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Update README.md with macOS build and run instructions
113 lines
4.5 KiB
Markdown
113 lines
4.5 KiB
Markdown
# Supermodel: A Sega Model 3 Arcade Emulator
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*Copyright 2003-2022 The Supermodel Team*
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## Overview
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[Supermodel](https://supermodel3.com) emulates Sega's Model 3 arcade platform, allowing you to relive state-of-the-art 3D arcade gaming as it existed from 1996 through 1999. It uses OpenGL, [SDL2](https://libsdl.org), and can run on Windows, Linux, and macOS. It also supports network play on low-latency network connections. The source code is freely available under the terms of the [GNU General Public License](http://www.gnu.org/copyleft/gpl.html).
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<p align="center">
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<img src="Docs/Images/Daytona2_1.gif" height="250" /> <img src="Docs/Images/LAMachin.gif" height="250" />
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<img src="Docs/Images/StarWars.gif" height="250" /> <img src="Docs/Images/FVipers2.gif" height="250" />
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</p>
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<img src="Docs/Images/Real3D_Logo.png" align="right" height="100"> Model 3 first made its debut in 1996 with Virtua Fighter 3 and Scud Race, and for the subsequent three years boasted the most powerful 3D hardware of any gaming platform. Developed by Real3D, then a Lockheed Martin company, and with a heritage rooted in advanced flight simulator technology, Model 3 featured capabilities that would not appear on PCs for several years. Using an on-board scene graph and geometry processor, it could store, transform, light, and rasterize tens of thousands of polygons per frame at a fluid 57.524 frames per second.
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The aim of the Supermodel project is to develop an emulator that is both accurate and playable. As with virtually all arcade hardware, no public documentation for the Model 3 platform exists. What is known so far has been painstakingly reverse engineered from scratch.
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## How To Get It
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Windows builds are updated automatically and available on the official Supermodel [download page](https://supermodel3.com/Download.html). Linux and macOS users currently have to build from source.
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## Build Instructions
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### Windows
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The preferred method for building Supermodel is to use GCC and MSYS2. After installing [MSYS2](https://msys2.org), open the MSYS2 shell and install the required dependencies using the pacman package manager:
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- GCC (```mingw64/mingw-w64-x86_64-gcc```)
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- Make (```mingw64/mingw-w64-x86_64-make```)
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- SDL2 (```mingw64/mingw-w64-x86_64-SDL2```, ```mingw64/mingw-w64-x86_64-SDL2_net```)
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This can be done using the following commands:
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```
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pacman -S mingw64/mingw-w64-x86_64-gcc
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pacman -S mingw64/mingw-w64-x86_64-make
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pacman -S mingw64/mingw-w64-x86_64-SDL2
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pacman -S mingw64/mingw-w64-x86_64-SDL2_net
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```
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At this point, you can continue using either the MSYS2 shell or Windows Command Prompt but ensure that both ```gcc``` and ```mingw32-make``` are in your path. In MSYS2, the location of these binaries will be ```/mingw64/bin``` and for Command Prompt, assuming MSYS2 was installed in the default location, add ```C:\msys64\mingw64\bin``` to your Windows ```PATH``` variable.
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To build Supermodel without network support, use:
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```
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mingw32-make -f Makefiles/Makefile.Win32
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```
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For network support:
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```
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mingw32-make -f Makefiles/Makefile.Win32 NET_BOARD=1
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```
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### Linux
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Ensure SDL2 is installed. Most package managers ought to have this available. For example, on Ubuntu, it should be sufficient to run:
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```
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sudo apt install libsdl2-dev
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sudo apt install libsdl2-net-dev
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```
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And then build Supermodel:
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```
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make -f Makefiles/Makefile.UNIX
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```
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For network support:
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```
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make -f Makefiles/Makefile.UNIX NET_BOARD=1
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```
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### macOS
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Ensure Apple's Xcode Command Line Tools are installed:
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From a terminal:
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```
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xcode-select --install
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```
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Ensure SDL2 is installed. Download the latest *.dmg files from both of the links below, and install per the READMEs in the .dmgs (i.e. in "/Library/Frameworks")
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* SDL2: https://github.com/libsdl-org/SDL/releases
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* SDL_net: https://github.com/libsdl-org/SDL_net/releases
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And then build Supermodel:
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```
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make -f Makefiles/Makefile.OSX
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```
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For network support:
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```
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make -f Makefiles/Makefile.OSX NET_BOARD=1
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```
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### Note: running on macOS
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If you try and run a macOS binary that was downloaded from the internet and/or built on a different machine, you need to grant macOS permission to execute the binary (just 1-time):
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* Open the folder containing the binary in Finder, and right (or ctrl) click on it:
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* Click "Open" when the following dialogue box appears : "macOS cannot verify the developer of “supermodel-git-xxxx”. Are you sure you want to open it?"
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* Close the terminal window that opens (after clicking open)
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Details: https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/mac
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