SpinDizzy
b0813ef7a0
- PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions.
...
- Real3D PCI ID can be specified in Games.xml for exceptions that require it.
- Real3D status bit timing specified in Games.xml for exceptions that require it.
2019-01-13 16:00:37 +00:00
Bart Trzynadlowski
c4a63821c3
Encapsulated zip file handling and added a "parent" member to the Game struct
2017-03-27 02:02:22 +00:00
Bart Trzynadlowski
ba3a0b5e2a
Checking in GameLoader.cpp, GameLoader.h, and ROMSet.h (not currently used in build) because I need to make a substantial modification in my local tree
2017-03-26 16:38:55 +00:00
Bart Trzynadlowski
4b184b05dc
Updated game loader to make use of latest changes to config tree: generic value types and eliminated pointers
2016-08-24 04:13:23 +00:00
Bart Trzynadlowski
a9816467d8
Defined inputs
2016-08-18 04:19:36 +00:00
Bart Trzynadlowski
1dc360a8b0
Changes to game loader interface, added 32-bit word swapping utility function
2016-08-11 03:53:19 +00:00
Bart Trzynadlowski
a2423a8b75
Initial check-in of game loader (not operational yet)
2016-08-10 03:28:40 +00:00