SpinDizzy
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34c24c0104
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- Suppressed net board console output (using debug logging now)
- Added GPL headers to net board source files
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2020-12-28 16:22:12 +00:00 |
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Ian Curtis
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5e434e2644
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build fixes for mac
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2020-07-27 10:28:48 +00:00 |
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SpinDizzy
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6af882548f
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Linux build compatibility changes
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2020-07-03 09:15:08 +00:00 |
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SpinDizzy
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a73a06d546
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Netboard related : Define a new hardware line in games.xml
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2020-07-01 15:56:21 +00:00 |
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Ian Curtis
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9a651bdb61
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Only try and make a connection if we have enabled EmulateNet
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2020-06-17 15:11:58 +00:00 |
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Ian Curtis
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597ea93749
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remove old files
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2020-06-16 12:01:13 +00:00 |
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Ian Curtis
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daef27be37
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Replace network code with new tcp implementation
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2020-06-16 11:55:38 +00:00 |
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Ian Curtis
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8071efbf79
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Add SDLnetworking + some basic tcp classes
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2020-06-13 19:46:12 +00:00 |
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Ian Curtis
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d8572a923a
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Update network code (Spindizzi)
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2018-02-24 15:53:18 +00:00 |
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Ian Curtis
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820f27cea1
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A hack to get spikeout to work (uncomment to enable) (Spindizzi)
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2018-01-25 20:40:05 +00:00 |
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Ian Curtis
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04758e38b6
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Update make files and fix build for the various options (Harry Tuttle)
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2018-01-22 21:01:35 +00:00 |
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Ian Curtis
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dc3048df24
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use the correct c++ deleters
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2018-01-06 11:19:04 +00:00 |
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Ian Curtis
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19e6aab1fa
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use a few macros to make debugging less painful
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2018-01-06 01:18:14 +00:00 |
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Ian Curtis
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314279ed25
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Add network board emulation. Currently not linked with the rest of the project.
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2018-01-04 19:14:12 +00:00 |
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Ian Curtis
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53c98283aa
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rename to avoid clash with a #define
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2018-01-03 16:19:10 +00:00 |
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Ian Curtis
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3ab93cf6ee
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add asynchronous sending functions
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2018-01-02 18:54:34 +00:00 |
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Ian Curtis
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58dc18cd11
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remove dead variable
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2017-12-29 11:46:38 +00:00 |
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Ian Curtis
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78ae00faf1
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Add basic networking files to supermodel. Currently these are win32 specific but can port to SDL or whatever later.
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2017-12-29 11:42:03 +00:00 |
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