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Fix shader. Why this worked on my nvidia card .. I'm not sure.
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@ -317,7 +317,7 @@ void R3DFrameBuffers::AllocShaderWipe()
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{
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{
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vec4 colBase = texture2D( texColor, fsTexCoord);
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vec4 colBase = texture2D( texColor, fsTexCoord);
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if(colBase == 0.0) {
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if(colBase.a == 0.0) {
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discard; // no colour pixels have been written
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discard; // no colour pixels have been written
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}
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}
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