Commit graph

320 commits

Author SHA1 Message Date
Bart Trzynadlowski cd2621b2ce Added texture offsets. Vertex shader has been updated in Shaders/Vertex.glsl.
Added palette initialization to 2D renderer. Fixes 2D graphics corruption when loading states (most visible in Scud Race).
2011-07-04 20:53:37 +00:00
Nik Henson 97ac46c82a Changes to debugger classes:
- Added CPrintBreakpoint
Changes to console-based debugger:
 - Added new scp command and tidied up some other commands
 - Tidied up event logging
 - Sorted commands into common groups
 - Added ReadMe.txt help file
2011-06-29 23:21:50 +00:00
Nik Henson 8e2e8adeb3 Changes to debugger classes:
- fixed step-out to work properly
- added ability to enable/disable debugging of individual CPUs
Changes to console-based debugger:
- tidied up syntax and split some commands out to make easier to use
- implemented missing commands (loademustate, saveemustate, resetemu, configinput, configallinputs, help)
- added new commands (nextframe, enablecpu, disablecpu, removeallcomments)
- added ability to redirect command output to a file
2011-06-28 23:20:19 +00:00
Nik Henson 0153a02b19 Added version of ConfigInputs that doesn't take display dimensions 2011-06-28 23:16:40 +00:00
Nik Henson 9416f9c521 New debugger classes - implementations for ppc and Turbo68K CPU cores 2011-06-28 00:29:20 +00:00
Nik Henson 8a9924b884 Changes for new built-in console-based debugger (only compiled in if SUPERMODEL_DEBUGGER defined):
- added code to create debugger object and attach it to system,
 - added new command lines options -enter-debugger and -disable-debugger,
 - added new UI input to halt execution and enter debugger (default Alt+B),
 - added new CLogger class to route all output via debugger if required.
2011-06-27 23:44:51 +00:00
Nik Henson 036c371592 Added headers for new debugger classes 2011-06-27 23:22:50 +00:00
Nik Henson 2465354ef6 New CLogger class that handles logging from Supermodel. Added so that log messages can be routed through debugger if required, rather than printed to console. 2011-06-27 23:21:43 +00:00
Nik Henson aa0c598a4c Added hooks into debugger classes 2011-06-27 23:19:22 +00:00
Nik Henson 46944e8c96 Added option to call user supplied debug function before every instruction 2011-06-27 23:10:51 +00:00
Nik Henson 809892c69c Added check for error that occurs when calling CoInitialize from a managed context 2011-06-27 23:06:08 +00:00
Nik Henson 7f53bd4816 Added new UI input to break execution and enter debugger (default mapping Alt+B) 2011-06-27 23:04:34 +00:00
Nik Henson efefc65ecf Removed couple of debugger commands that not yet working 2011-06-27 23:01:15 +00:00
Nik Henson eddc1df03a New debugger classes 2011-06-27 22:55:03 +00:00
Nik Henson 187f0016fb Fixed small bug with formatting in DecodeSigned16 2011-06-27 19:53:24 +00:00
Nik Henson 2800f86935 Small change to allow Supermodel to compile under Linux 2011-06-22 20:46:53 +00:00
Nik Henson 2e14ec3e6e Small code tidy up (moved some code out of header file into cpp file where it belongs) 2011-06-22 20:18:40 +00:00
Nik Henson e8782b98fa Changes relating to input system:
- Added ability to configure axis min, centre and max values in INI file.  This allows some types of steering wheel pedals that use an inverted value range to work properly with the emulator.
 - Modified CINIFile to read and write signed numbers (needed for above change).
 - Added check at configuration start for "bad" input sources such as axes that are wrongly calibrated or buttons that are always triggering a value.  Otherwise they cause the configuration loop to wait indefinitely for the axis or button to be released.
 - Removed superfluous check for XInput devices when XInput is not enabled in CDirectInputSystem.
 - Improved force beedback code in CDirectInputSystem and also added the extra feedback effects needed so far for drive board emulation.
2011-06-22 13:06:52 +00:00
Nik Henson 5e247021be Changes relating to input system:
- Fixed bug with mapping of multiple assignments.
- Added new ! operator for input mappings, which lets the user specify that an input must not be active.
- Added option to print info about input system (such as settings and detected keyboards, mice and joysticks) during input configuration.
- Added new trigger input for lightgun games with a configurable option to automatically pull trigger when offscreen input is activated (this makes playing with the mouse easier as the gun can be reloaded with single mouse button, rather than having to press both
 buttons at the same time).
- Added -xinput command line option that switches to using XInput API rather than DirectInput for XBox 360 controllers (this allows the XBox 360 controller's two triggers to be read independently which works better for driving games when they are mapped to accele
rator and brake).
- Added initial version of force feedback implementation to DirectInputSystem (this still needs work).
2011-06-05 20:53:39 +00:00
Bart Trzynadlowski 783446fca2 Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00