mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 22:05:38 +00:00
109 lines
3.3 KiB
C++
109 lines
3.3 KiB
C++
/**
|
|
** Supermodel
|
|
** A Sega Model 3 Arcade Emulator.
|
|
** Copyright 2011 Bart Trzynadlowski, Nik Henson
|
|
**
|
|
** This file is part of Supermodel.
|
|
**
|
|
** Supermodel is free software: you can redistribute it and/or modify it under
|
|
** the terms of the GNU General Public License as published by the Free
|
|
** Software Foundation, either version 3 of the License, or (at your option)
|
|
** any later version.
|
|
**
|
|
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
|
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
** more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License along
|
|
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
|
**/
|
|
|
|
/*
|
|
* MultiInputSource.h
|
|
*
|
|
* Header file for CMultiInputSource. Represents a collection of input sources
|
|
* mapped to the same input.
|
|
*/
|
|
|
|
#ifndef INCLUDED_MULTIINPUTSOURCE_H
|
|
#define INCLUDED_MULTIINPUTSOURCE_H
|
|
|
|
#include "InputSource.h"
|
|
#include <vector>
|
|
|
|
|
|
/*
|
|
* Represents a collection of input sources and combines their values into a single value.
|
|
* When multiple mappings are assigned to an input, this is the input source that is created.
|
|
* Can represent either a combination of multiple assignments that all map to the same input, eg KEY_ALT,JOY1_BUTTON1 or to
|
|
* specify that controls must be combined together, eg KEY_ALT+KEY_P.
|
|
*/
|
|
class CMultiInputSource : public CInputSource
|
|
{
|
|
private:
|
|
// Controls how the inputs sources are combined
|
|
bool m_isOr;
|
|
|
|
// Number of input sources (if zero then represents an 'empty' source)
|
|
int m_numSrcs;
|
|
|
|
// Array of the input sources
|
|
CInputSource **m_srcArray;
|
|
|
|
public:
|
|
/*
|
|
* Returns the combined source type of the given vector of sources.
|
|
*/
|
|
static ESourceType GetCombinedType(std::vector<CInputSource*> &sources);
|
|
|
|
/*
|
|
* Constructs an 'empty' source (ie one which is always 'off').
|
|
*/
|
|
CMultiInputSource();
|
|
|
|
/*
|
|
* Constructs a multiple input source from the given vector of sources.
|
|
* If isOr is true, then the value of this input will always be the value of the first active input found. If false, then all
|
|
* switch inputs must be active for this input to have a value (which will be the value of the first non-switch input in the list,
|
|
* or the first switch input if there are none).
|
|
*/
|
|
CMultiInputSource(bool isOr, std::vector<CInputSource*> &sources);
|
|
|
|
~CMultiInputSource();
|
|
|
|
void Acquire();
|
|
|
|
void Release();
|
|
|
|
bool GetValueAsSwitch(bool &val);
|
|
|
|
bool GetValueAsAnalog(int &val, int minVal, int offVal, int maxVal);
|
|
|
|
bool SendForceFeedbackCmd(ForceFeedbackCmd ffCmd);
|
|
};
|
|
|
|
/*
|
|
* Represents a negation of an input source - ie is active when the given source is inactive and vice-versa.
|
|
* Can be used to specify that a particular input must not be active when used in multiple assignments, eg !KEY_ALT+KEY_P. This helps
|
|
* to get rid of collisions that might otherwise occur.
|
|
*/
|
|
class CNegInputSource : public CInputSource
|
|
{
|
|
private:
|
|
// Input source being negated
|
|
CInputSource *m_source;
|
|
|
|
public:
|
|
CNegInputSource(CInputSource *source);
|
|
|
|
void Acquire();
|
|
|
|
void Release();
|
|
|
|
bool GetValueAsSwitch(bool &val);
|
|
|
|
bool GetValueAsAnalog(int &val, int minVal, int offVal, int maxVal);
|
|
};
|
|
|
|
#endif // INCLUDED_MULTIINPUTSOURCE_H
|