Bart Trzynadlowski
11d1d61bc2
- Removed BOOL and replaced it with native C++ type, bool.
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- Removed TRUE and FALSE, changed to 'true' and 'false' keywords.
2011-09-08 06:34:18 +00:00
Bart Trzynadlowski
abd86a5624
- Cleaned up game names (primary sets no longer have revision labels in title).
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- Added volume controls to UI.
- Renamed "Sega Rally Controls" to "Sega Rally/Dirt Devils Controls" (even though Dirt Devils has no hand brake).
- Hooked up gear shifting and view change for Dirt Devils.
- Removed debug printf()'s from DSB.cpp.
- Removed debug printf() from Real3D.cpp.
- Disabled assertions in SCSPDSP.cpp.
- Converted all error messages in Amp library to Supermodel format.
2011-09-08 05:08:16 +00:00
Bart Trzynadlowski
4040b7eeee
Forgot to disable drive board if ROM not loaded.
2011-09-08 01:13:25 +00:00
Bart Trzynadlowski
70ec09de92
- Added drive board ROM loading.
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- Changed EnableFFeedback -> ForceFeedback to be more consistent with the other options.
- Updated help text.
2011-09-08 01:07:06 +00:00
Bart Trzynadlowski
cd5bf4c1dd
- Updated help text.
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- Corrected a typo: EnableFeedback -> EnableFFeedback.
2011-09-07 16:44:20 +00:00
Nik Henson
532c6e7edb
Added method to fetch current PC value
2011-09-07 07:36:08 +00:00
Nik Henson
0a512d79eb
Added -force-feedback command line option
2011-09-07 07:28:34 +00:00
Nik Henson
d7ee278f69
Added handling of drive board (if attached)
2011-09-07 07:21:56 +00:00
Nik Henson
07b94f6c32
Added drive board
2011-09-07 07:13:59 +00:00
Nik Henson
4948c66a67
Added drive board header
2011-09-07 07:08:32 +00:00
Nik Henson
d08ba050bd
Added in drive board config
2011-09-07 07:07:19 +00:00
Nik Henson
5c8af8d259
Initial version of drive board (still work-in-progress)
2011-09-07 07:06:40 +00:00
Nik Henson
c5d585440c
Changes to CDirectInputSystem:
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- Added parameters for DirectInput and XInput force feedback effects (although still need to add code to persist them in configuration file)
- Added extra friction feedback effect and tidied up existing effects
2011-09-06 19:05:22 +00:00
Nik Henson
48e98ff75d
Added friction effect to feedback enumeration
2011-09-06 18:56:25 +00:00
Nik Henson
c6e1c9a2ad
- Changes to let SCSP.cpp compile under Visual Studio 64-bit
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- Fixed unsigned int overflow bug in SCSP.cpp that was causing VF3 to crash on selection screen when running 64-bit
2011-09-05 20:55:33 +00:00
Bart Trzynadlowski
9f6a01eb55
Made save states 64-bit safe.
2011-09-05 20:07:14 +00:00
Bart Trzynadlowski
498d90d667
Multithreading was always enabled in the CModel3 constructor. Disabled this behavior.
2011-09-05 19:05:47 +00:00
Bart Trzynadlowski
99149124e6
First part of SCSP clean up: pointer arithmetic made more safe (I hope). To-do: convert data types to Supermodel standards.
2011-09-05 06:53:26 +00:00
Nik Henson
7b58fd0644
Fixed bug which meant that a buffer over-run occuring under certain conditions would leave the write position dangling past the end of the buffer, causing no further sound to be written to the buffer and leaving playback looping indefinitely.
2011-09-01 21:58:10 +00:00
Bart Trzynadlowski
bda9efebac
- getbass now uses MPC106.
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- Fixed some error messages in 53C810.cpp.
- Fixed stereo (was swapped) and added a flip stereo option.
2011-09-01 06:43:01 +00:00
Nik Henson
b25cbb2391
Removed setting of writeWrapped to false always on buffer under-run when underRunLoop is true as this is wrong. Suspect this may have been causing looping bug.
2011-08-31 22:30:45 +00:00
Bart Trzynadlowski
de3e56fc96
Inadvertently left SUPERMODEL_LOG_SOUND enabled. Now disabled.
2011-08-29 16:32:24 +00:00
Bart Trzynadlowski
b647cd5a4b
- Added Spikeout Final Edition.
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- Minor change to DSB save state loading: only loopEnd is checked before using MPEG_SetLoop().
2011-08-28 20:56:36 +00:00
Bart Trzynadlowski
87dc5b4181
- Fixed format strings for messages involving __LINE__.
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- Fixed an MPEG related crash when loading save states. If usingLoopStart is 0, it is important not to call MPEG_SetLoop()!
- -input-system is working again.
- Changed the format of some messages here and there.
2011-08-28 04:37:41 +00:00
Bart Trzynadlowski
8be2966ecb
- Added crosshairs for light gun games and disabled mouse cursor in full screen mode (no way to re-enable it now).
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- Fixed Real3D FIFO buffer overflow bug.
- Input system cannot be changed for non-Windows builds (only SDL is available).
- Added Spikeout-specific controls.
2011-08-27 21:37:37 +00:00
Bart Trzynadlowski
b19f600fec
- Added mappings for individual joysticks in Virtual On for dual-joystick gamepads.
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- Input settings are now only read from "global" to avoid confusion.
2011-08-26 05:06:34 +00:00
Bart Trzynadlowski
a2ce64745f
Detailed config is logged.
2011-08-20 16:56:40 +00:00
Bart Trzynadlowski
bedbfd26d3
Detailed config is logged.
2011-08-20 16:53:52 +00:00
Bart Trzynadlowski
dbc1dbb0e8
- Forgot to add OSDConfig.h.
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- Changed more C standard library headers to C++ versions.
2011-08-19 23:47:33 +00:00
Bart Trzynadlowski
d318efe58c
- Program settings are now managed by the CConfig class.
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- Moved Logger.h to OSD/, cleaned up comments.
- Command line and config file parsing have been rewritten.
- Began replacing C standard library headers with C++ versions (eg. stdio.h -> cstdio). I think I got most of them, but not all.
2011-08-19 20:43:07 +00:00
Bart Trzynadlowski
5e1ea75374
Fixed memory pool macros to (hopefully) work with gcc.
2011-08-15 05:59:33 +00:00
Bart Trzynadlowski
6c5b4293eb
Musashi context is now cleared in M68KCtx constructor. The internal Musashi context is zeroed out initially but the dynamically allocated external contexts would sometimes be filled with garbage, which would trigger interrupts at the very first instruction after reset, making the 68K go off into the weeds. This fixes a nasty randomly-occurring bug I was seeing.
2011-08-14 23:59:01 +00:00
Bart Trzynadlowski
4e7b7cc59b
- Fixed DSB2 save states: M68K context wasn't being set.
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- INI file changes: added support for opening and creating files, for a default section alias, and for sections appearing multiple times in the section list (may prevent some bugs).
2011-08-10 07:46:42 +00:00
Bart Trzynadlowski
12e4d82471
- DSB2 save state support.
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- krom made a minor optimization of the byte reverse routines in ppc.cpp.
2011-08-10 05:35:42 +00:00
Bart Trzynadlowski
91c9b9869b
R. Belmont's changes to compile under MacOS and Linux.
2011-08-10 04:24:15 +00:00
Bart Trzynadlowski
06f6bf093b
Save state support for 68K, Z80, sound board, DSB1, and MPEG playback.
2011-08-09 18:36:29 +00:00
Bart Trzynadlowski
52cd9d834b
Save state support for 68K, Z80, sound board, DSB1, and MPEG playback.
2011-08-09 18:16:06 +00:00
Nik Henson
07fd26003e
Added option to loop play position back to beginning of audio buffer when a buffer under-run occurs, rather than stalling output as before. This option is now the default behaviour.
2011-08-07 23:09:18 +00:00
Bart Trzynadlowski
6c71ec28af
Protection now works for ecax.
2011-08-07 03:10:07 +00:00
Nik Henson
416fead447
Fixed mistake in previous commit!
2011-08-07 01:07:48 +00:00
Nik Henson
466997b318
Small bug fix to get MIDI music to play at correct speed (68K was running at wrong frequency)
2011-08-07 00:30:52 +00:00
Bart Trzynadlowski
603bd1bb86
- Added a patch for vs215.
2011-08-05 06:49:51 +00:00
Bart Trzynadlowski
d859115074
- krom's patches for vf3a, harleyb, and ecax.
2011-08-05 06:22:34 +00:00
Bart Trzynadlowski
67c1b94b35
- Fixed DSB2 music looping.
2011-08-04 05:52:26 +00:00
Bart Trzynadlowski
915a6c5a17
- Fixed a DSB2 bug: masking of bytes when constructing start/end addresses is now correct (previously was allowing uninitialized garbage into upper 8 bits, which ought to be 0).
2011-08-03 06:06:18 +00:00
Bart Trzynadlowski
6a6788952c
- Fixed Daytona 2 Advertise song. DSB2 MPEG state machine can now begin playing songs from state ST_GOTA4.
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- krom: Minor fixes to Main.cpp to support wider ROM set names (up to 9 chars) and compilation under MinGW.
2011-08-03 04:29:33 +00:00
Bart Trzynadlowski
6b55cfb765
- krom added remaining ROM sets. Spikeout Final Edition disabled because it is a bad dump.
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- Added patches for scuda and scudj.
- Added a TO-DO reminder in INIFile.cpp.
2011-08-03 03:18:51 +00:00
Bart Trzynadlowski
fce3c7ad7c
- skichamp now works, but controls are not hooked up and seems to overload the display lists like many non-working Step 2.x games do. To bypass the drive board error, enter the test menu and exit again. It will reboot and run.
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- Added some notes on the cause of the "NO DAUGHTER BOARD DETECTED" error in Real3D.cpp.
- Removed some debug code from texture uploader.
2011-08-02 03:33:40 +00:00
Bart Trzynadlowski
2ca7898f1a
- Changes submitted by krom: cleaned up spacing in Games.cpp, optimized byte swapping functions in Supermodel.h, minor changes to fix compiler errors in gcc.
2011-08-01 19:12:44 +00:00
Bart Trzynadlowski
4c02a8af05
- Fixed Ski Champ loading. Fails with a "NO DAUGHTERBOARD" error.
2011-07-31 19:19:59 +00:00