Commit graph

16 commits

Author SHA1 Message Date
Bart Trzynadlowski a1346b57f5 - Changed spelling of some messages in drive board code.
- Added an extra blank line after info display in CModel3.
- Cleaned up comments in Main.cpp.
- More document updates. Fixed '-no-music'->'-no-dsb', 'EmulateMusic'->'EmulateDSB'.
2011-09-22 17:28:49 +00:00
Bart Trzynadlowski 2a314041ad Commented out verbose/debug output in drive board code for release. 2011-09-22 09:02:50 +00:00
Bart Trzynadlowski 46bc52bb12 - Changed save state error messages slightly.
- Wrapped rows that exceed 80 columns in Supermodel.ini.
- Added some member and function comments to a few header files. 
- Changed version string to 0.2a-RC2 in anticipation of sending another release candidate build to testers.
- Added GAME_INPUT_RALLY flag to dirtdvlsa, eca, and ecax.
- Configuration dialog no longer refers to Sega Rally 2 and Dirt Devils; instead, "Miscellaneous Driving Game Buttons"
- More additions to README.txt.
2011-09-22 06:11:47 +00:00
Nik Henson eaa3bbf8b7 Changes to get debugger classes to compile under Linux 2011-09-21 23:47:11 +00:00
Nik Henson 58954ee4cc Small updates:
- added methods to CModel3 to access sound board and drive board
 - added methods to CSoundBoard to access 68K and DSB (if attached)
 - added methods to CDSB1 & CDSB2 to access Z80 & 68K respectively
 - small code tweak in DriveBoard.cpp
 - comment tweaks in Model3.h & Model3.cpp
2011-09-15 21:10:38 +00:00
Bart Trzynadlowski 2f5bf43bda Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Nik Henson ca8d838826 Added stopping of all force feedback effects on reset (just in case some were playing at that point) 2011-09-13 22:45:32 +00:00
Nik Henson e223d388eb Driveboard changes:
- added notification message if drive board is disabled when loading incompatible save state
- removed some superflous print statements, but have kept in printing out of force feedback commands for now (which have also been made more visual)
- made sure that feedback state is reset in SendStopAll()
2011-09-12 21:07:03 +00:00
Nik Henson 8dfb033034 Changed drive board logic slightly for stopping vibrate effect as wasn't always cancelling the effect in Daytona 2 2011-09-12 19:55:53 +00:00
Nik Henson 4c18925679 Fixed bug with loading/saving of state - it wasn't persisting the ram array properly 2011-09-11 18:55:13 +00:00
Nik Henson 5b5d24293f Fixed bug which was crashing emulator when loading/saving state of games that do not use the drive board 2011-09-10 21:00:33 +00:00
Nik Henson 0495421cbc DriveBoard changes:
- fixed bug in SendConstantForce which was sending incorrect values at times
- removed friction effect for now, until can determine its exact command seq
- added checking of compatibility of saved state and temporary disabling of drive board if not compatible
2011-09-09 07:18:52 +00:00
Bart Trzynadlowski b76b43cc93 - Fixed drive board. Now determines whether it is attached and enabled in Reset(). 2011-09-08 17:58:25 +00:00
Bart Trzynadlowski 11d1d61bc2 - Removed BOOL and replaced it with native C++ type, bool.
- Removed TRUE and FALSE, changed to 'true' and 'false' keywords.
2011-09-08 06:34:18 +00:00
Bart Trzynadlowski 70ec09de92 - Added drive board ROM loading.
- Changed EnableFFeedback -> ForceFeedback to be more consistent with the other options.
- Updated help text.
2011-09-08 01:07:06 +00:00
Nik Henson 5c8af8d259 Initial version of drive board (still work-in-progress) 2011-09-07 07:06:40 +00:00