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same fix for legacy engine
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@ -1085,7 +1085,7 @@ void CLegacy3D::SetStep(int stepID)
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bool CLegacy3D::Init(unsigned xOffset, unsigned yOffset, unsigned xRes, unsigned yRes, unsigned totalXResParam, unsigned totalYResParam)
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bool CLegacy3D::Init(unsigned xOffset, unsigned yOffset, unsigned xRes, unsigned yRes, unsigned totalXResParam, unsigned totalYResParam)
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{
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{
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// Allocate memory for texture buffer
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// Allocate memory for texture buffer
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textureBuffer = new(std::nothrow) GLfloat[512*512*4];
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textureBuffer = new(std::nothrow) GLfloat[1024*1024*4];
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if (NULL == textureBuffer)
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if (NULL == textureBuffer)
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return ErrorLog("Insufficient memory for texture decode buffer.");
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return ErrorLog("Insufficient memory for texture decode buffer.");
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