Commit graph

18 commits

Author SHA1 Message Date
SpinDizzy 34c24c0104 - Suppressed net board console output (using debug logging now)
- Added GPL headers to net board source files
2020-12-28 16:22:12 +00:00
Ian Curtis 5e434e2644 build fixes for mac 2020-07-27 10:28:48 +00:00
SpinDizzy 6af882548f Linux build compatibility changes 2020-07-03 09:15:08 +00:00
SpinDizzy a73a06d546 Netboard related : Define a new hardware line in games.xml 2020-07-01 15:56:21 +00:00
Ian Curtis 9a651bdb61 Only try and make a connection if we have enabled EmulateNet 2020-06-17 15:11:58 +00:00
Ian Curtis 597ea93749 remove old files 2020-06-16 12:01:13 +00:00
Ian Curtis daef27be37 Replace network code with new tcp implementation 2020-06-16 11:55:38 +00:00
Ian Curtis 8071efbf79 Add SDLnetworking + some basic tcp classes 2020-06-13 19:46:12 +00:00
Ian Curtis d8572a923a Update network code (Spindizzi) 2018-02-24 15:53:18 +00:00
Ian Curtis 820f27cea1 A hack to get spikeout to work (uncomment to enable) (Spindizzi) 2018-01-25 20:40:05 +00:00
Ian Curtis 04758e38b6 Update make files and fix build for the various options (Harry Tuttle) 2018-01-22 21:01:35 +00:00
Ian Curtis dc3048df24 use the correct c++ deleters 2018-01-06 11:19:04 +00:00
Ian Curtis 19e6aab1fa use a few macros to make debugging less painful 2018-01-06 01:18:14 +00:00
Ian Curtis 314279ed25 Add network board emulation. Currently not linked with the rest of the project. 2018-01-04 19:14:12 +00:00
Ian Curtis 53c98283aa rename to avoid clash with a #define 2018-01-03 16:19:10 +00:00
Ian Curtis 3ab93cf6ee add asynchronous sending functions 2018-01-02 18:54:34 +00:00
Ian Curtis 58dc18cd11 remove dead variable 2017-12-29 11:46:38 +00:00
Ian Curtis 78ae00faf1 Add basic networking files to supermodel. Currently these are win32 specific but can port to SDL or whatever later. 2017-12-29 11:42:03 +00:00