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fix minor error
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@ -323,7 +323,7 @@ void R3DFrameBuffers::Draw()
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void R3DFrameBuffers::DrawBaseLayer()
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{
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m_shaderBase.EnableShader();
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glUniform1i(m_shaderTrans.uniformLoc[0], 0);
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glUniform1i(m_shaderBase.uniformLoc[0], 0);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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