Supermodel/Src/Graphics
Bart Trzynadlowski ddd6fa92ef - Improved 68K interface. Now supports context switching.
- CSoundBoard is not derived from CBus.
- Optimized sound board memory handlers (now using switch statements).
- Added DSB emulation (based on R. Belmont's M1 source code).
- Improved ROM loading: only unique ROMs (those not shared amongst games) are used to identify games. The ROM loader will no longer get confused as easily.
- General cleanup here and there, removed unused Render.h file.
2011-07-31 02:37:31 +00:00
..
Shaders - Texture offsets: models are now decoded for each individual texture offset state and texture coordinates are adjusted while generating the vertex data. 2011-07-21 08:12:16 +00:00
Error.cpp Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Models.cpp - Textures are no longer decoded for un-textured polygons (not sure if this fixes anything yet). 2011-07-22 19:01:45 +00:00
Render2D.cpp Added texture offsets. Vertex shader has been updated in Shaders/Vertex.glsl. 2011-07-04 20:53:37 +00:00
Render2D.h Added texture offsets. Vertex shader has been updated in Shaders/Vertex.glsl. 2011-07-04 20:53:37 +00:00
Render3D.cpp - Texture offsets: models are now decoded for each individual texture offset state and texture coordinates are adjusted while generating the vertex data. 2011-07-21 08:12:16 +00:00
Render3D.h - Texture offsets: models are now decoded for each individual texture offset state and texture coordinates are adjusted while generating the vertex data. 2011-07-21 08:12:16 +00:00
Shader.cpp Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Shader.h Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Shaders2D.h Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Shaders3D.h Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00