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https://github.com/RetroDECK/Supermodel.git
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1004 lines
32 KiB
C++
1004 lines
32 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* InputSystem.h
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*
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* Header file for CInputSystem. Defines the base class for an input system,
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* the interface between the OS-independent and OS-dependent code.
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*/
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#ifndef INCLUDED_INPUTSYSTEM_H
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#define INCLUDED_INPUTSYSTEM_H
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#include <cstdio>
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#include <string>
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#include <vector>
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#include "MultiInputSource.h"
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#include "Util/NewConfig.h"
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class CInput;
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class CInputSource;
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#define MAX_NAME_LENGTH 255
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// Read flags for ReadMapping
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#define READ_KEYBOARD 1
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#define READ_MOUSE 2
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#define READ_JOYSTICK 4
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#define READ_MERGE_KEYBOARD 8
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#define READ_MERGE_MOUSE 16
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#define READ_MERGE_JOYSTICK 32
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#define READ_ALL (READ_KEYBOARD|READ_MOUSE|READ_JOYSTICK)
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#define READ_MERGE (READ_MERGE_KEYBOARD|READ_MERGE_MOUSE|READ_MERGE_JOYSTICK)
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// Used to specify any keyboard, mouse or joystick when a number is required
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#define ANY_KEYBOARD -1
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#define ANY_MOUSE -1
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#define ANY_JOYSTICK -1
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// Default keyboard, mouse and joystick settings
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#define DEFAULT_KEY_SENSITIVITY 25
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#define DEFAULT_KEY_DECAYSPEED 50
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#define DEFAULT_MSE_DEADZONE 0
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#define DEFAULT_JOY_AXISMINVAL -32768
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#define DEFAULT_JOY_AXISOFFVAL 0
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#define DEFAULT_JOY_AXISMAXVAL 32767
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#define DEFAULT_JOY_DEADZONE 3
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#define DEFAULT_JOY_SATURATION 100
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// Number of valid keys and mouse and joystick parts
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#define NUM_VALID_KEYS (sizeof(s_validKeyNames) / sizeof(const char*))
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#define NUM_MOUSE_PARTS ((int)MouseButtonX2 + 1)
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#define NUM_MOUSE_AXES 3
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#define NUM_MOUSE_BUTTONS 5
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#define NUM_JOY_PARTS ((int)JoyButton31 + 1)
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#define NUM_JOY_AXES 8
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#define NUM_JOY_POVS 4
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#define NUM_JOY_BUTTONS 32
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// Axis numbers
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#define AXIS_X 0
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#define AXIS_Y 1
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#define AXIS_Z 2
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#define AXIS_RX 3
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#define AXIS_RY 4
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#define AXIS_RZ 5
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#define AXIS_S1 6
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#define AXIS_S2 7
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// Axis directions
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#define AXIS_FULL 0
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#define AXIS_INVERTED 1
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#define AXIS_POS 2
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#define AXIS_NEG 3
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// POV directions
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#define POV_UP 0
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#define POV_DOWN 1
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#define POV_LEFT 2
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#define POV_RIGHT 3
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/*
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* Enumeration of all recognised mouse parts
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*/
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enum EMousePart
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{
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MouseUnknown = -1,
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MouseXAxis = 0,
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MouseXAxisInv,
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MouseXAxisPos,
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MouseXAxisNeg,
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MouseYAxis,
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MouseYAxisInv,
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MouseYAxisPos,
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MouseYAxisNeg,
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MouseZAxis,
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MouseZAxisInv,
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MouseZAxisPos,
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MouseZAxisNeg,
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MouseButtonLeft,
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MouseButtonMiddle,
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MouseButtonRight,
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MouseButtonX1,
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MouseButtonX2,
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};
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/*
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* Enumeration of all supported joystick parts
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*/
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enum EJoyPart
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{
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JoyUnknown = -1,
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JoyXAxis = 0,
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JoyXAxisInv,
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JoyXAxisPos,
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JoyXAxisNeg,
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JoyYAxis,
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JoyYAxisInv,
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JoyYAxisPos,
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JoyYAxisNeg,
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JoyZAxis,
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JoyZAxisInv,
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JoyZAxisPos,
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JoyZAxisNeg,
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JoyRXAxis,
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JoyRXAxisInv,
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JoyRXAxisPos,
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JoyRXAxisNeg,
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JoyRYAxis,
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JoyRYAxisInv,
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JoyRYAxisPos,
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JoyRYAxisNeg,
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JoyRZAxis,
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JoyRZAxisInv,
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JoyRZAxisPos,
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JoyRZAxisNeg,
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JoyS1Axis,
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JoyS1AxisInv,
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JoyS1AxisPos,
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JoyS1AxisNeg,
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JoyS2Axis,
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JoyS2AxisInv,
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JoyS2AxisPos,
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JoyS2AxisNeg,
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JoyPOV0Up,
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JoyPOV0Down,
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JoyPOV0Left,
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JoyPOV0Right,
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JoyPOV1Up,
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JoyPOV1Down,
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JoyPOV1Left,
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JoyPOV1Right,
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JoyPOV2Up,
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JoyPOV2Down,
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JoyPOV2Left,
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JoyPOV2Right,
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JoyPOV3Up,
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JoyPOV3Down,
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JoyPOV3Left,
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JoyPOV3Right,
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JoyButton0,
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JoyButton1,
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JoyButton2,
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JoyButton3,
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JoyButton4,
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JoyButton5,
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JoyButton6,
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JoyButton7,
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JoyButton8,
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JoyButton9,
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JoyButton10,
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JoyButton11,
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JoyButton12,
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JoyButton13,
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JoyButton14,
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JoyButton15,
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JoyButton16,
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JoyButton17,
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JoyButton18,
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JoyButton19,
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JoyButton20,
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JoyButton21,
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JoyButton22,
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JoyButton23,
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JoyButton24,
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JoyButton25,
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JoyButton26,
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JoyButton27,
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JoyButton28,
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JoyButton29,
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JoyButton30,
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JoyButton31
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};
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struct MousePartsStruct
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{
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const char* id;
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EMousePart msePart;
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};
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struct JoyPartsStruct
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{
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const char* id;
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EJoyPart joyPart;
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};
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/*
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* Struct that holds settings for a keyboard
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*/
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struct KeySettings
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{
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int kbdNum; // Keyboard number (or ANY_KEYBOARD for settings that apply to all keyboards)
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unsigned sensitivity; // Key sensitivity for analog controls as percentage 1-100, where 100 is extremely responsive
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unsigned decaySpeed; // Decay speed as percentage 1-200 of on speed
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/*
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* Creates a KeySettings with default settings
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*/
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KeySettings()
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{
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kbdNum = ANY_KEYBOARD;
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sensitivity = DEFAULT_KEY_SENSITIVITY;
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decaySpeed = DEFAULT_KEY_DECAYSPEED;
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}
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};
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/*
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* Struct that holds settings for a mouse
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*/
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struct MouseSettings
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{
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int mseNum; // Mouse number (or ANY_MOUSE for settings that apply to all mice)
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unsigned deadZones[NUM_MOUSE_AXES]; // Axis dead zone as a percentage 0-99 of display width (X)/height (Y) or axis range (Z)
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/*
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* Creates a MouseSettings with default settings
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*/
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MouseSettings()
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{
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mseNum = ANY_MOUSE;
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deadZones[AXIS_X] = DEFAULT_MSE_DEADZONE;
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deadZones[AXIS_Y] = DEFAULT_MSE_DEADZONE;
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deadZones[AXIS_Z] = 0;
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}
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};
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/*
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* Struct that holds settings for a joystick
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*/
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struct JoySettings
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{
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int joyNum; // Joystick number (or ANY_JOYSTICK for settings that apply to all joysticks)
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int axisMinVals[NUM_JOY_AXES]; // Axis min raw value (default -32768)
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int axisOffVals[NUM_JOY_AXES]; // Axis center/off value (default 0)
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int axisMaxVals[NUM_JOY_AXES]; // Axis max raw value (default 32767)
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unsigned deadZones[NUM_JOY_AXES]; // Axis dead zone as a percentage 0-99 of axis positive/negative ranges
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unsigned saturations[NUM_JOY_AXES]; // Axis saturation as a percentage 1-200 of axis positive/negative ranges
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/*
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* Creates a JoySettings with default settings
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*/
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JoySettings()
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{
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joyNum = ANY_JOYSTICK;
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for (int axisNum = 0; axisNum < NUM_JOY_AXES; axisNum++)
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{
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axisMinVals[axisNum] = DEFAULT_JOY_AXISMINVAL;
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axisOffVals[axisNum] = DEFAULT_JOY_AXISOFFVAL;
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axisMaxVals[axisNum] = DEFAULT_JOY_AXISMAXVAL;
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deadZones[axisNum] = DEFAULT_JOY_DEADZONE;
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saturations[axisNum] = DEFAULT_JOY_SATURATION;
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}
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}
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};
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struct KeyDetails
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{
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char name[MAX_NAME_LENGTH + 1]; // Keyboard name (if available)
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};
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struct MouseDetails
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{
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char name[MAX_NAME_LENGTH + 1]; // Mouse name (if available)
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bool isAbsolute; // True if uses absolute positions (ie lightgun)
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};
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struct JoyDetails
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{
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char name[MAX_NAME_LENGTH + 1]; // Joystick name (if available)
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int numAxes; // Total number of axes on joystick
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int numPOVs; // Total number of POV hat controllers on joystick
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int numButtons; // Total number of buttons on joystick
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bool hasFFeedback; // True if joystick supports force feedback
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bool hasAxis[NUM_JOY_AXES]; // Flags to indicate which axes available on joystick
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char axisName[NUM_JOY_AXES][MAX_NAME_LENGTH + 1]; // Axis names (if available)
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bool axisHasFF[NUM_JOY_AXES]; // Flags to indicate which axes are force feedback enabled
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};
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/*
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* Abstract base class that represents an input system. An input system encapsulates all the O/S dependent code to read keyboards,
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* mice and joysticks.
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*/
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class CInputSystem
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{
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private:
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// Array of valid key names
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static const char *s_validKeyNames[];
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// Lookup table for translating mouse mapping strings to their respective mouse parts
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static MousePartsStruct s_mseParts[];
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// Lookup table for translating joystick mapping strings to their respective joystick parts
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static JoyPartsStruct s_joyParts[];
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// Ids and names of axes
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static const char *s_axisIds[];
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static const char *s_axisNames[];
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// Number of keyboards, mice and joysticks
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int m_numKbds;
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int m_numMice;
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int m_numJoys;
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// Cached input sources
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CInputSource **m_anyKeySources;
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CInputSource **m_anyMseSources;
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CInputSource **m_anyJoySources;
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CInputSource ***m_keySources;
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CInputSource ***m_mseSources;
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CInputSource ***m_joySources;
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// Default key, mouse and joystick settings
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KeySettings m_defKeySettings;
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MouseSettings m_defMseSettings;
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JoySettings m_defJoySettings;
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// Current key, mouse and joystick settings for attached keyboards, mice and joysticks
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std::vector<KeySettings*> m_keySettings;
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std::vector<MouseSettings*> m_mseSettings;
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std::vector<JoySettings*> m_joySettings;
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// Empty input source
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CMultiInputSource *m_emptySource;
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//
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// Helper methods
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//
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/*
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* Creates source cache.
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*/
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void CreateSourceCache();
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/*
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* Clears cache of all sources and optionally deletes cache itself.
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*/
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void ClearSourceCache(bool deleteCache = false);
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/*
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* Releases a source from the cache.
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*/
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void ReleaseSource(CInputSource *&source);
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/*
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* Returns a key source for the given keyboard number (or all keyboards if ANY_KEYBOARD supplied) and key index.
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* Will check the source cache first and if not found will create the source with CreateAnyKeySource or CreateKeySource.
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*/
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CInputSource *GetKeySource(int kbdNum, int keyIndex);
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/*
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* Returns a mouse source for the given mouse number (or all mice if ANY_MOUSE supplied) and mouse index.
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* Will check the source cache first and if not found will create the source with CreateAnyMouseSource or CreateMouseSource.
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*/
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CInputSource *GetMouseSource(int mseNum, EMousePart msePart);
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/*
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* Returns a joystick source for the given joystick number (or all joysticks if ANY_JOYSTICK supplied) and joystick index.
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* Will check the source cache first and if not found will create the source with CreateAnyJoySource or CreateJoySource.
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*/
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CInputSource *GetJoySource(int joyNum, EJoyPart joyPart);
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void CheckAllSources(unsigned readFlags, bool fullAxisOnly, bool &mseCentered, std::vector<CInputSource*> &sources, std::string &mapping, std::vector<CInputSource*> &badSources);
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/*
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* Finds any currently activated key sources for the given keyboard number (or all keyboards if ANY_KEYBOARD supplied)
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* and adds them to the sources vector, aswell as constructing the corresponding mapping(s) in the given string.
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* If fullAxisOnly is true, then only sources that represent a full axis range (eg MouseXAxis) are considered.
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*/
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void CheckKeySources(int kbdNum, bool fullAxisOnly, std::vector<CInputSource*> &sources, std::string &mapping, std::vector<CInputSource*> &badSources);
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/*
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* Finds any currently activated mouse sources for the given mouse number (or all mice if ANY_MOUSE supplied)
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* and adds them to the sources vector, aswell as constructing the corresponding mapping(s) in the given string.
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* If fullAxisOnly is true, then only sources that represent a full axis range (eg MouseXAxis) are considered.
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*/
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void CheckMouseSources(int mseNum, bool fullAxisOnly, bool mseCentered, std::vector<CInputSource*> &sources, std::string &mapping, std::vector<CInputSource*> &badSources);
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/*
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* Finds any currently activated joystick sources for the given joystick number (or all joysticks if ANY_JOYSTICK supplied)
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* and adds them to the sources vector, aswell as constructing the corresponding mapping(s) in the given string.
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* If fullAxisOnly is true, then only sources that represent a full axis range (eg MouseXAxis) are considered.
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*/
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void CheckJoySources(int joyNum, bool fullAxisOnly, std::vector<CInputSource*> &sources, std::string &mapping, std::vector<CInputSource*> &badSources);
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bool ParseInt(std::string str, int &num);
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std::string IntToString(int num);
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bool EqualsIgnoreCase(std::string str1, const char *str2);
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bool StartsWithIgnoreCase(std::string str1, const char *str2);
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/*
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* Returns true if the given string represents a valid key name.
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*/
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bool IsValidKeyName(std::string str);
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/*
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* Returns the EMousePart with the given mapping name or MouseUnknown if not found.
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*/
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EMousePart LookupMousePart(std::string str);
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/*
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* Returns the mapping name for the given EMousePart.
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*/
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const char *LookupName(EMousePart msePart);
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/*
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* Returns the EJoyPart with the given mapping name or JoyUnknown if not found.
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*/
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EJoyPart LookupJoyPart(std::string str);
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/*
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* Returns the mapping name for the given EJoyPart.
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*/
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const char *LookupName(EJoyPart joyPart);
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size_t ParseDevMapping(std::string str, const char *devType, int &devNum);
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/*
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* Parses the given mapping string, possibly representing more than one mapping, and returns an input source for it or NULL if the
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* mapping is invalid.
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* If fullAxisOnly is true, then only mappings that represent a full axis range (eg MouseXAxis) are parsed.
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*/
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CInputSource* ParseMultiSource(std::string str, bool fullAxisOnly, bool isOr);
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/*
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* Parses the given single mapping string and returns an input source for it, or NULL if non exists.
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*/
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CInputSource* ParseSingleSource(std::string str);
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/*
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* Prints the given key settings to stdout.
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*/
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void PrintKeySettings(int kbdNum, KeySettings *settings);
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/*
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* Reads key settings from an INI file for the given keyboard number, or common settings if ANY_KEYBOARD specified.
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* Returns NULL if no relevant settings were found in the INI file.
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*/
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KeySettings *LoadKeySettings(const Util::Config::Node &config, int kbdNum);
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/*
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* Writes the given key settings to an INI file, only writing out settings that are different to their defaults.
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*/
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void StoreKeySettings(Util::Config::Node *config, KeySettings *settings);
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/*
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* Prints the given mouse settings to stdout.
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*/
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void PrintMouseSettings(int mseNum, MouseSettings *settings);
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/*
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* Loads mouse settings from a config object for the given mouse number, or common settings if ANY_MOUSE specified.
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* Returns NULL if no relevant settings were found in the config object.
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*/
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MouseSettings *LoadMouseSettings(const Util::Config::Node &config, int mseNum);
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/*
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* Stores the given mouse settings to a config object, only storing settings that differ from their defaults.
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*/
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void StoreMouseSettings(Util::Config::Node *config, MouseSettings *settings);
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/*
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* Prints the given joystick settings to stdout.
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*/
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void PrintJoySettings(int joyNum, JoySettings *settings);
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/*
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* Loads joystick settings from a config object for the given joystick number, or common settings if ANY_JOYSTICK specified.
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* Returns NULL if no relevant settings were found in the config object.
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*/
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JoySettings *LoadJoySettings(const Util::Config::Node &config, int joyNum);
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/*
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* Stores the given joystick settings to a config object, only storing settings that differ from their defaults.
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*/
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void StoreJoySettings(Util::Config::Node *config, JoySettings *settings);
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protected:
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// Current display geometry
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unsigned m_dispX;
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unsigned m_dispY;
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unsigned m_dispW;
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unsigned m_dispH;
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// Flag to indicate if system has grabbed mouse
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bool m_grabMouse;
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/*
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* Constructs an input system with the given name.
|
|
*/
|
|
CInputSystem(const char *systemName);
|
|
|
|
/*
|
|
* Returns true if the given EMousePart is an axis.
|
|
*/
|
|
bool IsAxis(EMousePart msePart);
|
|
|
|
/*
|
|
* Returns true if the given EMousePart represents a full axis, eg MouseXAxis or MouseXAxisInv.
|
|
*/
|
|
bool IsFullAxis(EMousePart msePart);
|
|
|
|
/*
|
|
* Returns true if the EMousePart represents an axis and sets axisPart and axisDir as follows:
|
|
* axisNum will be the axis number (AXIS_X, AXIS_Y or AXIS_Z)
|
|
* axisDir will be AXIS_FULL, AXIS_INVERTED, AXIS_POS or AXIS_POS depending on whether the axis has the full range, has
|
|
* the full range but inverted, is negative only, or is positive only.
|
|
*/
|
|
bool GetAxisDetails(EMousePart msePart, int &axisNum, int &axisDir);
|
|
|
|
/*
|
|
* Returns true if the given EMousePart represets a button, eg MouseButtonLeft.
|
|
*/
|
|
bool IsButton(EMousePart msePart);
|
|
|
|
/*
|
|
* Returns the button number (indexed from 0) of the given EMousePart if it is a button, or -1 otherwise.
|
|
*/
|
|
int GetButtonNumber(EMousePart msePart);
|
|
|
|
/*
|
|
* Returns the EMousePart that represents the axis component for the given axis number (AXIS_X, AXIS_Y or AXIS_Z) and direction
|
|
* (AXIS_FULL, AXIS_INVERTED, AXIS_POS or AXIS_POS), or MouseUnknown otherwise.
|
|
*/
|
|
EMousePart GetMouseAxis(int axisNum, int axisDir);
|
|
|
|
/*
|
|
* Returns the EMousePart that represents the mouse button with the given number (0-4), or MouseUnknown otherwise.
|
|
*/
|
|
EMousePart GetMouseButton(int butNum);
|
|
|
|
/*
|
|
* Returns true if the given EJoyPart is an axis.
|
|
*/
|
|
bool IsAxis(EJoyPart joyPart);
|
|
|
|
/*
|
|
* Returns true if the given EJoyPart represents a full axis, eg JoyXAxis.
|
|
*/
|
|
bool IsFullAxis(EJoyPart joyPart);
|
|
|
|
/*
|
|
* Returns true if the given EJoyPart represents a slider axis, eg JoyS1Axis.
|
|
*/
|
|
bool IsSliderAxis(EJoyPart joyPart);
|
|
|
|
/*
|
|
* Returns true if joystick part represents an axis and sets axisPart and axisDir as follows:
|
|
* axisNum will be the axis number (AXIS_X, AXIS_Y, AXIS_Z, AXIS_RX, AXIS_RY or AXIS_RZ)
|
|
* axisDir is AXIS_FULL, AXIS_INVERTED, AXIS_POS or AXIS_POS depending on whether the axis has the full range, has
|
|
* the full range but inverted, is negative only, or is positive only.
|
|
*/
|
|
bool GetAxisDetails(EJoyPart joyPart, int &axisNum, int &axisDir);
|
|
|
|
/*
|
|
* Returns true if the given EJoyPart represents a POV hat direction, eg JoyPOV0Left.
|
|
*/
|
|
bool IsPOV(EJoyPart joyPart);
|
|
|
|
/*
|
|
* Returns true if the EJoyPart represents a POV hat direction and sets povNum and povDir as follows:
|
|
* povNum will be the POV hat number 0-4,
|
|
* povDir will be POV_UP, POV_DOWN, POV_LEFT or POV_RIGHT.
|
|
*/
|
|
bool GetPOVDetails(EJoyPart joyPart, int &povNum, int &povDir);
|
|
|
|
/*
|
|
* Returns true if the given EJoyPart is a button
|
|
*/
|
|
bool IsButton(EJoyPart joyPart);
|
|
|
|
/*
|
|
* Returns the button number (indexed from 0) of the given EJoyPart if it is a button, or -1 otherwise.
|
|
*/
|
|
int GetButtonNumber(EJoyPart joyPart);
|
|
|
|
/*
|
|
* Returns the EJoyPart that represents the axis component for the given axis number (AXIS_X, AXIS_Y, AXIS_Z, AXIS_RX, AXIS_RY or AXIS_RZ) and
|
|
* direction (AXIS_FULL, AXIS_INVERTED, AXIS_POS or AXIS_POS), or JoyUnknown otherwise.
|
|
*/
|
|
EJoyPart GetJoyAxis(int axisNum, int axisDir);
|
|
|
|
/*
|
|
* Returns the EJoyPart that represents the POV hot direction for the given POV number (0-4) and direction (POV_UP, POV_DOWN,
|
|
* POV_LEFT or POV_RIGHT), JoyUnknown otherwise.
|
|
*/
|
|
EJoyPart GetJoyPOV(int povNum, int povDir);
|
|
|
|
/*
|
|
* Returns the EJoyPart that represents the joystick button with the given number (0-31), or JoyUnknown otherwise.
|
|
*/
|
|
EJoyPart GetJoyButton(int butNum);
|
|
|
|
//
|
|
// Abstract methods subclass must implement (ie system-specific code)
|
|
//
|
|
|
|
virtual bool InitializeSystem() = 0;
|
|
|
|
/*
|
|
* Returns the system-specific key index that represents the given key name.
|
|
*/
|
|
virtual int GetKeyIndex(const char *keyName) = 0;
|
|
|
|
/*
|
|
* Returns the key name of the given system-specific integer key index.
|
|
*/
|
|
virtual const char *GetKeyName(int keyIndex) = 0;
|
|
|
|
/*
|
|
* Returns true if for the given keyboard the key with the system-specific key index is currently pressed.
|
|
*/
|
|
virtual bool IsKeyPressed(int kbdNum, int keyIndex) = 0;
|
|
|
|
/*
|
|
* Returns the current axis value for the given mouse and axis number (AXIS_X, AXIS_Y or AXIS_Z).
|
|
*/
|
|
virtual int GetMouseAxisValue(int mseNum, int axisNum) = 0;
|
|
|
|
/*
|
|
* Returns the current direction (-1, 0 or 1) the Z-axis (wheel) is moving in for the given mouse.
|
|
*/
|
|
virtual int GetMouseWheelDir(int mseNum) = 0;
|
|
|
|
/*
|
|
* Returns true if for the given mouse the button with the given number is currently pressed.
|
|
*/
|
|
virtual bool IsMouseButPressed(int mseNum, int butNum) = 0;
|
|
|
|
/*
|
|
* Returns the current axis value for the given joystick and axis number (AXIS_X, AXIS_Y, AXIS_Z, AXIS_RX, AXIS_RY or AXIS_RZ).
|
|
*/
|
|
virtual int GetJoyAxisValue(int joyNum, int axisNum) = 0;
|
|
|
|
/*
|
|
* Returns true if for the given joystick the POV-hat controller with the given number is pointing in a particular direction (POV_UP, POV_DOWN,
|
|
* POV_LEFT or POV_RIGHT)
|
|
*/
|
|
virtual bool IsJoyPOVInDir(int joyNum, int povNum, int povDir) = 0;
|
|
|
|
/*
|
|
* Returns true if for the given joystick the button with the given number is currently pressed.
|
|
*/
|
|
virtual bool IsJoyButPressed(int joyNum, int butNum) = 0;
|
|
|
|
/*
|
|
* Processes the given force feedback command for the given joystick and axis number.
|
|
*/
|
|
virtual bool ProcessForceFeedbackCmd(int joyNum, int axisNum, ForceFeedbackCmd ffCmd) = 0;
|
|
|
|
//
|
|
// Virtual methods subclass can override if required
|
|
//
|
|
|
|
/*
|
|
* Returns true if the mouse is currently centered in the display during configuration.
|
|
*/
|
|
virtual bool ConfigMouseCentered();
|
|
|
|
/*
|
|
* Creates an input source combining all keyboards for the given key index.
|
|
*/
|
|
virtual CInputSource *CreateAnyKeySource(int keyIndex);
|
|
|
|
/*
|
|
* Creates an input source combining all mice for the given EMousePart.
|
|
*/
|
|
virtual CInputSource *CreateAnyMouseSource(EMousePart msePart);
|
|
|
|
/*
|
|
* Creates an input source combining all joysticks for the given EJoyPart.
|
|
*/
|
|
virtual CInputSource *CreateAnyJoySource(EJoyPart joyPart);
|
|
|
|
/*
|
|
* Creates an input source for the given keyboard number and key index.
|
|
*/
|
|
virtual CInputSource *CreateKeySource(int kbdNum, int keyIndex);
|
|
|
|
/*
|
|
* Creates an input source for the given mouse number and EMousePart.
|
|
*/
|
|
virtual CInputSource *CreateMouseSource(int mseNum, EMousePart msePart);
|
|
|
|
/*
|
|
* Creates an input source for the given joystick number and EJoyPart.
|
|
*/
|
|
virtual CInputSource *CreateJoySource(int joyNum, EJoyPart joyPart);
|
|
|
|
public:
|
|
#ifdef DEBUG
|
|
static unsigned totalSrcsAcquired;
|
|
static unsigned totalSrcsReleased;
|
|
#endif
|
|
static const char *GetDefaultAxisName(int axisNum);
|
|
|
|
// Name of this input system
|
|
const char *name;
|
|
|
|
virtual ~CInputSystem();
|
|
|
|
/*
|
|
* Initializes the input system. Must be called before any other methods are used.
|
|
* Returns false if unable to initialize the system.
|
|
*/
|
|
bool Initialize();
|
|
|
|
/*
|
|
* Sets the current display geometry so that mouse movements can be scaled properly.
|
|
*/
|
|
void SetDisplayGeom(unsigned dispX, unsigned dispY, unsigned dispW, unsigned dispH);
|
|
|
|
/*
|
|
* Returns the number of attached keyboards (or 0 if the system cannot handle keyboards at all or ANY_KEYBOARD if the system cannot
|
|
* handle multiple keyboards).
|
|
*/
|
|
virtual int GetNumKeyboards() = 0;
|
|
|
|
/*
|
|
* Returns the number of attached mice (or 0 if the system cannot handle mice at all or ANY_MOUSE if the system cannot handle
|
|
* multiple mice).
|
|
*/
|
|
virtual int GetNumMice() = 0;
|
|
|
|
/*
|
|
* Returns number of attached joysticks (or 0 if the system cannot handle joysticks at all or ANY_JOYSTICK if the system cannot
|
|
* handle multiple joysticks).
|
|
*/
|
|
virtual int GetNumJoysticks() = 0;
|
|
|
|
/*
|
|
* Returns details about the keyboard with the given number, or NULL if it does not exist.
|
|
*/
|
|
virtual const KeyDetails *GetKeyDetails(int kbdNum) = 0;
|
|
|
|
/*
|
|
* Returns details about the mouse with the given number, or NULL if it does not exist.
|
|
*/
|
|
virtual const MouseDetails *GetMouseDetails(int mseNum) = 0;
|
|
|
|
/*
|
|
* Returns details about the joystick with the given number, or NULL if it does not exist.
|
|
*/
|
|
virtual const JoyDetails *GetJoyDetails(int joyNum) = 0;
|
|
|
|
/*
|
|
* Clears all keyboard, mouse and joystick settings.
|
|
*/
|
|
void ClearSettings();
|
|
|
|
/*
|
|
* Prints current keyboard, mouse and joystick settings to stdout.
|
|
*/
|
|
void PrintSettings();
|
|
|
|
/*
|
|
* Reads all keyboard, mouse and joystick settings (and any additional system-specific additional settings) from the given config object.
|
|
*/
|
|
virtual void LoadFromConfig(const Util::Config::Node &config);
|
|
|
|
/*
|
|
* Stores all keyboard, mouse and joystick settings (and any additional system-specific settings) to the given config object.
|
|
*/
|
|
virtual void StoreToConfig(Util::Config::Node *config);
|
|
|
|
/*
|
|
* Returns the current key settings for given keyboard number, or common settings if ANY_KEYBOARD specified.
|
|
* If no settings are found and useDefault is false, NULL is returned. If useDefault is true then default settings are returned.
|
|
*/
|
|
KeySettings *GetKeySettings(int kbdNum, bool useDefault);
|
|
|
|
/*
|
|
* Returns the current mouse settings for given mouse number, or common settings if ANY_MOUSE specified.
|
|
* If no settings are found and useDefault is false, NULL is returned. If useDefault is true then default settings are returned.
|
|
*/
|
|
MouseSettings *GetMouseSettings(int mseNum, bool useDefault);
|
|
|
|
/*
|
|
* Returns the current joystick settings for given joystick number, or common settings if ANY_JOYSTICK specified.
|
|
* If no settings are found and useDefault is false, NULL is returned. If useDefault is true then default settings are returned.
|
|
*/
|
|
JoySettings *GetJoySettings(int joyNum, bool useDefault);
|
|
|
|
/*
|
|
* Returns the input source for the given mapping, or NULL if mapping is not valid.
|
|
*/
|
|
CInputSource* ParseSource(const char *mapping, bool fullAxisOnly = false);
|
|
|
|
/*
|
|
* Waits for any input from the user and once received copies a mapping configuration representing the input (eg KEY_A or JOY1_AXIS_POS)
|
|
* into the given buffer.
|
|
* Returns true if input was successfully received or false if the user activated the given escape mapping or closed the window.
|
|
* readFlags specifies which types of inputs (keyboards, mice, joysticks) are to be read and whether to merge the inputs to a common
|
|
* mapping, eg return MOUSE_XAXIS rather than MOUSE3_XAXIS.
|
|
* If fullAxisOnly is true, then only mappings representing a full axis are returned, eg JOY1_XAXIS is allowed but not JOY1_XAXIS_POS.
|
|
*/
|
|
bool ReadMapping(char *buffer, unsigned bufSize, bool fullAxisOnly = false, unsigned readFlags = READ_ALL, const char *escapeMapping = "KEY_ESCAPE");
|
|
|
|
/*
|
|
* Updates the current state of the input system (called by CInputs.Poll).
|
|
*/
|
|
virtual bool Poll() = 0;
|
|
|
|
virtual void GrabMouse();
|
|
|
|
virtual void UngrabMouse();
|
|
|
|
/*
|
|
* Sets the mouse visibility (some systems may choose to ignore this).
|
|
*/
|
|
virtual void SetMouseVisibility(bool visible) = 0;
|
|
|
|
virtual bool SendForceFeedbackCmd(int joyNum, int axisNum, ForceFeedbackCmd ffCmd);
|
|
|
|
bool DetectJoystickAxis(unsigned joyNum, unsigned &axisNum, const char *escapeMapping = "KEY_ESCAPE", const char *confirmMapping = "KEY_RETURN");
|
|
|
|
bool CalibrateJoystickAxis(unsigned joyNum, unsigned axisNum, const char *escapeMapping = "KEY_ESCAPE", const char *confirmMapping = "KEY_RETURN");
|
|
|
|
void PrintDevices();
|
|
|
|
//
|
|
// Nested Classes
|
|
//
|
|
|
|
/*
|
|
* Input source for a key on a keyboard.
|
|
*/
|
|
class CKeyInputSource : public CInputSource
|
|
{
|
|
private:
|
|
CInputSystem *m_system; // Parent input system
|
|
int m_kbdNum; // Keyboard number
|
|
int m_keyIndex; // Key index
|
|
int m_incr; // Key increment for analog values
|
|
int m_decr; // Key decrement for analog values
|
|
int m_val; // Current analog key value
|
|
int m_maxVal; // Maximum analog key value
|
|
|
|
public:
|
|
CKeyInputSource(CInputSystem *system, int kbdNum, int keyIndex, unsigned sensitivity, unsigned decaySpeed);
|
|
|
|
bool GetValueAsSwitch(bool &val);
|
|
|
|
bool GetValueAsAnalog(int &val, int minVal, int offVal, int maxVal);
|
|
};
|
|
|
|
/*
|
|
* Input source for the X- or Y-axis of a mouse.
|
|
*/
|
|
class CMseAxisInputSource : public CInputSource
|
|
{
|
|
private:
|
|
CInputSystem *m_system; // Parent input system
|
|
int m_mseNum; // Mouse number
|
|
int m_axisNum; // Axis number (AXIS_X, AXIS_Y or AXIS_Z)
|
|
int m_axisDir; // Axis direction (AXIS_FULL, AXIS_INVERTED, AXIS_POSITIVE or AXIS_NEGATIVE)
|
|
int m_deadPixels; // Size in pixels of dead zone in centre of axis
|
|
|
|
/*
|
|
* Scales the mouse axis value to the given range.
|
|
*/
|
|
int ScaleAxisValue(int minVal, int offVal, int maxVal);
|
|
|
|
public:
|
|
CMseAxisInputSource(CInputSystem *system, int mseNum, int axisNum, int axisDir, unsigned deadZone);
|
|
|
|
bool GetValueAsSwitch(bool &val);
|
|
|
|
bool GetValueAsAnalog(int &val, int minVal, int offVal, int maxVal);
|
|
};
|
|
|
|
/*
|
|
* Input source for the button of a mouse.
|
|
*/
|
|
class CMseButInputSource : public CInputSource
|
|
{
|
|
private:
|
|
CInputSystem *m_system; // Parent input system
|
|
int m_mseNum; // Mouse number
|
|
int m_butNum; // Button number
|
|
|
|
public:
|
|
CMseButInputSource(CInputSystem *system, int mseNum, int butNum);
|
|
|
|
bool GetValueAsSwitch(bool &val);
|
|
|
|
bool GetValueAsAnalog(int &val, int minVal, int offVal, int maxVal);
|
|
};
|
|
|
|
/*
|
|
* Input source for the axis of a joystick.
|
|
*/
|
|
class CJoyAxisInputSource : public CInputSource
|
|
{
|
|
private:
|
|
CInputSystem *m_system; // Parent input system
|
|
int m_joyNum; // Joystick number
|
|
int m_axisNum; // Axis number (AXIS_X, AXIS_Y, AXIS_Z, AXIS_RX, AXIS_RY or AXIS_RZ)
|
|
int m_axisDir; // Axis direction (AXIS_FULL, AXIS_INVERTED, AXIS_POSITIVE or AXIS_NEGATIVE)
|
|
int m_axisMinVal; // Axis min raw value (default -32768)
|
|
int m_axisOffVal; // Axis center/off raw value (default 0)
|
|
int m_axisMaxVal; // Axis max raw value (default 32767)
|
|
bool m_axisInverted; // True if axis max raw value less than axis min raw value
|
|
int m_posDZone; // Dead zone for positive range (0-99%)
|
|
int m_negDZone; // Dead zone for negative range (0-99%)
|
|
int m_posSat; // Saturation for positive range (1-100%)
|
|
int m_negSat; // Saturation for negative range (1-100%)
|
|
|
|
/*
|
|
* Scales the joystick axis value to the given range.
|
|
*/
|
|
int ScaleAxisValue(int minVal, int offVal, int maxVal);
|
|
|
|
public:
|
|
CJoyAxisInputSource(CInputSystem *system, int joyNum, int axisNum, int axisDir, int axisMinVal, int axisOffVal, int axisMaxVal,
|
|
unsigned deadZone, unsigned saturation);
|
|
|
|
bool GetValueAsSwitch(bool &val);
|
|
|
|
bool GetValueAsAnalog(int &val, int minVal, int offVal, int maxVal);
|
|
|
|
bool SendForceFeedbackCmd(ForceFeedbackCmd ffCmd);
|
|
};
|
|
|
|
/*
|
|
* Input source for a particular direction of a POV hat controller of a joystick.
|
|
*/
|
|
class CJoyPOVInputSource : public CInputSource
|
|
{
|
|
private:
|
|
CInputSystem *m_system; // Parent input system
|
|
int m_joyNum; // Joystick number
|
|
int m_povNum; // POV hat number
|
|
int m_povDir; // POV hat direction (POV_UP, POV_LEFT, POV_RIGHT, POV_DOWN)
|
|
|
|
public:
|
|
CJoyPOVInputSource(CInputSystem *system, int joyNum, int povNum, int povDir);
|
|
|
|
bool GetValueAsSwitch(bool &val);
|
|
|
|
bool GetValueAsAnalog(int &val, int minVal, int offVal, int maxVal);
|
|
};
|
|
|
|
/*
|
|
* Input source for the button of a joystick.
|
|
*/
|
|
class CJoyButInputSource : public CInputSource
|
|
{
|
|
private:
|
|
CInputSystem *m_system; // Parent input system
|
|
int m_joyNum; // Joystick number
|
|
int m_butNum; // Button number
|
|
|
|
public:
|
|
CJoyButInputSource(CInputSystem *system, int joyNum, int butNum);
|
|
|
|
bool GetValueAsSwitch(bool &val);
|
|
|
|
bool GetValueAsAnalog(int &val, int minVal, int offVal, int maxVal);
|
|
};
|
|
};
|
|
|
|
#endif // INCLUDED_INPUTSYSTEM_H
|