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Luminous bit is now also dumped in polygon header analysis because shading modes may depend on whether or not lighting is enabled
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@ -457,7 +457,7 @@ static void TestPolygonHeaderBits(IEmulator *Emu)
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0x000000c0,
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0x000000a0,
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0xffffff60,
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0xff8200ff // not sure about contour and luminous
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0xff0300ff // not sure about contour and luminous
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};
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// Render separate image for each unknown bit
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g_forceFlushModels = true;
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@ -490,7 +490,7 @@ static void TestPolygonHeaderBits(IEmulator *Emu)
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contents += " var g_unknown_bits = [" + std::string(Util::Format(",").Join(unknownPolyBits)) + "];\n";
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contents += s_polyAnalysisHTMLEpilogue;
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fs << contents;
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printf("Produced %s\n", file.c_str());
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printf("Produced: %s\n", file.c_str());
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}
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}
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