mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 05:45:38 +00:00
94 lines
2.1 KiB
C++
94 lines
2.1 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011-2020 Bart Trzynadlowski, Nik Henson, Ian Curtis,
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** Harry Tuttle, and Spindizzi
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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#include "TCPSend.h"
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#include "OSD/Logger.h"
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#if defined(_DEBUG)
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#include <stdio.h>
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#define DPRINTF DebugLog
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#else
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#define DPRINTF(a, ...)
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#endif
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static const int RETRY_COUNT = 10; // shrugs
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TCPSend::TCPSend(std::string& ip, int port) :
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m_ip(ip),
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m_port(port),
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m_socket(nullptr)
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{
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SDLNet_Init();
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}
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TCPSend::~TCPSend()
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{
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if (m_socket) {
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SDLNet_TCP_Close(m_socket);
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m_socket = nullptr;
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}
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SDLNet_Quit(); // unload lib (winsock dll for windows)
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}
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bool TCPSend::Send(const void * data, int length)
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{
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// If we failed bail out
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if (!Connected()) {
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DPRINTF("Not connected\n");
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return false;
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}
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DPRINTF("Sending %i bytes\n", length);
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int sent = SDLNet_TCP_Send(m_socket, &length, sizeof(int)); // pack the length at the start of transmission.
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if (!length)
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return true; // 0 sized packet will blow our connex
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sent = SDLNet_TCP_Send(m_socket, data, length);
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if (sent < length) {
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SDLNet_TCP_Close(m_socket);
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m_socket = nullptr;
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}
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return true;
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}
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bool TCPSend::Connected()
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{
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return m_socket != 0;
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}
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bool TCPSend::Connect()
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{
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IPaddress ip;
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int result = SDLNet_ResolveHost(&ip, m_ip.c_str(), m_port);
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if (result == 0) {
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m_socket = SDLNet_TCP_Open(&ip);
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}
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return Connected();
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}
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