mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 05:45:38 +00:00
159 lines
3.5 KiB
C++
159 lines
3.5 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011-2020 Bart Trzynadlowski, Nik Henson, Ian Curtis,
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** Harry Tuttle, and Spindizzi
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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#include "TCPReceive.h"
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#include "OSD/Logger.h"
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#include <chrono>
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using namespace std::chrono_literals;
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#if defined(_DEBUG)
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#include <stdio.h>
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#define DPRINTF DebugLog
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#else
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#define DPRINTF(a, ...)
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#endif
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TCPReceive::TCPReceive(int port) :
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m_listenSocket(nullptr),
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m_receiveSocket(nullptr),
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m_socketSet(nullptr)
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{
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SDLNet_Init();
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m_socketSet = SDLNet_AllocSocketSet(1);
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IPaddress ip;
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int result = SDLNet_ResolveHost(&ip, nullptr, port);
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if (result == 0) {
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m_listenSocket = SDLNet_TCP_Open(&ip);
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if (m_listenSocket) {
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m_running = true;
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m_listenThread = std::thread(&TCPReceive::ListenFunc, this);
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}
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}
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}
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TCPReceive::~TCPReceive()
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{
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m_running = false;
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if (m_listenThread.joinable()) {
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m_listenThread.join();
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}
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if (m_listenSocket) {
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SDLNet_TCP_Close(m_listenSocket);
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m_listenSocket = nullptr;
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}
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if (m_receiveSocket) {
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SDLNet_TCP_Close(m_receiveSocket);
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m_receiveSocket = nullptr;
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}
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if (m_socketSet) {
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SDLNet_FreeSocketSet(m_socketSet);
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m_socketSet = nullptr;
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}
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SDLNet_Quit();
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}
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bool TCPReceive::CheckDataAvailable(int timeoutMS)
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{
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if (!m_receiveSocket) {
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return false;
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}
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return SDLNet_CheckSockets(m_socketSet, timeoutMS) > 0;
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}
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std::vector<char>& TCPReceive::Receive()
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{
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if (!m_receiveSocket) {
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DPRINTF("Can't receive because no socket.\n");
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m_recBuffer.clear();
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return m_recBuffer;
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}
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int size = 0;
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int result = 0;
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result = SDLNet_TCP_Recv(m_receiveSocket, &size, sizeof(int));
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DPRINTF("Received %i bytes\n", result);
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if (result <= 0) {
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SDLNet_TCP_Close(m_receiveSocket);
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m_receiveSocket = nullptr;
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}
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// reserve our space
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m_recBuffer.resize(size);
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while (size) {
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result = SDLNet_TCP_Recv(m_receiveSocket, m_recBuffer.data() + (m_recBuffer.size() - size), size);
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DPRINTF("Received %i bytes\n", result);
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if (result <= 0) {
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SDLNet_TCP_Close(m_receiveSocket);
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m_receiveSocket = nullptr;
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break;
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}
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size -= result;
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}
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return m_recBuffer;
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}
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void TCPReceive::ListenFunc()
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{
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while (m_running) {
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std::this_thread::sleep_for(16ms);
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if (m_receiveSocket) continue;
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auto socket = SDLNet_TCP_Accept(m_listenSocket);
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if (socket) {
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// remove old socket if required from socket set
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if (m_receiveSocket) {
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SDLNet_DelSocket(m_socketSet, (SDLNet_GenericSocket)m_receiveSocket.load());
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}
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m_receiveSocket = socket;
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SDLNet_AddSocket(m_socketSet, (SDLNet_GenericSocket)socket);
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// add socket to socket set
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DPRINTF("Accepted connection.\n");
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}
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}
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}
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bool TCPReceive::Connected()
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{
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return (m_receiveSocket != 0);
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} |