Bart Trzynadlowski
2f5bf43bda
Updated copyright information and added headers to all remaining files except debugger.
2011-09-14 19:08:43 +00:00
Bart Trzynadlowski
e6f19c40ef
Fixed 68K save state problem: pending interrupts were not being saved, sometimes causing the DSB2 to take an invalid interrupt (from the sound board 68K) after loading a save state. Save states are no longer compatible with previous revision.
2011-09-12 18:14:49 +00:00
Bart Trzynadlowski
11d1d61bc2
- Removed BOOL and replaced it with native C++ type, bool.
...
- Removed TRUE and FALSE, changed to 'true' and 'false' keywords.
2011-09-08 06:34:18 +00:00
Bart Trzynadlowski
6c5b4293eb
Musashi context is now cleared in M68KCtx constructor. The internal Musashi context is zeroed out initially but the dynamically allocated external contexts would sometimes be filled with garbage, which would trigger interrupts at the very first instruction after reset, making the 68K go off into the weeds. This fixes a nasty randomly-occurring bug I was seeing.
2011-08-14 23:59:01 +00:00
Bart Trzynadlowski
06f6bf093b
Save state support for 68K, Z80, sound board, DSB1, and MPEG playback.
2011-08-09 18:36:29 +00:00
Bart Trzynadlowski
ddd6fa92ef
- Improved 68K interface. Now supports context switching.
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- CSoundBoard is not derived from CBus.
- Optimized sound board memory handlers (now using switch statements).
- Added DSB emulation (based on R. Belmont's M1 source code).
- Improved ROM loading: only unique ROMs (those not shared amongst games) are used to identify games. The ROM loader will no longer get confused as easily.
- General cleanup here and there, removed unused Render.h file.
2011-07-31 02:37:31 +00:00