No need to have changelog from 2011 in Readme.txt anymore.

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Jacob Oxford 2023-12-30 21:16:52 +00:00 committed by Bart Trzynadlowski
parent 75260f9f2c
commit 620a581227

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@ -62,82 +62,25 @@ minor visual issues. Your experience may vary.
--- Introduction --- Introduction
--- Disclaimer --- Disclaimer
--- Table of Contents --- Table of Contents
1. Revision History 1. Installing Supermodel
2. Installing Supermodel 2. Running Supermodel
3. Running Supermodel 3. Game Compatibility
4. Game Compatibility 4. Video Settings
5. Video Settings 5. Audio Settings
6. Audio Settings 6. Controls
7. Controls 7. Force Feedback
8. Force Feedback 8. Save States and NVRAM
9. Save States and NVRAM 9. Game-Specific Comments and Tips
10. Game-Specific Comments and Tips 10. The Configuration File
11. The Configuration File 11. Index of Command Line Options
12. Index of Command Line Options 12. Index of Configuration File Settings
13. Index of Configuration File Settings 13. Compiling the Source Code
14. Compiling the Source Code 14. Contact Information
15. Contact Information 15. Acknowledgments
16. Acknowledgments
=======================
1. Revision History
=======================
Version 0.2a (September 24, 2011)
- New, fully customizable input system. Supports any combination of
keyboards, mice, and analog and digital controllers. [Nik Henson]
- Texture offsets. Fixes models in 'Fighting Vipers 2', 'Virtual On',
cars in the 'Scud Race' and 'Daytona USA 2' selection screens, etc.
- Fixed a 2D palette bug that would cause black pixels to occasionally
turn transparent.
- Added all remaining ROM sets. [krom]
- Got some new games to boot: 'Spikeout', 'Ski Champ', 'Sega Bass
Fishing', 'Dirt Devils', etc.
- Sound support. Special thanks to ElSemi for contributing his SCSP
emulator and Karl Stenerud for allowing us to use his 68K emulator.
- Multi-threading support. Sound and drive board emulation are off-
loaded to separate threads, substantially enhancing performance.
[Nik Henson]
- Z80 emulation based on code by Frank D. Cringle and YAZE-AG by
Andreas Gerlich.
- Digital Sound Board (MPEG music) emulation courtesy of R. Belmont and
the MPEG decoder library by Tomislav Uzelac.
- Improved ROM loader. It should no longer be as easily confused by
combined ROM sets as long as unused files are removed.
- Configuration file now supports more settings and allows game-
specific customization.
- Added light gun crosshairs ('The Lost World'), enabled by default in
full screen mode and selectable by pressing Alt-I.
- Drive board and force feedback emulation for 'Scud Race', 'Daytona
USA 2', and 'Sega Rally 2'. [Nik Henson]
- Viewable display area properly clipped. Ghost artifacts no longer
appear in border regions when the resolution exceeds the display
area.
- Changed gear shifting: added a dedicated neutral gear and sequential
shifting.
- Console-based debugger (not enabled by default, must be
enabled during compile-time). [Nik Henson]
- Source code and Makefile cleanup.
Version 0.1.2a (April 3, 2011)
- Included missing GLEW files.
Version 0.1.1a (April 2, 2011)
- Minor source code update.
- Set Render3D to NULL in the CReal3D constructor. Fixes crashes that
occur on some builds. [Nik Henson]
- Cleaned up UNIX Makefile and added OS X Makefile. [R. Belmont]
- Small changes to ppc_ops.cpp for C++0x compliance. [R. Belmont]
- Included glew.h into the source tree. [R. Belmont]
- Changed WIN32 definition to SUPERMODEL_WIN32.
Version 0.1a (April 1, 2011)
- Initial public alpha release.
============================ ============================
2. Installing Supermodel 1. Installing Supermodel
============================ ============================
To install Supermodel on Windows, extract the ZIP archive containing the To install Supermodel on Windows, extract the ZIP archive containing the
@ -173,7 +116,7 @@ to achieve consistent frame rates of 60 FPS.
========================= =========================
3. Running Supermodel 2. Running Supermodel
========================= =========================
For now, Supermodel does not include a proper user interface. It is operated For now, Supermodel does not include a proper user interface. It is operated
@ -197,7 +140,7 @@ command prompt. In full screen mode, they will not be visible.
========================= =========================
4. Game Compatibility 3. Game Compatibility
========================= =========================
Supermodel recognizes all known Model 3 ROM sets. Below is a compatibility Supermodel recognizes all known Model 3 ROM sets. Below is a compatibility
@ -298,7 +241,7 @@ Note 2: Set game to SD in game assignment in the TEST MENU or wait a few seconds
===================== =====================
5. Video Settings 4. Video Settings
===================== =====================
Supermodel may be run in either windowed (default) or full screen mode. By Supermodel may be run in either windowed (default) or full screen mode. By
@ -340,7 +283,7 @@ Changing video modes at run-time is not yet supported.
===================== =====================
6. Audio Settings 5. Audio Settings
===================== =====================
All Model 3 games have a sound board that is used for sound effects and, in All Model 3 games have a sound board that is used for sound effects and, in
@ -386,7 +329,7 @@ tunes do not sound quite correct yet.
=============== ===============
7. Controls 6. Controls
=============== ===============
Game controls are fully configurable and can be mapped to keyboards, mice, and Game controls are fully configurable and can be mapped to keyboards, mice, and
@ -641,7 +584,7 @@ Common input-related problems are discussed below.
===================== =====================
8. Force Feedback 7. Force Feedback
===================== =====================
Force feedback is presently supported in 'Scud Race' (including 'Scud Race Force feedback is presently supported in 'Scud Race' (including 'Scud Race
@ -706,7 +649,7 @@ best feel.
============================ ============================
9. Save States and NVRAM 8. Save States and NVRAM
============================ ============================
Save states are saved and restored by pressing F5 and F7, respectively. Up to Save states are saved and restored by pressing F5 and F7, respectively. Up to
@ -730,7 +673,7 @@ can be cleared by deleting the NVRAM files or pressing Alt-N.
======================================= =======================================
10. Game-Specific Comments and Tips 9. Game-Specific Comments and Tips
======================================= =======================================
This section contains additional game-specific setup information, workarounds This section contains additional game-specific setup information, workarounds
@ -905,7 +848,7 @@ seconds) Service button presses: 1 long, 3 short, 1 long.
============================== ==============================
11. The Configuration File 10. The Configuration File
============================== ==============================
Supermodel reads configuration settings from 'Supermodel.ini' located in the Supermodel reads configuration settings from 'Supermodel.ini' located in the
@ -1183,7 +1126,7 @@ option '-input-system=rawinput' and the input mappings configured for each gun.
===================================== =====================================
12. Index of Command Line Options 11. Index of Command Line Options
===================================== =====================================
All valid command line settings are listed here, ordered by category. Defaults All valid command line settings are listed here, ordered by category. Defaults
@ -1357,7 +1300,7 @@ not. All options are case sensitive.
============================================ ============================================
13. Index of Configuration File Settings 12. Index of Configuration File Settings
============================================ ============================================
All valid configuration file settings are listed here, ordered by category. All valid configuration file settings are listed here, ordered by category.
@ -1927,7 +1870,7 @@ All settings are case sensitive.
================================= =================================
14. Compiling the Source Code 13. Compiling the Source Code
================================= =================================
First, ensure that OpenGL, SDL (http://www.libsdl.org), and zlib First, ensure that OpenGL, SDL (http://www.libsdl.org), and zlib
@ -1961,7 +1904,7 @@ When everything is ready, rename the appropriate Makefile to 'Makefile' and run
=========================== ===========================
15. Contact Information 14. Contact Information
=========================== ===========================
The official Supermodel web site is: The official Supermodel web site is:
@ -1982,7 +1925,7 @@ We ask that you remain mindful of the following courtesies:
======================= =======================
16. Acknowledgments 15. Acknowledgments
======================= =======================
Numerous people contributed their precious time and energy to this project. Numerous people contributed their precious time and energy to this project.