mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-24 14:45:40 +00:00
Add SDLnetworking + some basic tcp classes
This commit is contained in:
parent
d688fdd3d5
commit
8071efbf79
97
Src/Network/TCPReceive.cpp
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97
Src/Network/TCPReceive.cpp
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#include "TCPReceive.h"
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#include <chrono>
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using namespace std::chrono_literals;
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TCPReceive::TCPReceive(int port) :
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m_listenSocket(nullptr),
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m_receiveSocket(nullptr)
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{
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SDLNet_Init();
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IPaddress ip;
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int result = SDLNet_ResolveHost(&ip, nullptr, port);
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if (result == 0) {
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m_listenSocket = SDLNet_TCP_Open(&ip);
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if (m_listenSocket) {
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m_running = true;
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m_listenThread = std::thread(&TCPReceive::ListenFunc, this);
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}
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}
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}
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TCPReceive::~TCPReceive()
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{
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m_running = false;
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if (m_listenThread.joinable()) {
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m_listenThread.join();
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}
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if (m_listenSocket) {
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SDLNet_TCP_Close(m_listenSocket);
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m_listenSocket = nullptr;
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}
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if (m_receiveSocket) {
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SDLNet_TCP_Close(m_receiveSocket);
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m_receiveSocket = nullptr;
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}
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SDLNet_Quit();
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}
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std::vector<char>& TCPReceive::Receive()
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{
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if (!m_receiveSocket) {
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printf("return here because no socket\n");
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m_recBuffer.clear();
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return m_recBuffer;
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}
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int size = 0;
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int result = 0;
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result = SDLNet_TCP_Recv(m_receiveSocket, &size, sizeof(int));
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printf("received %i\n", result);
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if (result <= 0) {
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SDLNet_TCP_Close(m_receiveSocket);
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m_receiveSocket = nullptr;
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}
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// reserve our space
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m_recBuffer.resize(size);
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while (size) {
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result = SDLNet_TCP_Recv(m_receiveSocket, m_recBuffer.data() + (m_recBuffer.size() - size), size);
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printf("received %i\n", result);
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if (result <= 0) {
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SDLNet_TCP_Close(m_receiveSocket);
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m_receiveSocket = nullptr;
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break;
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}
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size -= result;
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}
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return m_recBuffer;
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}
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void TCPReceive::ListenFunc()
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{
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while (m_running) {
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std::this_thread::sleep_for(16ms);
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if (m_receiveSocket) continue;
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auto socket = SDLNet_TCP_Accept(m_listenSocket);
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if (socket) {
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m_receiveSocket = socket;
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printf("accepted a connectio\n");
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}
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}
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}
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28
Src/Network/TCPReceive.h
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28
Src/Network/TCPReceive.h
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#ifndef _TCPRECEIVE_H_
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#define _TCPRECEIVE_H_
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#include <thread>
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#include <atomic>
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#include <vector>
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#include "SDL_net.h"
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class TCPReceive
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{
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public:
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TCPReceive(int port);
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~TCPReceive();
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std::vector<char>& Receive();
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private:
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void ListenFunc();
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TCPsocket m_listenSocket;
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std::atomic<TCPsocket> m_receiveSocket;
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std::thread m_listenThread;
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std::atomic_bool m_running;
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std::vector<char> m_recBuffer;
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};
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#endif
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75
Src/Network/TCPSend.cpp
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75
Src/Network/TCPSend.cpp
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#include "TCPSend.h"
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static const int RETRY_COUNT = 10; // shrugs
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TCPSend::TCPSend(std::string& ip, int port) :
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m_ip(ip),
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m_port(port),
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m_tryCount(0),
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m_socket(nullptr)
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{
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SDLNet_Init();
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}
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TCPSend::~TCPSend()
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{
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if (m_socket) {
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SDLNet_TCP_Close(m_socket);
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m_socket = nullptr;
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}
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SDLNet_Quit(); // unload lib (winsock dll for windows)
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}
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bool TCPSend::Send(const void * data, int length)
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{
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printf("trying to send data %i\n", length);
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// If we aren't connected make a connection
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if (!Connected()) {
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Connect();
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printf("trying to connect\n");
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}
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// If we failed bail out
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if (!Connected()) {
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printf("not connected\n");
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return false;
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}
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if (!length) {
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return true; // 0 sized packet will blow our connex
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}
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int sent = 0;
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sent = SDLNet_TCP_Send(m_socket, &length, sizeof(int)); // pack the length at the start of transmission.
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sent = SDLNet_TCP_Send(m_socket, data, length);
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if (sent < length) {
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SDLNet_TCP_Close(m_socket);
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m_socket = nullptr;
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}
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return false;
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}
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bool TCPSend::Connected()
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{
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return m_socket != 0;
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}
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void TCPSend::Connect()
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{
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if (m_tryCount >= RETRY_COUNT) {
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return; // already tried and failed so bail out. We do this as instances might load diff times
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}
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IPaddress ip;
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int result = SDLNet_ResolveHost(&ip, m_ip.c_str(), m_port);
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if (result == 0) {
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m_socket = SDLNet_TCP_Open(&ip);
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}
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m_tryCount++;
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}
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27
Src/Network/TCPSend.h
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27
Src/Network/TCPSend.h
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#ifndef _TCPSEND_H_
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#define _TCPSEND_H_
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#include <string>
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#include "SDL_net.h"
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class TCPSend
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{
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public:
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TCPSend(std::string& ip, int port);
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~TCPSend();
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bool Send(const void* data, int length);
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bool Connected();
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private:
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void Connect();
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std::string m_ip;
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int m_port;
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bool m_connected;
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int m_tryCount;
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TCPsocket m_socket; // sdl socket
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};
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#endif
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240
VS2008/SDLnet/SDL_net.vcxproj
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240
VS2008/SDLnet/SDL_net.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Platform>x64</Platform>
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<PropertyGroup Label="Globals">
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<ProjectName>SDL2_net</ProjectName>
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<ProjectGuid>{8AB3504F-5E58-4910-AFE8-7A1E595AC3F4}</ProjectGuid>
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</ClCompile>
|
||||
<ClCompile Include="..\..\Libraries\SDL2_net-2.0.1\SDLnetTCP.c">
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\Libraries\SDL2_net-2.0.1\SDLnetUDP.c">
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\Libraries\SDL2_net-2.0.1\SDLnetsys.h" />
|
||||
<ClInclude Include="..\..\Libraries\SDL2_net-2.0.1\SDL_net.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\Libraries\SDL2_net-2.0.1\Version.rc">
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SDL\SDL.vcxproj">
|
||||
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -5,6 +5,7 @@ VisualStudioVersion = 15.0.28307.1082
|
|||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Supermodel", "Supermodel.vcxproj", "{B114BBD9-8AEA-4DAE-B367-A66A804CB3DD}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{8AB3504F-5E58-4910-AFE8-7A1E595AC3F4} = {8AB3504F-5E58-4910-AFE8-7A1E595AC3F4}
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
|
||||
EndProjectSection
|
||||
|
@ -17,6 +18,11 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain
|
|||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2_net", "SDLnet\SDL_net.vcxproj", "{8AB3504F-5E58-4910-AFE8-7A1E595AC3F4}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
|
@ -65,6 +71,14 @@ Global
|
|||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
|
||||
{8AB3504F-5E58-4910-AFE8-7A1E595AC3F4}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{8AB3504F-5E58-4910-AFE8-7A1E595AC3F4}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{8AB3504F-5E58-4910-AFE8-7A1E595AC3F4}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{8AB3504F-5E58-4910-AFE8-7A1E595AC3F4}.Debug|x64.Build.0 = Debug|x64
|
||||
{8AB3504F-5E58-4910-AFE8-7A1E595AC3F4}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{8AB3504F-5E58-4910-AFE8-7A1E595AC3F4}.Release|Win32.Build.0 = Release|Win32
|
||||
{8AB3504F-5E58-4910-AFE8-7A1E595AC3F4}.Release|x64.ActiveCfg = Release|x64
|
||||
{8AB3504F-5E58-4910-AFE8-7A1E595AC3F4}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
@ -93,8 +93,8 @@
|
|||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\Src;..\Src\OSD;..\Src\OSD\SDL;..\Src\OSD\Windows;..\Libraries\zlib-1.2.4;..\Libraries\SDL2-2.0.12\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>SUPERMODEL_WIN32;INLINE=static __inline;_MBCS;_CRT_SECURE_NO_WARNINGS;GLEW_STATIC</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\Src;..\Src\OSD;..\Src\OSD\SDL;..\Src\OSD\Windows;..\Libraries\zlib-1.2.4;..\Libraries\SDL2-2.0.12\include;..\Libraries\SDL2_net-2.0.1;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>SUPERMODEL_WIN32;INLINE=static __inline;_MBCS;_CRT_SECURE_NO_WARNINGS;GLEW_STATIC;NET_BOARD</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
|
@ -124,8 +124,8 @@ xcopy /D /Y "$(ProjectDir)..\Config\*" "$(TargetDir)Config"</Command>
|
|||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\Src;..\Src\OSD;..\Src\OSD\SDL;..\Src\OSD\Windows;..\Libraries\zlib-1.2.4;..\Libraries\SDL2-2.0.12\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>SUPERMODEL_WIN32;INLINE=static __inline;_MBCS;_CRT_SECURE_NO_WARNINGS;GLEW_STATIC</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\Src;..\Src\OSD;..\Src\OSD\SDL;..\Src\OSD\Windows;..\Libraries\zlib-1.2.4;..\Libraries\SDL2-2.0.12\include;..\Libraries\SDL2_net-2.0.1;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>SUPERMODEL_WIN32;INLINE=static __inline;_MBCS;_CRT_SECURE_NO_WARNINGS;GLEW_STATIC;NET_BOARD</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
|
@ -153,8 +153,8 @@ xcopy /D /Y "$(ProjectDir)..\Config\*" "$(TargetDir)Config"</Command>
|
|||
<ClCompile>
|
||||
<Optimization>Full</Optimization>
|
||||
<IntrinsicFunctions>false</IntrinsicFunctions>
|
||||
<AdditionalIncludeDirectories>..\Src;..\Src\OSD;..\Src\OSD\SDL;..\Src\OSD\Windows;..\Libraries\zlib-1.2.4;..\Libraries\SDL2-2.0.12\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>SUPERMODEL_WIN32;INLINE=static __inline;_MBCS;_CRT_SECURE_NO_WARNINGS;GLEW_STATIC</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\Src;..\Src\OSD;..\Src\OSD\SDL;..\Src\OSD\Windows;..\Libraries\zlib-1.2.4;..\Libraries\SDL2-2.0.12\include;..\Libraries\SDL2_net-2.0.1;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>SUPERMODEL_WIN32;INLINE=static __inline;_MBCS;_CRT_SECURE_NO_WARNINGS;GLEW_STATIC;NET_BOARD</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader />
|
||||
|
@ -186,8 +186,8 @@ xcopy /D /Y "$(ProjectDir)..\Config\*" "$(TargetDir)Config"</Command>
|
|||
<ClCompile>
|
||||
<Optimization>Full</Optimization>
|
||||
<IntrinsicFunctions>false</IntrinsicFunctions>
|
||||
<AdditionalIncludeDirectories>..\Src;..\Src\OSD;..\Src\OSD\SDL;..\Src\OSD\Windows;..\Libraries\zlib-1.2.4;..\Libraries\SDL2-2.0.12\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>SUPERMODEL_WIN32;INLINE=static __inline;_MBCS;_CRT_SECURE_NO_WARNINGS;GLEW_STATIC</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\Src;..\Src\OSD;..\Src\OSD\SDL;..\Src\OSD\Windows;..\Libraries\zlib-1.2.4;..\Libraries\SDL2-2.0.12\include;..\Libraries\SDL2_net-2.0.1;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>SUPERMODEL_WIN32;INLINE=static __inline;_MBCS;_CRT_SECURE_NO_WARNINGS;GLEW_STATIC;NET_BOARD</PreprocessorDefinitions>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
|
@ -221,6 +221,9 @@ xcopy /D /Y "$(ProjectDir)..\Config\*" "$(TargetDir)Config"</Command>
|
|||
<ProjectReference Include="SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="SDLnet\SDL_net.vcxproj">
|
||||
<Project>{8ab3504f-5e58-4910-afe8-7a1e595ac3f4}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="SDL\SDL.vcxproj">
|
||||
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
|
||||
</ProjectReference>
|
||||
|
@ -336,6 +339,8 @@ xcopy /D /Y "$(ProjectDir)..\Config\*" "$(TargetDir)Config"</Command>
|
|||
<ClCompile Include="..\Src\Model3\SoundBoard.cpp" />
|
||||
<ClCompile Include="..\Src\Model3\TileGen.cpp" />
|
||||
<ClCompile Include="..\Src\Network\NetBoard.cpp" />
|
||||
<ClCompile Include="..\Src\Network\TCPReceive.cpp" />
|
||||
<ClCompile Include="..\Src\Network\TCPSend.cpp" />
|
||||
<ClCompile Include="..\Src\Network\UDPReceive.cpp" />
|
||||
<ClCompile Include="..\Src\Network\UDPSend.cpp" />
|
||||
<ClCompile Include="..\Src\Network\WinSockWrap.cpp" />
|
||||
|
@ -508,6 +513,8 @@ xcopy /D /Y "$(ProjectDir)..\Config\*" "$(TargetDir)Config"</Command>
|
|||
<ClInclude Include="..\Src\Model3\SoundBoard.h" />
|
||||
<ClInclude Include="..\Src\Model3\TileGen.h" />
|
||||
<ClInclude Include="..\Src\Network\NetBoard.h" />
|
||||
<ClInclude Include="..\Src\Network\TCPReceive.h" />
|
||||
<ClInclude Include="..\Src\Network\TCPSend.h" />
|
||||
<ClInclude Include="..\Src\Network\UDPPacket.h" />
|
||||
<ClInclude Include="..\Src\Network\UDPReceive.h" />
|
||||
<ClInclude Include="..\Src\Network\UDPSend.h" />
|
||||
|
|
|
@ -440,6 +440,12 @@
|
|||
<ClCompile Include="..\Src\Sound\MPEG\MpegAudio.cpp">
|
||||
<Filter>Source Files\Sound\MPEG</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Src\Network\TCPSend.cpp">
|
||||
<Filter>Source Files\Network</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Src\Network\TCPReceive.cpp">
|
||||
<Filter>Source Files\Network</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MASM Include="..\Src\CPU\68K\Turbo68K\Turbo68K.asm">
|
||||
|
@ -808,6 +814,12 @@
|
|||
<ClInclude Include="..\Src\Pkgs\minimp3.h">
|
||||
<Filter>Header Files\Pkgs</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Network\TCPSend.h">
|
||||
<Filter>Source Files\Network</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Network\TCPReceive.h">
|
||||
<Filter>Source Files\Network</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\Src\Debugger\ReadMe.txt">
|
||||
|
|
Loading…
Reference in a new issue