Update network code (Spindizzi)

This commit is contained in:
Ian Curtis 2018-02-24 15:53:18 +00:00
parent 995cf6adb0
commit d8572a923a
3 changed files with 65 additions and 25 deletions

View file

@ -1108,7 +1108,7 @@ UINT16 CModel3::Read16(UINT32 addr)
switch ((addr & 0x3ffff) >> 16)
{
case 0:
printf("R16 netbuffer @%x=%x\n", (addr & 0xFFFF), FLIPENDIAN16(*(UINT16 *)&netBuffer[(addr & 0xFFFF)]));
//printf("R16 netbuffer @%x=%x\n", (addr & 0xFFFF), FLIPENDIAN16(*(UINT16 *)&netBuffer[(addr & 0xFFFF)]));
result = *(UINT16 *)&netBuffer[(addr & 0xFFFF)];
return FLIPENDIAN16(result); // result
default:
@ -1275,7 +1275,8 @@ UINT32 CModel3::Read32(UINT32 addr)
case 0:
//printf("R32 netbuffer @%x=%x\n", (addr & 0xFFFF), FLIPENDIAN32(*(UINT32 *)&netBuffer[(addr & 0xFFFF)]));
result = *(UINT32 *)&netBuffer[(addr & 0xFFFF)];
return FLIPENDIAN32(result); // result
return _rotl(FLIPENDIAN32(result), 16);
//return FLIPENDIAN32(result); // result
case 1: // ioreg 32bits access to 16bits range
//printf("R32 ioreg @%x=%x\n", (addr & 0x1FF), FLIPENDIAN32(*(UINT32 *)&netBuffer[0x10000 + ((addr & 0x1FF) / 2)]));
@ -1443,7 +1444,7 @@ void CModel3::Write8(UINT32 addr, UINT8 data)
#ifdef NET_BOARD
if (m_game.stepping != "1.0" && (NetBoard.IsAttached() && (m_config["EmulateNet"].ValueAs<bool>())))
{
printf("CModel 3 : write8 %x<-%x\n", addr, data);
//printf("CModel 3 : write8 %x<-%x\n", addr, data);
switch ((addr & 0x3ffff) >> 16)
{
@ -1788,7 +1789,8 @@ void CModel3::Write32(UINT32 addr, UINT32 data)
{
case 0:
//printf("W32 netbuffer @%x<-%x\n", (addr & 0xFFFF), data);
*(UINT32 *)&netBuffer[(addr & 0xFFFF)] = FLIPENDIAN32(data);
//*(UINT32 *)&netBuffer[(addr & 0xFFFF)] = FLIPENDIAN32(data);
*(UINT32 *)&netBuffer[(addr & 0xFFFF)] = _rotl(FLIPENDIAN32(data), 16);
break;
case 1: // ioreg 32bits access to 16bits range
@ -1820,6 +1822,13 @@ void CModel3::Write32(UINT32 addr, UINT32 data)
break;
}
if ((*(UINT16 *)&netBuffer[(0xc00100c0 & 0x3FFFF)] == FLIPENDIAN16(0x0000)) && NetBoard.CodeReady == true) // c0=180/2 // reset net when reboot - not perfect, I think memory must be cleared
{
printf("Network pause\n");
NetBoard.CodeReady = false;
NetBoard.Reset();
}
if ((*(UINT16 *)&netBuffer[(0xc0010088 & 0x3FFFF)] == FLIPENDIAN16(0x0080)) && NetBoard.CodeReady == false) // 88=110/2
{
printf("Network code copy ending\n");
@ -2030,15 +2039,16 @@ void CModel3::RunFrame(void)
#ifdef NET_BOARD
if (NetBoard.IsAttached() && (m_config["EmulateNet"].ValueAs<bool>()) && ((*(UINT16 *)&netBuffer[(0xc00100C0 & 0x3FFFF)] == 0xFFFF) || (netBuffer[(0xc00100C0 & 0x3FFFF)] == 0xFF) || (*(UINT16 *)&netBuffer[(0xc00100C0 & 0x3FFFF)] == 0x0001)) && (NetBoard.CodeReady == true))
{
// ppc irq network needed ? no effect, is it really active ?
RunNetBoardFrame();
// ppc irq network needed ? no effect, is it really active/needed ?
//RunNetBoardFrame();
IRQ.Assert(0x10);
ppc_execute(200); // give PowerPC time to acknowledge IRQ
//RunNetBoardFrame();
IRQ.Deassert(0x10);
ppc_execute(200); // acknowledge that IRQ was deasserted (TODO: is this really needed?)
//RunNetBoardFrame();
RunNetBoardFrame();
// Hum hum, if runnetboardframe is called at 1st place or between ppc irq assert/deassert, spikout freezes just after the gate with net error
// if runnetboardframe is called after ppc irq assert/deassert, spikout works
}
#endif
}
@ -3185,6 +3195,9 @@ bool CModel3::LoadGame(const Game &game, const ROMSet &rom_set)
std::cout << std::endl;
m_game = game;
#ifdef NET_BOARD
NetBoard.GetGame(m_game);
#endif
return OKAY;
}

View file

@ -205,6 +205,7 @@ UINT8 CNetBoard::Read8(UINT32 a)
case 0x11: // ioreg[c0011]
DPRINTF("Netboard R8\tioreg[%x]=%x\t\treceive result status\n", a & 0xff, ioreg[a & 0xff]);
//return 0x5; /////////////////////////////////// pure hack for spikofe - must have the pure hack spikeout enable too ///////////////////////////////////////////////////////
if (Gameinfo.name.compare("spikeofe") == 0) return 0x5;
return ioreg[a&0xff];
break;
@ -592,16 +593,25 @@ void CNetBoard::Write8(UINT32 a, UINT8 d)
switch (d & 0xff)
{
case 0x80:
#ifdef NET_DEBUG
printf("\nreceiving : \n");
#endif
DPRINTF("\nreceiving : \n");
//if (recv_offset > 0x1000)
if (recv_size < 0x0019) // must find a better condition
{
auto recv_data = udpReceive.ReadData(5000);
printf("-> nb recu : %x\n", recv_data.size());
//auto recv_data = udpReceive.ReadData(5000);
//printf("-> nb recu : %x\n", recv_data.size());
//memcpy(CommRAM + recv_offset, recv_data.data(), recv_data.size());
//DPRINTF("receive enable off=%x size=%x\n", recv_offset, recv_size);
UINT16 s = 0;
std::vector <uint8_t> recv_data;
do
{
recv_data = udpReceive.ReadData(500);
DPRINTF("-> nb recu : %x\n", recv_data.size());
s = recv_data.size();
DPRINTF("receive enable off=%x size=%x\n", recv_offset, recv_size);
} while (s == 0);
memcpy(CommRAM + recv_offset, recv_data.data(), recv_data.size());
DPRINTF("receive enable off=%x size=%x\n", recv_offset, recv_size);
}
else
{
@ -617,10 +627,10 @@ void CNetBoard::Write8(UINT32 a, UINT8 d)
}
recv_offset = (recv_offset << 8) | (recv_offset >> 8);
DPRINTF("receive enable off=%x size=%x slot=%x\n", recv_offset, recv_size, slot);
//printf("receive enable off=%x size=%x slot=%x\n", recv_offset, recv_size, slot);
auto recv_data = udpReceive.ReadData(5000);
printf("-> nb recu : %x\n", recv_data.size());
DPRINTF("-> nb recu : %x\n", recv_data.size());
memcpy(CommRAM + recv_offset, recv_data.data(), recv_data.size());
}
@ -682,7 +692,7 @@ void CNetBoard::Write8(UINT32 a, UINT8 d)
case 0x19: // ioreg[c0019]
ioreg[a & 0xff] = d;
DPRINTF("Netboard W8\tioreg[%x] <- %x\t\ttransmit result status\n");
DPRINTF("Netboard W8\tioreg[%x] <- %x\t\ttransmit result status\n", a & 0xff, d);
break;
// 1b 1d = send part
@ -711,10 +721,19 @@ void CNetBoard::Write8(UINT32 a, UINT8 d)
send_size = (send_size << 4) | ((send_size >> 8) & 0x000f);
send_size = send_size & 0x0fff;
if (slot == 0) slot = (recv_size >> 12) & 0x0f; // cheat hack for harley,skichamp, and dirt in the same time
if (slot != 0)
//if (slot == 0) slot = (recv_size >> 12) & 0x0f; // cheat hack for harley,skichamp, and dirt in the same time
//if (Gameinfo.name.compare("dirtdvls")!=0) slot = (recv_size >> 12) & 0x0f;
//if (Gameinfo.name.find("dirtdvls") == std::string::npos) slot = (recv_size >> 12) & 0x0f;
//if (slot != 0)
//if ((slot != 0) && (((recv_size >> 12) & 0x0f) == 0)) // if dirt, warning may be lemans,von2 too (test name game ?)
//if (Gameinfo.name.compare("dirtdvls") == 0) // dirtdvls up to 4 players
if (Gameinfo.name.find("dirtdvls") != std::string::npos) // dirtdvls up to 4 players
{
send_size = send_size * slot * (CommRAM[0x0002] - 1); // dirtdvls CommRAM[0x0002] = number of machine
}
else
{
if (slot == 0) slot = (recv_size >> 12) & 0x0f; // for harley,skichamp
send_size = send_size * slot;
}
send_offset = (send_offset << 8) | (send_offset >> 8);
@ -888,15 +907,16 @@ void CNetBoard::Write8(UINT32 a, UINT8 d)
DPRINTF("Netboard W8\tioreg[%x] <- %x\n", a & 0xff, d);
break;
case 0x89: // ioreg[c0089] // dayto2pe loops with values 00 01 02 during type 2 frame
case 0x89: // ioreg[c0089] // dayto2pe loops with values 00 01 02 during type 2 trame
ioreg[a & 0xff] = d;
//CommRAM[4] = d; /////////////////////////////////// pure hack for spikeout /////////////////////////////////////////////////////////////////////////////////////////////
if (Gameinfo.name.compare("spikeout") == 0 || Gameinfo.name.compare("spikeofe") == 0) CommRAM[4] = d;
DPRINTF("Netboard W8\tioreg[%x] <- %x\n", a & 0xff, d);
break;
case 0x8a: // ioreg[c008a]
ioreg[a & 0xff] = d;
DPRINTF("Netboard W8\tioreg[%x] <- %x\n", a & 0xff, d);
DPRINTF("Netboard W8\tioreg[%x] <- %x\n", a & 0xff, d);
break;
case 0x8b: // ioreg[c008b]
@ -1061,7 +1081,7 @@ void CNetBoard::Write16(UINT32 a, UINT16 d)
DPRINTF("d = %x \n",d);
M68KSetIRQ(4); // network error if removed
M68KRun(1000); // 1000 is enought
M68KRun(1000); // 1000 is enough
M68KSetIRQ(2); // oui sinon pas de trame, pas de cycle sinon crash
break;
@ -1324,7 +1344,6 @@ bool CNetBoard::RunFrame(void)
M68KSetIRQ(5);
M68KRun((4000000 / 60));
M68KGetContext(&M68K);
return true;
@ -1368,5 +1387,8 @@ bool CNetBoard::IsAttached(void)
return m_attached;
}
void CNetBoard::GetGame(Game gameinfo)
{
Gameinfo = gameinfo;
}

View file

@ -37,6 +37,8 @@ public:
bool Init(UINT8 *netRAMPtr, UINT8 *netBufferPtr);
void GetGame(Game);
CNetBoard(const Util::Config::Node &config);
~CNetBoard(void);
@ -73,6 +75,9 @@ private:
SMUDP::UDPSend udpSend;
SMUDP::UDPReceive udpReceive;
//game info
Game Gameinfo;
// only for some tests
UINT8 *bank;
UINT8 *bank2;