\Makefiles\Makefile.SDL.Win32.MSVC">
|
||||
<Filter>Source Files\Makefiles</Filter>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in a new issue