Non-linked games no longer falsely list the net board under extra hardware

This commit is contained in:
Matthew Daniels 2021-05-09 23:22:18 +00:00
parent b7755c9ae1
commit b18f6d1b54

View file

@ -202,7 +202,7 @@ static void PopulateGameInfo(Game *game, const Util::Config::Node &game_node)
game->real3d_pci_id = game_node["hardware/real3d_pci_id"].ValueAsDefault<uint32_t>(0);
game->real3d_status_bit_set_percent_of_frame = game_node["hardware/real3d_status_bit_set_percent_of_frame"].ValueAsDefault<float>(0);
game->encryption_key = game_node["hardware/encryption_key"].ValueAsDefault<uint32_t>(0);
game->netboard_present = game_node["hardware/netboard"].ValueAsDefault<bool>("false");
game->netboard_present = game_node["hardware/netboard"].ValueAsDefault<bool>(false);
std::map<std::string, uint32_t> input_flags
{