Commit graph

31 commits

Author SHA1 Message Date
Ian Curtis c499e6640c fixed shading code 2016-04-29 23:03:46 +00:00
Ian Curtis 09e27e3082 color flag 2016-04-27 16:42:31 +00:00
Ian Curtis 8f6ab2fcf9 simplify 2016-04-27 08:13:22 +00:00
Ian Curtis 3e8439c09c fix model normals, add code for fixed shading, as of yet flag to turn it on is unknown 2016-04-26 09:06:48 +00:00
Bart Trzynadlowski 908d979cd7 Flattened out nested if-statements in new engine's fragment shader to improve compatibility with older GPUs (e.g., NVS 300) 2016-04-22 23:46:49 +00:00
Ian Curtis 58d187e59a parse viewports in normal order 2016-04-19 22:05:12 +00:00
Ian Curtis df9fefd064 walk siblings before children, fixes some of the transparency drawing issues in ocean hunter 2016-04-18 22:25:05 +00:00
Ian Curtis 057ee94210 simplify 2016-04-18 14:06:10 +00:00
Ian Curtis c4dc96ef71 simplify list code 2016-04-17 00:00:51 +00:00
Ian Curtis f52cb3c491 tweak frustum planes 2016-04-08 23:29:31 +00:00
Bart Trzynadlowski 22907b033f Fixes for non-Windows builds: Makefile updated and fixed header files in Vec.cpp 2016-04-05 04:30:52 +00:00
Ian Curtis 5f68544641 revert viewport code 2016-04-04 10:50:05 +00:00
Ian Curtis ecea4cad56 change tex format 4 2016-04-04 10:21:34 +00:00
Bart Trzynadlowski 1d4f5c871d Fixed Types.h include 2016-04-04 03:43:55 +00:00
Ian Curtis d155fbd6e4 rgb values were swapped for paletted colours 2016-04-03 23:21:50 +00:00
Ian Curtis 3bc2794b0a Use the correct texture enable bit 2016-04-03 16:10:40 +00:00
Ian Curtis 688af26846 Possible work around for slightly incorrect viewport positions in ECA and harley 2016-04-02 22:13:59 +00:00
Ian Curtis c7412828d4 Use proper texture wrapping mode for 2d. Stops garbage down the top and left sides. Should really use NPOT texture. 2016-04-02 12:23:46 +00:00
Ian Curtis 7e7847bc83 Allow asymmetric projection matrices. Fixes a bunch of missing effects and bad camera angles in harley. 2016-03-31 09:27:42 +00:00
Ian Curtis aee89390ba add LOD table data. Maybe we can get clipping planes out of these 2016-03-28 20:11:46 +00:00
Ian Curtis e79b241a49 properly mark dynamic meshes as such 2016-03-28 19:58:36 +00:00
Ian Curtis e1278f4451 allow 8 bit mono textures to be contour textures, fixes a bunch of missing transparency in harley la riders 2016-03-27 08:39:40 +00:00
Ian Curtis ffaed8ae32 clear the rom mesh buffer 2016-03-26 22:48:51 +00:00
Ian Curtis 4992e59673 Cache rom models, for better performance. 2016-03-26 22:44:26 +00:00
Ian Curtis 8488f22ac5 2016-03-24 13:26:28 +00:00
Ian Curtis 0327db246f WIP 2016-03-24 13:17:17 +00:00
Ian Curtis 23172c9aec fix for bad matrix with NaN 2016-03-23 01:05:02 +00:00
Ian Curtis f031e5d095 finish front/back face culling code based on matrix determinant. Optimised opengl to avoid redundant state changes. 2016-03-22 23:39:59 +00:00
Ian Curtis e7eb912eaa add maths functions 2016-03-22 13:47:28 +00:00
Ian Curtis 93f6b01e0b Update project to vs 2013. Clean compile warnings 2016-03-22 12:30:23 +00:00
Bart Trzynadlowski 34301e97e1 Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00