mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 05:45:38 +00:00
- Fixed newlines in logs.
- Set default PowerPC frequency to 50 MHz. - Minor tweak to help text. - More README.txt updates.
This commit is contained in:
parent
c61c4d6ce1
commit
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Docs/README.txt
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Docs/README.txt
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@ -1,4 +1,8 @@
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TODO: convert all tabs to spaces
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TODO: convert all tabs to spaces
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TODO: describe Dinputeffectsgain in config index
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TODO: XInputConstForceThreshold default? Set in source code.
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TODO: describe auto trigger in config index
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TODO: Andy Geezer's region codes
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#### ### ###
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#### ### ###
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@ -15,9 +19,9 @@ TODO: convert all tabs to spaces
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Copyright 2011 Bart Trzynadlowski, Nik Henson
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Copyright 2011 Bart Trzynadlowski, Nik Henson
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----------------
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================
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Introduction
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Introduction
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----------------
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================
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Supermodel emulates the Sega Model 3 arcade platform. It uses OpenGL 2.1 and
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Supermodel emulates the Sega Model 3 arcade platform. It uses OpenGL 2.1 and
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is available for Windows, Linux, and Mac OS X. In order to use it, you must
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is available for Windows, Linux, and Mac OS X. In order to use it, you must
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@ -34,9 +38,9 @@ The source code may be obtained from the official Supermodel web site:
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http://www.Supermodel3.com
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http://www.Supermodel3.com
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|
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--------------
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==============
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Disclaimer
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Disclaimer
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--------------
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==============
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This is an early public release of Supermodel. It is very much preliminary,
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This is an early public release of Supermodel. It is very much preliminary,
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alpha version software (hence the 'a' in the version number). Development was
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alpha version software (hence the 'a' in the version number). Development was
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@ -46,9 +50,9 @@ as a proper user interface, are not yet implemented and game compatibility is
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still low.
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still low.
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|
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---------------------
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=====================
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Table of Contents
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Table of Contents
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---------------------
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=====================
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|
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-- Introduction
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-- Introduction
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-- Disclaimer
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-- Disclaimer
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@ -59,9 +63,9 @@ still low.
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4.
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4.
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--------------------
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====================
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Revision History
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Revision History
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--------------------
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====================
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Version 0.2a (September ?, 2011)
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Version 0.2a (September ?, 2011)
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- New, fully customizable input system. Supports any combination of
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- New, fully customizable input system. Supports any combination of
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@ -86,8 +90,8 @@ still low.
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combined ROM sets as long as unused files are removed.
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combined ROM sets as long as unused files are removed.
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- Configuration file now supports more settings and allows game-
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- Configuration file now supports more settings and allows game-
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specific customization.
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specific customization.
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- Added light gun crosshairs ('Lost World'), enabled by default in full
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- Added light gun crosshairs ('The Lost World'), enabled by default in
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screen mode and selectable by pressing Alt-I.
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full screen mode and selectable by pressing Alt-I.
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- Drive board and force feedback emulation for 'Scud Race', 'Daytona
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- Drive board and force feedback emulation for 'Scud Race', 'Daytona
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USA 2', and 'Sega Rally 2'. [Nik Henson]
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USA 2', and 'Sega Rally 2'. [Nik Henson]
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- Viewable display area properly clipped. Ghost artifacts no longer
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- Viewable display area properly clipped. Ghost artifacts no longer
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@ -115,9 +119,9 @@ still low.
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- Initial public alpha release.
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- Initial public alpha release.
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|
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-------------------------
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=========================
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Installing Supermodel
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Installing Supermodel
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-------------------------
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=========================
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|
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To install Supermodel on Windows, extract the ZIP archive containing the
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To install Supermodel on Windows, extract the ZIP archive containing the
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Supermodel executable to a folder of your choice. The following files and
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Supermodel executable to a folder of your choice. The following files and
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@ -142,9 +146,9 @@ As of this version, Linux and Mac OS X binaries are not provided. Users must
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compile their own.
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compile their own.
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|
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-----------------------------
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=============================
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Compiling the Source Code
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Compiling the Source Code
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-----------------------------
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=============================
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|
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First, ensure that OpenGL, SDL (http://www.libsdl.org), and zlib
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First, ensure that OpenGL, SDL (http://www.libsdl.org), and zlib
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(http://zlib.net) are installed. GLEW (http://glew.sourceforge.net) is now
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(http://zlib.net) are installed. GLEW (http://glew.sourceforge.net) is now
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@ -168,9 +172,9 @@ locate SDL if it was installed properly.
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Finally, run 'make'. If all goes well it should produce a Supermodel binary.
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Finally, run 'make'. If all goes well it should produce a Supermodel binary.
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|
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----------------------
|
======================
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Running Supermodel
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Running Supermodel
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----------------------
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======================
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For now, Supermodel does not include a proper user interface. It is operated
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For now, Supermodel does not include a proper user interface. It is operated
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entirely from the command line. Run 'supermodel' without any command line
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entirely from the command line. Run 'supermodel' without any command line
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@ -192,9 +196,9 @@ Note that there is no user interface and all messages are printed to the
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command prompt. In full screen mode, they will not be visible.
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command prompt. In full screen mode, they will not be visible.
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|
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--------------------------
|
==========================
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Merging Split ROM Sets
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Merging Split ROM Sets
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--------------------------
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==========================
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|
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ROMs that are split into parent and child sets (eg., 'Scud Race Plus', whose
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ROMs that are split into parent and child sets (eg., 'Scud Race Plus', whose
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parent ROM set is 'Scud Race') must be combined into a single ZIP file. ROM
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parent ROM set is 'Scud Race') must be combined into a single ZIP file. ROM
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@ -223,9 +227,9 @@ and in both cases should replace the file with extension 24 from 'Scud Race'
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('mpr-19671.24').
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('mpr-19671.24').
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-------------------
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===================
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Supported Games
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Supported Games
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-------------------
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===================
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The following games and ROM sets are supported by this version of Supermodel.
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The following games and ROM sets are supported by this version of Supermodel.
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Not all of them are playable.
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Not all of them are playable.
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@ -252,9 +256,9 @@ Not all of them are playable.
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The '-print-games' option can be used to obtain this list.
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The '-print-games' option can be used to obtain this list.
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------------------
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==================
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Video Settings
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Video Settings
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------------------
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==================
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Supermodel may be run in either windowed (default) or full screen mode. It
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Supermodel may be run in either windowed (default) or full screen mode. It
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automatically adjusts the display area to retain the aspect ratio of the Model
|
automatically adjusts the display area to retain the aspect ratio of the Model
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|
@ -276,9 +280,9 @@ Video settings may also be specified globally or on a per-game basis in the
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configuration file, described elsewhere in this document.
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configuration file, described elsewhere in this document.
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|
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|
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------------------
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==================
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Audio Settings
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Audio Settings
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------------------
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==================
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All Model 3 games have a sound board that is used for sound effects and, in
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All Model 3 games have a sound board that is used for sound effects and, in
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some games, background music. A few games use additional Digital Sound Boards
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some games, background music. A few games use additional Digital Sound Boards
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@ -308,7 +312,8 @@ levels become too high.
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To disable sound and music board emulation altogether, use the '-no-sound' and
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To disable sound and music board emulation altogether, use the '-no-sound' and
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'-no-dsb' options. These will not merely mute the corresponding audio channels
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'-no-dsb' options. These will not merely mute the corresponding audio channels
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but will prevent the CPUs and audio chips from being emulated altogether. Save
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but will prevent the CPUs and audio chips from being emulated altogether. Save
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states generate with these disabled may not be able to restore audio properly.
|
states generated with these settings may not be able to properly restore audio
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|
when loaded after emulation is re-enabled.
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|
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Audio settings may also be specified globally or on a per-game basis in the
|
Audio settings may also be specified globally or on a per-game basis in the
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configuration file, described elsewhere in this document.
|
configuration file, described elsewhere in this document.
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||||||
|
@ -319,9 +324,9 @@ Sound Processor (SCSP) emulator, used for sound emulation, is an older version
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of ElSemi's code and still quite buggy.
|
of ElSemi's code and still quite buggy.
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|
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------------
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============
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Controls
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Controls
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------------
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============
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||||||
|
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Supermodel only supports the keyboard and mouse at present. Emulator functions
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Supermodel only supports the keyboard and mouse at present. Emulator functions
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are listed below and cannot be changed.
|
are listed below and cannot be changed.
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|
@ -472,9 +477,9 @@ A common mistake is to configure inputs using one system and then launch
|
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Supermodel with another.
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Supermodel with another.
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|
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||||||
|
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||||||
------------------
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==================
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Force Feedback
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Force Feedback
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------------------
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==================
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|
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Force feedback is presently supported in 'Scud Race' (including 'Scud Race
|
Force feedback is presently supported in 'Scud Race' (including 'Scud Race
|
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Plus'), 'Daytona USA 2' (both editions), and 'Sega Rally 2' on Windows only. To
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Plus'), 'Daytona USA 2' (both editions), and 'Sega Rally 2' on Windows only. To
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|
@ -500,7 +505,7 @@ do not support force feedback through DirectInput.
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||||||
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||||||
|
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Tuning Force Feedback
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Tuning Force Feedback
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---------------------
|
=====================
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||||||
|
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Force feedback can be enabled and tuned in the configuration file. Setting
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Force feedback can be enabled and tuned in the configuration file. Setting
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'ForceFeedback' to 1 enables it:
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'ForceFeedback' to 1 enables it:
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@ -510,8 +515,10 @@ Force feedback can be enabled and tuned in the configuration file. Setting
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There are three DirectInput effects: constant force, self centering, and
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There are three DirectInput effects: constant force, self centering, and
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vibration. The strength of each can be tuned with the following settings:
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vibration. The strength of each can be tuned with the following settings:
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|
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DirectInputEffectsGain = 100
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DirectInputConstForceMax = 100
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DirectInputConstForceMax = 100
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DirectInputSelfCenterMax = 100
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DirectInputSelfCenterMax = 100
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DirectInputFrictionMax = 100
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DirectInputVibrateMax = 100
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DirectInputVibrateMax = 100
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|
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They are given as percentages and represent the maximum strength for each
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They are given as percentages and represent the maximum strength for each
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@ -524,7 +531,7 @@ Because the characteristics of the motors are different, the effects will feel
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somewhat asymmetric. The constant force effect is simulated with vibrations.
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somewhat asymmetric. The constant force effect is simulated with vibrations.
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The relevant settings are:
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The relevant settings are:
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|
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XInputConstForceThreshold = 65
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XInputConstForceThreshold = 30
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XInputConstForceMax = 100
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XInputConstForceMax = 100
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XInputVibrateMax = 100
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XInputVibrateMax = 100
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|
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@ -534,9 +541,9 @@ determined by XInputConstForceMax). The default values are shown above and
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will require calibration by the user on a game-by-game basis.
|
will require calibration by the user on a game-by-game basis.
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|
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|
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||||||
-------------------------
|
=========================
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||||||
Save States and NVRAM
|
Save States and NVRAM
|
||||||
-------------------------
|
=========================
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||||||
|
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Save states are saved and restored by pressing F5 and F7, respectively. Up to
|
Save states are saved and restored by pressing F5 and F7, respectively. Up to
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10 different save slots can be selected with F6. All files are written to the
|
10 different save slots can be selected with F6. All files are written to the
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|
@ -550,9 +557,10 @@ automatically saved each time Supermodel exits and is loaded at start-up. It
|
||||||
can be cleared by deleting the NVRAM files or using Alt-N.
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can be cleared by deleting the NVRAM files or using Alt-N.
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|
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||||||
|
|
||||||
-----------------------------------
|
===================================
|
||||||
Game-Specific Comments and Tips
|
Game-Specific Comments and Tips
|
||||||
-----------------------------------
|
===================================
|
||||||
|
|
||||||
|
|
||||||
Daytona USA 2 and Daytona USA 2 Power Edition
|
Daytona USA 2 and Daytona USA 2 Power Edition
|
||||||
---------------------------------------------
|
---------------------------------------------
|
||||||
|
@ -565,6 +573,7 @@ In 'Daytona USA 2', the region menu can be accessed by entering the Test Menu,
|
||||||
holding down the Start button, and pressing: VR4, VR4, VR2, VR3, VR1, VR3, VR2.
|
holding down the Start button, and pressing: VR4, VR4, VR2, VR3, VR1, VR3, VR2.
|
||||||
Changing the region to USA changes game text to English.
|
Changing the region to USA changes game text to English.
|
||||||
|
|
||||||
|
|
||||||
Star Wars Trilogy
|
Star Wars Trilogy
|
||||||
-----------------
|
-----------------
|
||||||
|
|
||||||
|
@ -577,6 +586,7 @@ If Star Wars Trilogy is booting directly into the stage select screen, it is
|
||||||
probably because you exited Supermodel with credits still in the machine.
|
probably because you exited Supermodel with credits still in the machine.
|
||||||
Clear the NVRAM (Alt-N) and reset the game (Alt-R).
|
Clear the NVRAM (Alt-N) and reset the game (Alt-R).
|
||||||
|
|
||||||
|
|
||||||
Sega Rally 2
|
Sega Rally 2
|
||||||
------------
|
------------
|
||||||
|
|
||||||
|
@ -584,6 +594,7 @@ As with Star Wars Trilogy, you may experience problems if you attempt to start
|
||||||
a game before any 3D graphics are displayed (for example, during the Sega
|
a game before any 3D graphics are displayed (for example, during the Sega
|
||||||
logo).
|
logo).
|
||||||
|
|
||||||
|
|
||||||
Virtua Fighter 3
|
Virtua Fighter 3
|
||||||
----------------
|
----------------
|
||||||
|
|
||||||
|
@ -591,21 +602,672 @@ The game is playable but there are numerous graphical glitches, particularly
|
||||||
during transition scenes.
|
during transition scenes.
|
||||||
|
|
||||||
|
|
||||||
--------------------------
|
==========================
|
||||||
The Configuration File
|
The Configuration File
|
||||||
--------------------------
|
==========================
|
||||||
|
|
||||||
---------------------------------
|
=================================
|
||||||
Index of Command Line Options
|
Index of Command Line Options
|
||||||
---------------------------------
|
=================================
|
||||||
|
|
||||||
----------------------------------------
|
All valid command line settings are listed here, ordered by category. Defaults
|
||||||
|
are given under the assumption that they also have not been changed in the
|
||||||
|
configuration file.
|
||||||
|
|
||||||
|
Square brackets ('[' and ']') indicate optional parameters. Angled brackets
|
||||||
|
('<' and '>') indicate mandatory parameters. Do not type the brackets. No
|
||||||
|
spaces may appear inside of an option. For example, 'supermodel game.zip
|
||||||
|
-ppc-frequency=25' is correct but 'supermodel game.zip -ppc-frequency = 25' is
|
||||||
|
not. All options are case-sensitive.
|
||||||
|
|
||||||
|
|
||||||
|
Option: -?
|
||||||
|
-h
|
||||||
|
|
||||||
|
Description: Prints a message with an overview of the command line
|
||||||
|
options and how to run Supermodel.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Option: -print-games
|
||||||
|
|
||||||
|
Description: Lists all supported ROM sets. Not all supported ROM sets
|
||||||
|
are playable yet.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Option: -no-threads
|
||||||
|
|
||||||
|
Description: Disables multi-threading. When enabled (the default), the
|
||||||
|
PowerPC, graphics rendering, and user interface are run in
|
||||||
|
one thread, sound emulation in a second thread, and the
|
||||||
|
drive board in a third. It is enabled by default. On
|
||||||
|
single-core systems, multi-threading adds overhead and
|
||||||
|
slows Supermodel down but can make audio sound a bit
|
||||||
|
smoother.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Option: -ppc-frequency=<f>
|
||||||
|
|
||||||
|
Description: Sets the PowerPC frequency in MHz. The default is 50.
|
||||||
|
Higher frequencies will allow games to do more processing
|
||||||
|
per frame, making them run faster in 'virtual' time, but
|
||||||
|
may slow down Supermodel on weaker computers. Supermodel's
|
||||||
|
performance can frequently be improved by lowering the
|
||||||
|
PowerPC frequency (25 MHz works in many games). In some
|
||||||
|
games, this will cause timing problems. The optimum value
|
||||||
|
for this setting will vary from game to game and system to
|
||||||
|
system. Valid values are 1 to 1000.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Option: -fullscreen
|
||||||
|
|
||||||
|
Description: Runs in full screen mode. The default is to run in a
|
||||||
|
window.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Option: -no-throttle
|
||||||
|
|
||||||
|
Description: Disables 60 FPS throttling. The Model 3 runs at a 60 Hz
|
||||||
|
refresh rate, which Supermodel enforces if this option is
|
||||||
|
omitted. Unthrottled operation may not work on some
|
||||||
|
systems because graphics drivers may lock the refresh rate.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Option: -print-gl-info
|
||||||
|
|
||||||
|
Description: Prints OpenGL driver information and quits.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Option: -res=<x>,<y>
|
||||||
|
|
||||||
|
Description: Resolution of the display in pixels. The default is
|
||||||
|
496x384, the Model 3's native resolution.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Option: -show-fps
|
||||||
|
|
||||||
|
Description: Shows the frame rate in the window title bar.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Option: -frag-shader=<file>
|
||||||
|
-vert-shader=<file>
|
||||||
|
|
||||||
|
Description: Allows external fragment and vertex shaders to be used for
|
||||||
|
3D rendering. Files should be ASCII text files containing
|
||||||
|
GLSL source code. The file extension is not important. By
|
||||||
|
default, Supermodel's internal shader programs are used.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Option: -flip-stereo
|
||||||
|
|
||||||
|
Description: Swaps the left and right audio channels.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Option: -no-music
|
||||||
|
|
||||||
|
Description: Disables Digital Sound Board (MPEG music) emulation. See
|
||||||
|
the section on audio settings for more information.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Option: -no-sound
|
||||||
|
|
||||||
|
Description: Disables sound board (sound effects) emulation. See the
|
||||||
|
section on audio settings for more information.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Option: -music-volume=<v>
|
||||||
|
-sound-volume=<v>
|
||||||
|
|
||||||
|
Description: Specifies the volume of MPEG music produced by the Digital
|
||||||
|
Sound Board and the audio produced by the sound board in
|
||||||
|
percent. The default is 100, which is full volume, and the
|
||||||
|
valid range is 0 (muted) to 200%. See the section on audio
|
||||||
|
settings for more information.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Option: -config-inputs
|
||||||
|
|
||||||
|
Description: Launches the interacive input configuration utility in the
|
||||||
|
command prompt window. Allows controls to be remapped.
|
||||||
|
See the section on controls for more information.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Option: -force-feedback
|
||||||
|
|
||||||
|
Description: Enables force feedback. Force feedback is only supported
|
||||||
|
in a few games (see the section on force feedback for more
|
||||||
|
details).
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Option: -input-system=<s>
|
||||||
|
|
||||||
|
Description: Sets the input system. This is only available on Windows,
|
||||||
|
where the default is 'dinput' (DirectInput). SDL is used
|
||||||
|
for all other platforms. Valid input systems are:
|
||||||
|
|
||||||
|
dinput DirectInput.
|
||||||
|
xinput XInput
|
||||||
|
rawinput Raw Input.
|
||||||
|
sdl SDL.
|
||||||
|
|
||||||
|
See the section on input systems for more details.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Option: -print-inputs
|
||||||
|
|
||||||
|
Description: Prints the current input configuration.
|
||||||
|
|
||||||
|
|
||||||
|
========================================
|
||||||
Index of Configuration File Settings
|
Index of Configuration File Settings
|
||||||
----------------------------------------
|
========================================
|
||||||
|
|
||||||
-----------------------
|
All valid configuration file settings are listed here, ordered by category.
|
||||||
|
Please read the section describing the configuration file for more information.
|
||||||
|
|
||||||
|
All settings are case-sensitive.
|
||||||
|
|
||||||
|
|
||||||
|
Name: MultiThreaded
|
||||||
|
|
||||||
|
Argument: Integer.
|
||||||
|
|
||||||
|
Description: If set to 1, enables multi-threading; if set to 0, runs all
|
||||||
|
emulation in a single thread. Read the description of the
|
||||||
|
'-no-threads' command line option for more information.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: PowerPCFrequency
|
||||||
|
|
||||||
|
Argument: Integer.
|
||||||
|
|
||||||
|
Description: The PowerPC frequency in MHz. The default is 50.
|
||||||
|
Equivalent to the '-ppc-frequency' command line option.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: FullScreen
|
||||||
|
|
||||||
|
Argument: Integer.
|
||||||
|
|
||||||
|
Description: If set to 1, runs in full screen mode; if set to 0, runs in
|
||||||
|
a window. Disabled by default. Equivalent to the
|
||||||
|
'-fullscreen' command line option.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: ShowFrameRate
|
||||||
|
|
||||||
|
Argument: Integer.
|
||||||
|
|
||||||
|
Description: Shows the frame rate in the window title bar when set to 1.
|
||||||
|
If set to 0, the frame rate is not computed. Disabled by
|
||||||
|
default. Equivalent to the '-show-fps' command line
|
||||||
|
option.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: Throttle
|
||||||
|
|
||||||
|
Argument: Integer.
|
||||||
|
|
||||||
|
Description: Controls 60 FPS throttling. It is enabled by setting to 1
|
||||||
|
and disabled by setting to 0. For more information, read
|
||||||
|
the description of the '-no-throttle' command line option.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: XResolution
|
||||||
|
YResolution
|
||||||
|
|
||||||
|
Argument: Integer.
|
||||||
|
|
||||||
|
Description: Resolution of the display in pixels. The default is
|
||||||
|
496x384, the Model 3's native resolution. Equivalent to
|
||||||
|
the '-res' command line option.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: FragmentShader
|
||||||
|
VertexShader
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Path to the external fragment or vertex shader file to use
|
||||||
|
for 3D rendering. By default, these are not set and the
|
||||||
|
internal default shaders are used. These are equivalent to
|
||||||
|
the '-frag-shader' and '-vert-shader' command line options.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: EmulateMusic
|
||||||
|
|
||||||
|
Argument: Integer.
|
||||||
|
|
||||||
|
Description: Emulates the Digital Sound Board if set to 1, disables it
|
||||||
|
if set to 0. See the section on audio settings for more
|
||||||
|
information. A setting of 0 is equivalent to the
|
||||||
|
'-no-music' command line option.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: EmulateSound
|
||||||
|
|
||||||
|
Argument: Integer.
|
||||||
|
|
||||||
|
Description: Emulates the sound board and its two Sega Custom Sound
|
||||||
|
Processors if set to 1, disables it if set to 0. See the
|
||||||
|
section on audio settings for more information. A setting
|
||||||
|
of 0 is equivalent to the '-no-sound' command line option.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: FlipStereo
|
||||||
|
|
||||||
|
Argument: Integer.
|
||||||
|
|
||||||
|
Description: Swaps the left and right stereo channels if set to 1. If
|
||||||
|
set to 0, outputs the channels normally. Disabled by
|
||||||
|
default. A setting of 1 is equivalent to using the
|
||||||
|
'-flip-stereo' command line option.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: MusicVolume
|
||||||
|
SoundVolume
|
||||||
|
|
||||||
|
Argument: Integer.
|
||||||
|
|
||||||
|
Description: Specifies the volume of MPEG music produced by the Digital
|
||||||
|
Sound Board and the audio produced by the sound board in
|
||||||
|
percent. The default is 100, which is full volume, and the
|
||||||
|
valid range is 0 (muted) to 200%. See the section on audio
|
||||||
|
settings for more information. The equivalent command line
|
||||||
|
options are '-music-volume' and '-sound-volume'.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: ForceFeedback
|
||||||
|
|
||||||
|
Argument: Integer.
|
||||||
|
|
||||||
|
Description: If set to 1, enables force feedback emulation; if set to 0,
|
||||||
|
disables it (the default behavior). Equivalent to the
|
||||||
|
'-force-feedback' command line option.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: DirectInputConstForceMax
|
||||||
|
DirectInputFrictionMax
|
||||||
|
DirectInputSelfCenterMax
|
||||||
|
DirectInputVibrateMax
|
||||||
|
|
||||||
|
Argument: Integer value.
|
||||||
|
|
||||||
|
Description: Sets strength of the four DirectInput force feedback
|
||||||
|
effects in percent. Default is 100, indicating full
|
||||||
|
strength. Values exceeding 100% will distort the effects
|
||||||
|
and may damage your controller.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: DirectInputEffectsGain
|
||||||
|
|
||||||
|
Argument: Integer value.
|
||||||
|
|
||||||
|
Description:
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: XInputConstForceMax
|
||||||
|
XInputVibrateMax
|
||||||
|
|
||||||
|
Argument: Integer value.
|
||||||
|
|
||||||
|
Description: Sets strength of XInput force feedback effects in percent.
|
||||||
|
Default is 100, indicating full strength. Values exceeding
|
||||||
|
100% will distort the effects and may damage your
|
||||||
|
controller. The constant force effect is simulated using
|
||||||
|
vibration.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: XInputConstForceThreshold
|
||||||
|
|
||||||
|
Argument: Integer value.
|
||||||
|
|
||||||
|
Description: Minimum strength above which a Model 3 constant force
|
||||||
|
command will be simulated on an XInput device.
|
||||||
|
XInputConstForceMax determines the vibration strength for
|
||||||
|
this effect. The default value is 30.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Names: InputStart1
|
||||||
|
InputStart2
|
||||||
|
InputCoin1
|
||||||
|
InputCoin2
|
||||||
|
InputServiceA
|
||||||
|
InputServiceB
|
||||||
|
InputTestA
|
||||||
|
InputTestB
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Mappings for common inputs: player 1 and 2 Start buttons,
|
||||||
|
both coin slots, and both Service and Test buttons. Can
|
||||||
|
only be set in the 'Global' section.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Names: InputJoyDown
|
||||||
|
InputJoyDown2
|
||||||
|
InputJoyLeft
|
||||||
|
InputJoyLeft2
|
||||||
|
InputJoyRight
|
||||||
|
InputJoyRight2
|
||||||
|
InputJoyUp
|
||||||
|
InputJoyUp2
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Mappings for 4-way digital joysticks (players 1 and 2).
|
||||||
|
These controls appear in 'Virtua Fighter 3', 'Fighting
|
||||||
|
Vipers 2', 'Spikeout', etc. Can only be set in the
|
||||||
|
'Global' section.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Names: InputEscape
|
||||||
|
InputEscape2
|
||||||
|
InputGuard
|
||||||
|
InputGuard2
|
||||||
|
InputKick
|
||||||
|
InputKick2
|
||||||
|
InputPunch
|
||||||
|
InputPunch2
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Mappings for fighting game buttons (players 1 and 2). Can
|
||||||
|
only be set in the 'Global' section.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Names: InputBeat
|
||||||
|
InputCharge
|
||||||
|
InputJump
|
||||||
|
InputShift
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Mappings for 'Spikeout' and 'Spikeout Final Edition'
|
||||||
|
buttons. Can only be set in the 'Global' section.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: InputLongPass
|
||||||
|
InputLongPass2
|
||||||
|
InputShortPass
|
||||||
|
InputShortPass2
|
||||||
|
InputShoot
|
||||||
|
InputShoot2
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Mappings for the 'Virtua Striker 2' series of games
|
||||||
|
(players 1 and 2). Can only be set in the 'Global'
|
||||||
|
section.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: InputSteering
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Mapping for the analog steering wheel axis, used in all
|
||||||
|
driving games. Can only be set in the 'Global' section.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: InputSteeringLeft
|
||||||
|
InputSteeringRight
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Mappings for digital control of the steering wheel,
|
||||||
|
intended for users who do not have an analog controller.
|
||||||
|
Can only be set in the 'Global' section.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: InputBrake
|
||||||
|
InputAccelerator
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Mappings for brake and accelerator pedals used in driving
|
||||||
|
games. These are analog axes but can also be mapped to
|
||||||
|
digital inputs if needed. Can only be set in the 'Global'
|
||||||
|
section.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: InputGearShift1
|
||||||
|
InputGearShift2
|
||||||
|
InputGearShift3
|
||||||
|
InputGearShift4
|
||||||
|
InputGearShiftN
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Mappings for the gear box used in driving games. In games
|
||||||
|
with only two gears (e.g. 'Le Mans 24'), InputGearShift1
|
||||||
|
maps to 'Up' and InputGearShift2 to 'Down'. A neutral
|
||||||
|
position can also be selected. Can only be set in the
|
||||||
|
'Global' section.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: InputGearShiftDown
|
||||||
|
InputGearShiftUp
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Mappings for sequential shifting. These allow gears to be
|
||||||
|
selected sequentially: N, 1, 2, 3, 4. Can only be set in
|
||||||
|
the 'Global' section.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: InputVR1
|
||||||
|
InputVR2
|
||||||
|
InputVR3
|
||||||
|
InputVR4
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Mappings for the 'VR' (color-coded view select) buttons in
|
||||||
|
racing games (e.g. 'Scud Race', 'Daytona USA 2', etc.) Can
|
||||||
|
only be set in the 'Global' section.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: InputViewChange
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Mapping for the view change button used in 'Sega Rally 2'
|
||||||
|
and 'Dirt Devils'. Can only be set in the 'Global'
|
||||||
|
section.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: InputHandBrake
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Mapping for the hand brake button used in 'Sega Rally 2'.
|
||||||
|
Can only be set in the 'Global' section.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: InputTwinJoyCrouch
|
||||||
|
InputTwinJoyForward
|
||||||
|
InputTwinJoyJump
|
||||||
|
InputTwinJoyReverse
|
||||||
|
InputTwinJoyStrafeLeft
|
||||||
|
InputTwinJoyStrafeRight
|
||||||
|
InputTwinJoyTurnLeft
|
||||||
|
InputTwinJoyTurnRight
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Mappings for 'macro' commands for 'Virtual On Oratorio
|
||||||
|
Tangram'. These allow movements to be mapped to single
|
||||||
|
digital inputs and do not require the use of two joysticks.
|
||||||
|
Can only be set in the 'Global' section.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: InputTwinJoyDown1
|
||||||
|
InputTwinJoyDown2
|
||||||
|
InputTwinJoyLeft1
|
||||||
|
InputTwinJoyLeft2
|
||||||
|
InputTwinJoyRight1
|
||||||
|
InputTwinJoyRight2
|
||||||
|
InputTwinJoyUp1
|
||||||
|
InputTwinJoyUp2
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Mappings for the individual joysticks used by 'Virtual On
|
||||||
|
Oratorio Tangram'. The left stick is stick #1 and the
|
||||||
|
right stick is #2. Can only be set in the 'Global'
|
||||||
|
section.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: InputTwinJoyShot1
|
||||||
|
InputTwinJoyShot2
|
||||||
|
InputTwinJoyTurbo1
|
||||||
|
InputTwinJoyTurbo2
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Mappings for the shot (trigger) and turbo buttons located
|
||||||
|
on the left (1) and right (2) joysticks in 'Virtual On
|
||||||
|
Oratorio Tangram'. Can only be set in the 'Global'
|
||||||
|
section.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: InputAnalogJoyDown
|
||||||
|
InputAnalogJoyLeft
|
||||||
|
InputAnalogJoyRight
|
||||||
|
InputAnalogJoyUp
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Mappings for digital control of the analog joystick used in
|
||||||
|
'Star Wars Trilogy'. Two inputs are provided for the two
|
||||||
|
directions available on each axis. Can only be set in the
|
||||||
|
'Global' section.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: InputAnalogJoyX
|
||||||
|
InputAnalogJoyY
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Mappings for X and Y axes of the analog joystick in 'Star
|
||||||
|
Wars Trilogy'. Can only be set in the 'Global' section.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: InputAnalogJoyTrigger
|
||||||
|
InputAnalogJoyEvent
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Mappings for the trigger and Event button in 'Star Wars
|
||||||
|
Trilogy'. Can only be set in the 'Global' section.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: InputGunDown
|
||||||
|
InputGunDown2
|
||||||
|
InputGunLeft
|
||||||
|
InputGunLeft2
|
||||||
|
InputGunRight
|
||||||
|
InputGunRight2
|
||||||
|
InputGunUp
|
||||||
|
InputGunUp2
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Mappings for digital control of the light guns in 'The Lost
|
||||||
|
World'. Inputs for motion in each direction are provided.
|
||||||
|
Can only be set in the 'Global' section.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: InputGunX
|
||||||
|
InputGunX2
|
||||||
|
InputGunY
|
||||||
|
InputGunY2
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Mappings for both analog axes of the light guns in 'The
|
||||||
|
Lost World'. Can only be set in the 'Global' section.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: InputOffscreen
|
||||||
|
InputOffscreen2
|
||||||
|
InputTrigger
|
||||||
|
InputTrigger2
|
||||||
|
|
||||||
|
Argument: String.
|
||||||
|
|
||||||
|
Description: Mappings for the light gun triggers and off-screen
|
||||||
|
controls in 'The Lost World'. The off-screen button aims
|
||||||
|
the light gun off-screen while it is pressed, which makes
|
||||||
|
re-loading possible. Can only be set in the 'Global'
|
||||||
|
section.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Name: InputAutoTrigger
|
||||||
|
InputAutoTrigger2
|
||||||
|
|
||||||
|
Argument: Integer.
|
||||||
|
|
||||||
|
Description: ? Can only be set in the 'Global' section.
|
||||||
|
|
||||||
|
|
||||||
|
=======================
|
||||||
Contact Information
|
Contact Information
|
||||||
-----------------------
|
=======================
|
||||||
|
|
||||||
The official Supermodel web site is:
|
The official Supermodel web site is:
|
||||||
|
|
||||||
|
@ -618,9 +1280,9 @@ author, Bart Trzynadlowski, can be reached at:
|
||||||
supermodel.emu@gmail.com
|
supermodel.emu@gmail.com
|
||||||
|
|
||||||
|
|
||||||
-------------------
|
===================
|
||||||
Acknowledgments
|
Acknowledgments
|
||||||
-------------------
|
===================
|
||||||
|
|
||||||
Numerous people contributed their precious time and energy to this project.
|
Numerous people contributed their precious time and energy to this project.
|
||||||
Without them, Supermodel would not have been possible. In no particular order,
|
Without them, Supermodel would not have been possible. In no particular order,
|
||||||
|
|
|
@ -43,8 +43,8 @@ public:
|
||||||
{
|
{
|
||||||
if ((f<1) || (f>1000))
|
if ((f<1) || (f>1000))
|
||||||
{
|
{
|
||||||
ErrorLog("PowerPC frequency must be between 1 and 1000 MHz; setting to 40 MHz.");
|
ErrorLog("PowerPC frequency must be between 1 and 1000 MHz; setting to 50 MHz.");
|
||||||
f = 40;
|
f = 50;
|
||||||
}
|
}
|
||||||
ppcFrequency = f*1000000;
|
ppcFrequency = f*1000000;
|
||||||
}
|
}
|
||||||
|
@ -57,7 +57,7 @@ public:
|
||||||
CModel3Config(void)
|
CModel3Config(void)
|
||||||
{
|
{
|
||||||
multiThreaded = true; // enable by default
|
multiThreaded = true; // enable by default
|
||||||
ppcFrequency = 40*1000000; // 40 MHz
|
ppcFrequency = 50*1000000; // 50 MHz
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
|
@ -134,7 +134,7 @@ public:
|
||||||
char string[1024];
|
char string[1024];
|
||||||
FILE *fp;
|
FILE *fp;
|
||||||
|
|
||||||
fp = fopen(m_debugLogFile, "ab");
|
fp = fopen(m_debugLogFile, "a");
|
||||||
if (NULL != fp)
|
if (NULL != fp)
|
||||||
{
|
{
|
||||||
vsprintf(string, fmt, vl);
|
vsprintf(string, fmt, vl);
|
||||||
|
@ -151,7 +151,7 @@ public:
|
||||||
|
|
||||||
vsprintf(string, fmt, vl);
|
vsprintf(string, fmt, vl);
|
||||||
|
|
||||||
fp = fopen(m_errorLogFile, "ab");
|
fp = fopen(m_errorLogFile, "a");
|
||||||
if (NULL != fp)
|
if (NULL != fp)
|
||||||
{
|
{
|
||||||
fprintf(fp, "%s\n", string);
|
fprintf(fp, "%s\n", string);
|
||||||
|
@ -171,7 +171,7 @@ public:
|
||||||
vsprintf(string, fmt, vl);
|
vsprintf(string, fmt, vl);
|
||||||
fprintf(stderr, "Error: %s\n", string);
|
fprintf(stderr, "Error: %s\n", string);
|
||||||
|
|
||||||
fp = fopen(m_errorLogFile, "ab");
|
fp = fopen(m_errorLogFile, "a");
|
||||||
if (NULL != fp)
|
if (NULL != fp)
|
||||||
{
|
{
|
||||||
fprintf(fp, "%s\n", string);
|
fprintf(fp, "%s\n", string);
|
||||||
|
|
|
@ -1229,15 +1229,15 @@ static void Help(void)
|
||||||
puts(" -no-dsb Disable Digital Sound Board (MPEG music)");
|
puts(" -no-dsb Disable Digital Sound Board (MPEG music)");
|
||||||
puts("");
|
puts("");
|
||||||
puts("Input Options:");
|
puts("Input Options:");
|
||||||
|
puts(" -force-feedback Enable force feedback (DirectInput, XInput) [EXPERIMENTAL]");
|
||||||
|
puts(" -config-inputs Configure inputs for keyboards, mice, and joysticks");
|
||||||
#ifdef SUPERMODEL_WIN32
|
#ifdef SUPERMODEL_WIN32
|
||||||
printf(" -input-system=<s> Input system [Default: %s]\n", g_Config.GetInputSystem());
|
printf(" -input-system=<s> Input system [Default: %s]\n", g_Config.GetInputSystem());
|
||||||
#endif
|
#endif
|
||||||
puts(" -force-feedback Enable force feedback (DirectInput, XInput) [EXPERIMENTAL]");
|
|
||||||
puts(" -config-inputs Configure inputs for keyboards, mice, and joysticks");
|
|
||||||
puts(" -print-inputs Prints current input configuration");
|
puts(" -print-inputs Prints current input configuration");
|
||||||
puts("");
|
puts("");
|
||||||
#ifdef SUPERMODEL_DEBUGGER
|
#ifdef SUPERMODEL_DEBUGGER
|
||||||
puts("Diagnostic Options:");
|
puts("Debug Options:");
|
||||||
puts(" -disable-debugger Completely disable debugger functionality");
|
puts(" -disable-debugger Completely disable debugger functionality");
|
||||||
puts(" -enter-debugger Enter debugger at start of emulation");
|
puts(" -enter-debugger Enter debugger at start of emulation");
|
||||||
puts(" -dis=<addr>[,n] Disassemble PowerPC code from CROM");
|
puts(" -dis=<addr>[,n] Disassemble PowerPC code from CROM");
|
||||||
|
|
Loading…
Reference in a new issue