This commit is contained in:
Ian Curtis 2018-05-28 12:55:13 +00:00
parent c1e0e3728b
commit f9f43ca66b

View file

@ -962,7 +962,7 @@ void CNew3D::SetMeshValues(SortingMesh *currentMesh, PolyHeader &ph)
currentMesh->lighting = ph.LightEnabled();
currentMesh->fixedShading = ph.FixedShading() && !ph.SmoothShading();
currentMesh->highPriority = ph.HighPriority();
currentMesh->transSelect = ph.TranslucencyPatternSelect();
currentMesh->transLSelect = ph.TranslucencyPatternSelect();
if (ph.Layered() || (!ph.TexEnabled() && ph.PolyAlpha())) {
currentMesh->layered = true;