Bart Trzynadlowski
11d1d61bc2
- Removed BOOL and replaced it with native C++ type, bool.
...
- Removed TRUE and FALSE, changed to 'true' and 'false' keywords.
2011-09-08 06:34:18 +00:00
Bart Trzynadlowski
79e8172340
- Textures are no longer decoded for un-textured polygons (not sure if this fixes anything yet).
2011-07-22 19:01:45 +00:00
Bart Trzynadlowski
d2ecec7997
- Textures are no longer decoded for un-textured polygons (not sure if this fixes anything yet).
2011-07-22 18:56:35 +00:00
Bart Trzynadlowski
a033058deb
- Texture offsets: models are now decoded for each individual texture offset state and texture coordinates are adjusted while generating the vertex data.
...
- Model LUT now capable of differentiating between texture offset states (linked list of different texture offsets for each model address).
- Removed texOffset uniform attribute from vertex shader -- no longer needed.
2011-07-21 08:12:16 +00:00
Bart Trzynadlowski
a90075830c
Texture offsets.
2011-07-06 05:05:38 +00:00
Bart Trzynadlowski
783446fca2
Fixing import mistake: moving source code to trunk/Src.
2011-04-24 01:19:40 +00:00