mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 22:05:38 +00:00
db455ba5c1
the volume correction to bring the data back into a valid range is not really needed in practice though, only Daytona2 seems to need it, and also only extremely rarely, so lets just live with a tiny bit of clamping for that game then while add it, make some formatting similar to MAME, and add one comment regarding a most likely wrong recent MAME change
135 lines
2.6 KiB
C++
135 lines
2.6 KiB
C++
#define MINIMP3_IMPLEMENTATION
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#include "Pkgs/minimp3.h"
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#include "MpegAudio.h"
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struct Decoder
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{
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mp3dec_t mp3d;
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mp3dec_frame_info_t info;
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const uint8_t* buffer;
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int size, pos;
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bool loop;
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bool stopped;
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int numSamples;
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int pcmPos;
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short pcm[MINIMP3_MAX_SAMPLES_PER_FRAME];
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};
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static Decoder dec = { 0 };
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void MpegDec::SetMemory(const uint8_t *data, int length, bool loop)
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{
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mp3dec_init(&dec.mp3d);
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dec.buffer = data;
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dec.size = length;
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dec.pos = 0;
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dec.numSamples = 0;
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dec.pcmPos = 0;
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dec.loop = loop;
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dec.stopped = false;
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}
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void MpegDec::UpdateMemory(const uint8_t* data, int length, bool loop)
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{
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int diff;
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if (data > dec.buffer) {
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diff = (int)(data - dec.buffer);
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}
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else {
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diff = -(int)(dec.buffer - data);
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}
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dec.buffer = data;
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dec.size = length;
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dec.pos = dec.pos - diff; // update position relative to our new start location
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dec.loop = loop;
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}
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int MpegDec::GetPosition()
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{
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return (int)dec.pos;
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}
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void MpegDec::SetPosition(int pos)
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{
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dec.pos = pos;
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}
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static void FlushBuffer(int16_t*& left, int16_t*& right, int& numStereoSamples)
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{
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int numChans = dec.info.channels;
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int &i = dec.pcmPos;
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for (; i < (dec.numSamples * numChans) && numStereoSamples; i += numChans) {
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*left++ = dec.pcm[i];
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*right++ = dec.pcm[i + numChans - 1];
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numStereoSamples--;
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}
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}
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// might need to copy some silence to end the buffer if we aren't looping
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static void EndWithSilence(int16_t*& left, int16_t*& right, int& numStereoSamples)
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{
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while (numStereoSamples)
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{
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*left++ = 0;
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*right++ = 0;
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numStereoSamples--;
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}
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}
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static bool EndOfBuffer()
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{
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return dec.pos >= dec.size - HDR_SIZE;
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}
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void MpegDec::Stop()
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{
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dec.stopped = true;
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}
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bool MpegDec::IsLoaded()
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{
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return dec.buffer != nullptr;
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}
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void MpegDec::DecodeAudio(int16_t* left, int16_t* right, int numStereoSamples)
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{
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// if we are stopped return silence
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if (dec.stopped || !dec.buffer) {
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EndWithSilence(left, right, numStereoSamples);
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}
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// copy any left over samples first
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FlushBuffer(left, right, numStereoSamples);
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while (numStereoSamples) {
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dec.numSamples = mp3dec_decode_frame(
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&dec.mp3d,
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dec.buffer + dec.pos,
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dec.size - dec.pos,
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dec.pcm,
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&dec.info);
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dec.pos += dec.info.frame_bytes;
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dec.pcmPos = 0; // reset pos
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FlushBuffer(left, right, numStereoSamples);
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// check end of buffer handling
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if (EndOfBuffer()) {
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if (dec.loop) {
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dec.pos = 0;
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}
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else {
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EndWithSilence(left, right, numStereoSamples);
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}
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}
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}
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}
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