Supermodel/Src/Model3/DriveBoard/SkiBoard.h
SpinDizzy 08d4735ee8 Huge refactor of the Driveboard:
-Separate each possible boards (wheel, joystick, skipad, billboard).
-Defined a Driveboard type in Games.xml for each games.
-Due to the refactoring, Driveboard Savestates have changed (a common base data + a specific board data are saved).
-Backwards compatibility with previous save states is maintained.
-Driveboard rom section is no longer required anymore. This disables Driveboard emulation in case the rom is not found.
-Added Billboard emulation (vf3, vs2, fvipers2, von2). 7 segments and lamps Outputs are redirected to Supermodel outputs.
-Changes project to C++ 17 standard.
2021-02-18 10:29:15 +00:00

159 lines
3.6 KiB
C++

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011-2021 Bart Trzynadlowski, Nik Henson, Ian Curtis,
** Harry Tuttle, and Spindizzi
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* SkiBoard.h
*
* Header for the CSkiBoard (rumble skipad emulation) class.
*/
#ifndef INCLUDED_SKIBOARD_H
#define INCLUDED_SKIBOARD_H
#include "Util/NewConfig.h"
#include "Game.h"
/*
* CSkiBoard
*/
class CSkiBoard : public CDriveBoard
{
public:
/*
* GetType(void):
*
* Returns:
* Drive board type.
*/
Game::DriveBoardType GetType(void);
unsigned GetForceFeedbackStrength(void);
void SetForceFeedbackStrength(unsigned strength);
/*
* SaveState(SaveState):
*
* Saves the drive board state.
*
* Parameters:
* SaveState Block file to save state information to.
*/
//void SaveState(CBlockFile *SaveState);
/*
* LoadState(SaveState):
*
* Restores the drive board state.
*
* Parameters:
* SaveState Block file to load save state information from.
*/
void LoadState(CBlockFile *SaveState);
/*
* Init(romPtr):
*
* Initializes (and "attaches") the drive board. This should be called
* before other members.
*
* Parameters:
* romPtr Pointer to the drive board ROM (Z80 program). If this
* is NULL, then the drive board will not be emulated.
*
* Returns:
* FAIL if the drive board could not be initialized (prints own error
* message), otherwise OKAY. If the drive board is not attached
* because no ROM was passed to it, no error is generated and the
* drive board is silently disabled (detached).
*/
bool Init(const UINT8 *romPtr);
/*
* Reset(void):
*
* Resets the drive board.
*/
void Reset(void);
/*
* Read():
*
* Reads data from the drive board.
*
* Returns:
* Data read.
*/
UINT8 Read(void);
/*
* Write(data):
*
* Writes data to the drive board.
*
* Parameters:
* data Data to send.
*/
void Write(UINT8 data);
/*
* RunFrame(void):
*
* Emulates a single frame's worth of time on the drive board.
*/
void RunFrame(void);
/*
* CWheelBoard(config):
* ~CWheelBoard():
*
* Constructor and destructor. Memory is freed by destructor.
*
* Paramters:
* config Run-time configuration. The reference should be held because
* this changes at run-time.
*/
CSkiBoard(const Util::Config::Node &config);
~CSkiBoard(void);
// needed by abstract class
UINT8 Read8(UINT32 addr);
void Write8(UINT32 addr, UINT8 data);
protected:
void Disable(void);
private:
// Feedback state
UINT8 m_lastVibrate; // Last vibrate command sent
UINT8 SimulateRead(void);
void SimulateWrite(UINT8 data);
void SendVibrate(UINT8 val);
};
#endif // INCLUDED_SKIBOARD_H