fix missing polys with quad renderer

This commit is contained in:
Ian Curtis 2020-09-14 20:01:52 +00:00
parent 309537d64e
commit 75f8ee61a3

View file

@ -966,7 +966,8 @@ void CNew3D::CopyVertexData(const R3DPoly& r3dPoly, std::vector<FVertex>& vertex
int next2 = (i + 2) % 4;
if (FVertex::Equal(v[i], v[next1])) {
FVertex::Average(v[i], v[next1], v[next2]);
FVertex::Average(v[next1], v[next2], v[next1]);
break;
}
}
}