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https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 05:45:38 +00:00
remove using namespace from headers ..
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53c98283aa
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@ -153,9 +153,9 @@ void CInput::LoadFromConfig(const Util::Config::Node &config)
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if (IsConfigurable())
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{
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// If so, check INI file for mapping string
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string key("Input");
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std::string key("Input");
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key.append(id);
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string mapping;
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std::string mapping;
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auto *node = config.TryGet(key);
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if (node)
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{
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@ -174,7 +174,7 @@ void CInput::StoreToConfig(Util::Config::Node *config)
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{
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if (!IsConfigurable())
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return;
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string key("Input");
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std::string key("Input");
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key.append(id);
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config->Set(key, m_mapping);
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}
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@ -29,7 +29,6 @@
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#define INCLUDED_INPUTSOURCE_H
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#include <string>
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using namespace std;
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class CInputSystem;
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struct ForceFeedbackCmd;
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@ -32,8 +32,6 @@
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#include <cstdio>
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#include <string>
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#include <vector>
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using namespace std;
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#include "MultiInputSource.h"
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#include "Util/NewConfig.h"
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@ -355,9 +353,9 @@ private:
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JoySettings m_defJoySettings;
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// Current key, mouse and joystick settings for attached keyboards, mice and joysticks
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vector<KeySettings*> m_keySettings;
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vector<MouseSettings*> m_mseSettings;
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vector<JoySettings*> m_joySettings;
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std::vector<KeySettings*> m_keySettings;
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std::vector<MouseSettings*> m_mseSettings;
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std::vector<JoySettings*> m_joySettings;
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// Empty input source
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CMultiInputSource *m_emptySource;
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@ -399,46 +397,46 @@ private:
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*/
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CInputSource *GetJoySource(int joyNum, EJoyPart joyPart);
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void CheckAllSources(unsigned readFlags, bool fullAxisOnly, bool &mseCentered, vector<CInputSource*> &sources, string &mapping, vector<CInputSource*> &badSources);
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void CheckAllSources(unsigned readFlags, bool fullAxisOnly, bool &mseCentered, std::vector<CInputSource*> &sources, std::string &mapping, std::vector<CInputSource*> &badSources);
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/*
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* Finds any currently activated key sources for the given keyboard number (or all keyboards if ANY_KEYBOARD supplied)
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* and adds them to the sources vector, aswell as constructing the corresponding mapping(s) in the given string.
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* If fullAxisOnly is true, then only sources that represent a full axis range (eg MouseXAxis) are considered.
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*/
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void CheckKeySources(int kbdNum, bool fullAxisOnly, vector<CInputSource*> &sources, string &mapping, vector<CInputSource*> &badSources);
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void CheckKeySources(int kbdNum, bool fullAxisOnly, std::vector<CInputSource*> &sources, std::string &mapping, std::vector<CInputSource*> &badSources);
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/*
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* Finds any currently activated mouse sources for the given mouse number (or all mice if ANY_MOUSE supplied)
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* and adds them to the sources vector, aswell as constructing the corresponding mapping(s) in the given string.
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* If fullAxisOnly is true, then only sources that represent a full axis range (eg MouseXAxis) are considered.
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*/
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void CheckMouseSources(int mseNum, bool fullAxisOnly, bool mseCentered, vector<CInputSource*> &sources, string &mapping, vector<CInputSource*> &badSources);
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void CheckMouseSources(int mseNum, bool fullAxisOnly, bool mseCentered, std::vector<CInputSource*> &sources, std::string &mapping, std::vector<CInputSource*> &badSources);
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/*
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* Finds any currently activated joystick sources for the given joystick number (or all joysticks if ANY_JOYSTICK supplied)
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* and adds them to the sources vector, aswell as constructing the corresponding mapping(s) in the given string.
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* If fullAxisOnly is true, then only sources that represent a full axis range (eg MouseXAxis) are considered.
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*/
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void CheckJoySources(int joyNum, bool fullAxisOnly, vector<CInputSource*> &sources, string &mapping, vector<CInputSource*> &badSources);
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void CheckJoySources(int joyNum, bool fullAxisOnly, std::vector<CInputSource*> &sources, std::string &mapping, std::vector<CInputSource*> &badSources);
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bool ParseInt(string str, int &num);
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bool ParseInt(std::string str, int &num);
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string IntToString(int num);
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std::string IntToString(int num);
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bool EqualsIgnoreCase(string str1, const char *str2);
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bool EqualsIgnoreCase(std::string str1, const char *str2);
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bool StartsWithIgnoreCase(string str1, const char *str2);
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bool StartsWithIgnoreCase(std::string str1, const char *str2);
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/*
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* Returns true if the given string represents a valid key name.
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*/
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bool IsValidKeyName(string str);
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bool IsValidKeyName(std::string str);
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/*
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* Returns the EMousePart with the given mapping name or MouseUnknown if not found.
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*/
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EMousePart LookupMousePart(string str);
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EMousePart LookupMousePart(std::string str);
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/*
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* Returns the mapping name for the given EMousePart.
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@ -448,26 +446,26 @@ private:
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/*
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* Returns the EJoyPart with the given mapping name or JoyUnknown if not found.
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*/
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EJoyPart LookupJoyPart(string str);
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EJoyPart LookupJoyPart(std::string str);
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/*
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* Returns the mapping name for the given EJoyPart.
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*/
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const char *LookupName(EJoyPart joyPart);
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size_t ParseDevMapping(string str, const char *devType, int &devNum);
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size_t ParseDevMapping(std::string str, const char *devType, int &devNum);
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/*
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* Parses the given mapping string, possibly representing more than one mapping, and returns an input source for it or NULL if the
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* mapping is invalid.
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* If fullAxisOnly is true, then only mappings that represent a full axis range (eg MouseXAxis) are parsed.
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*/
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CInputSource* ParseMultiSource(string str, bool fullAxisOnly, bool isOr);
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CInputSource* ParseMultiSource(std::string str, bool fullAxisOnly, bool isOr);
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/*
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* Parses the given single mapping string and returns an input source for it, or NULL if non exists.
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*/
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CInputSource* ParseSingleSource(string str);
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CInputSource* ParseSingleSource(std::string str);
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/*
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* Prints the given key settings to stdout.
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@ -184,7 +184,7 @@ CTriggerInput::CTriggerInput(const char *inputId, const char *inputLabel, unsign
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void CTriggerInput::LoadFromConfig(const Util::Config::Node &config)
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{
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string key("Input");
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std::string key("Input");
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key.append(id);
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auto *node = config.TryGet(key);
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if (node)
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@ -193,7 +193,7 @@ void CTriggerInput::LoadFromConfig(const Util::Config::Node &config)
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void CTriggerInput::StoreToConfig(Util::Config::Node *config)
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{
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string key("Input");
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std::string key("Input");
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key.append(id);
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config->Set(key, (unsigned) m_autoTrigger);
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}
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@ -30,9 +30,7 @@
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#include "Types.h"
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#include "Util/NewConfig.h"
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#include <vector>
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using namespace std;
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class CInputSystem;
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class CInput;
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@ -53,7 +51,7 @@ private:
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CInputSystem *m_system;
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// Vector of all created inputs
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vector<CInput*> m_inputs;
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std::vector<CInput*> m_inputs;
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/*
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* Adds a switch input (eg button) to this collection.
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@ -30,9 +30,8 @@
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#define INCLUDED_MULTIINPUTSOURCE_H
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#include "InputSource.h"
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#include <vector>
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using namespace std;
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/*
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* Represents a collection of input sources and combines their values into a single value.
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@ -56,7 +55,7 @@ public:
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/*
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* Returns the combined source type of the given vector of sources.
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*/
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static ESourceType GetCombinedType(vector<CInputSource*> &sources);
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static ESourceType GetCombinedType(std::vector<CInputSource*> &sources);
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/*
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* Constructs an 'empty' source (ie one which is always 'off').
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@ -69,7 +68,7 @@ public:
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* switch inputs must be active for this input to have a value (which will be the value of the first non-switch input in the list,
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* or the first switch input if there are none).
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*/
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CMultiInputSource(bool isOr, vector<CInputSource*> &sources);
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CMultiInputSource(bool isOr, std::vector<CInputSource*> &sources);
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~CMultiInputSource();
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@ -37,9 +37,6 @@
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#include <vector>
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using namespace std;
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/*
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* IPCIDevice:
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*
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@ -183,7 +180,7 @@ private:
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};
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// An array of device objects
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vector<struct DeviceObjectLink> DeviceVector;
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std::vector<struct DeviceObjectLink> DeviceVector;
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};
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@ -451,8 +451,8 @@ private:
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uint8_t *textureRAMDirty;
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// Queued texture uploads
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vector<QueuedUploadTextures> queuedUploadTextures;
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vector<QueuedUploadTextures> queuedUploadTexturesRO; // Read-only copy of queue
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std::vector<QueuedUploadTextures> queuedUploadTextures;
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std::vector<QueuedUploadTextures> queuedUploadTexturesRO; // Read-only copy of queue
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// Big endian bus object for DMA memory access
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IBus *Bus;
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@ -268,7 +268,7 @@ bool OpenAudio()
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// Set initial play position to be beginning of buffer and initial write position to be half-way into buffer
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playPos = 0;
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writePos = min<int>(audioBufferSize - BYTES_PER_FRAME, (BYTES_PER_FRAME + audioBufferSize) / 2);
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writePos = std::min<int>(audioBufferSize - BYTES_PER_FRAME, (BYTES_PER_FRAME + audioBufferSize) / 2);
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writeWrapped = false;
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// Reset counters
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