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@ -697,7 +697,7 @@ bool GameLoader::LoadRegion(ROM *rom, const GameLoader::Region::ptr_t ®ion, c
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uint32_t chunk_size = (uint32_t)region->chunk_size; // cache these as pointer dereferencing cripples performance in a tight loop
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uint32_t stride = (uint32_t)region->stride;
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uint32_t byte_swap = region->byte_swap;
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for (uint32_t i = 0; i < num_chunks; i++)
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for (uint32_t i = 0; i < num_chunks; i++)
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{
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CopyBytes(dest, dest_offset, src, src_offset, chunk_size, byte_swap);
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dest_offset += stride;
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