Bart Trzynadlowski
|
0ab486645c
|
Updated Fragment_NoSpotlight.glsl (fragment shader for legacy engine without spot light)
|
2016-07-04 01:00:24 +00:00 |
|
Bart Trzynadlowski
|
a0910f96fb
|
Fixed fog in legacy 3D engine. Now computed same as new engine, with 4-bit light modifier and corrected fog mixing in shaders.
|
2016-05-25 04:00:02 +00:00 |
|
Bart Trzynadlowski
|
6dc35f9563
|
Updated legacy engine vertex shader to use specular shininess and coefficient along with old equation. Still not correct (too strong compared to the old method).
|
2016-05-25 03:10:36 +00:00 |
|
Bart Trzynadlowski
|
38d5d14157
|
Clamping diffuse+ambient light intensity to 1.0 (legacy engine)
|
2016-04-04 04:32:10 +00:00 |
|
Ian Curtis
|
8ea5978093
|
fix parenthesis error
|
2016-03-22 21:59:51 +00:00 |
|
Bart Trzynadlowski
|
34301e97e1
|
Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/.
|
2016-03-21 04:10:14 +00:00 |
|