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@ -962,7 +962,7 @@ void CNew3D::SetMeshValues(SortingMesh *currentMesh, PolyHeader &ph)
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currentMesh->lighting = ph.LightEnabled();
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currentMesh->fixedShading = ph.FixedShading() && !ph.SmoothShading();
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currentMesh->highPriority = ph.HighPriority();
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currentMesh->transSelect = ph.TranslucencyPatternSelect();
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currentMesh->transLSelect = ph.TranslucencyPatternSelect();
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if (ph.Layered() || (!ph.TexEnabled() && ph.PolyAlpha())) {
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currentMesh->layered = true;
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