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More fixes to microtexture coordinates. They go vertically up and down the texture sheet, and not horizontally as I had guessed. (Thanks HarryTurtle)
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@ -177,8 +177,8 @@ int TextureSheet::GetTexFormat(int originalFormat, bool contour)
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void TextureSheet::GetMicrotexPos(int basePage, int id, int& x, int& y)
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{
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int xCoords[8] = { 0, 128, 0, 128, 0, 128, 0, 128 };
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int yCoords[8] = { 0, 0, 128, 128, 0, 0, 128, 128 };
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int xCoords[8] = { 0, 0, 128, 128, 0, 0, 128, 128 };
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int yCoords[8] = { 0, 128, 0, 128, 256, 384, 256, 384 };
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// i'm assuming .. the micro texture map is always on the other memory bank to the base texture
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// this logic works for all our current games
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