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Using Game::INPUT_* instead of obsolete GAME_INPUT_*
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@ -785,7 +785,7 @@ int Supermodel(const Game &game, ROMSet *rom_set, IEmulator *Model3, CInputs *In
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// Hide mouse if fullscreen, enable crosshairs for gun games
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Inputs->GetInputSystem()->SetMouseVisibility(!s_runtime_config["FullScreen"].ValueAs<bool>());
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gameHasLightguns = !!(game.inputs & (GAME_INPUT_GUN1|GAME_INPUT_GUN2));
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gameHasLightguns = !!(game.inputs & (Game::INPUT_GUN1|Game::INPUT_GUN2));
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if (gameHasLightguns)
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videoInputs = Inputs;
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else
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