Commit graph

265 commits

Author SHA1 Message Date
Ian Curtis 688af26846 Possible work around for slightly incorrect viewport positions in ECA and harley 2016-04-02 22:13:59 +00:00
Ian Curtis c7412828d4 Use proper texture wrapping mode for 2d. Stops garbage down the top and left sides. Should really use NPOT texture. 2016-04-02 12:23:46 +00:00
Ian Curtis 7e7847bc83 Allow asymmetric projection matrices. Fixes a bunch of missing effects and bad camera angles in harley. 2016-03-31 09:27:42 +00:00
Ian Curtis aee89390ba add LOD table data. Maybe we can get clipping planes out of these 2016-03-28 20:11:46 +00:00
Ian Curtis e79b241a49 properly mark dynamic meshes as such 2016-03-28 19:58:36 +00:00
Ian Curtis e1278f4451 allow 8 bit mono textures to be contour textures, fixes a bunch of missing transparency in harley la riders 2016-03-27 08:39:40 +00:00
Ian Curtis ffaed8ae32 clear the rom mesh buffer 2016-03-26 22:48:51 +00:00
Ian Curtis 4992e59673 Cache rom models, for better performance. 2016-03-26 22:44:26 +00:00
Ian Curtis 8488f22ac5 2016-03-24 13:26:28 +00:00
Ian Curtis 0327db246f WIP 2016-03-24 13:17:17 +00:00
Ian Curtis 23172c9aec fix for bad matrix with NaN 2016-03-23 01:05:02 +00:00
Ian Curtis f031e5d095 finish front/back face culling code based on matrix determinant. Optimised opengl to avoid redundant state changes. 2016-03-22 23:39:59 +00:00
Ian Curtis e7eb912eaa add maths functions 2016-03-22 13:47:28 +00:00
Ian Curtis 93f6b01e0b Update project to vs 2013. Clean compile warnings 2016-03-22 12:30:23 +00:00
Bart Trzynadlowski 34301e97e1 Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00