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Non-linked games no longer falsely list the net board under extra hardware
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@ -202,7 +202,7 @@ static void PopulateGameInfo(Game *game, const Util::Config::Node &game_node)
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game->real3d_pci_id = game_node["hardware/real3d_pci_id"].ValueAsDefault<uint32_t>(0);
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game->real3d_status_bit_set_percent_of_frame = game_node["hardware/real3d_status_bit_set_percent_of_frame"].ValueAsDefault<float>(0);
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game->encryption_key = game_node["hardware/encryption_key"].ValueAsDefault<uint32_t>(0);
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game->netboard_present = game_node["hardware/netboard"].ValueAsDefault<bool>("false");
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game->netboard_present = game_node["hardware/netboard"].ValueAsDefault<bool>(false);
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std::map<std::string, uint32_t> input_flags
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{
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