Supermodel/Makefiles
CapitaineSheridan 1b066fe4b3 Crosshair refactor
-add a new separate class for crosshair
-crosshair coordinates are calculated by matrix instead of recreating every object at correct coordinates
-add ability to scale crosshair by dpi
-add ability to use bitmap crosshair (located in ./Media/). 32bits bmp format + alpha
-cmd line "-bitmapcrosshair" or "-vectorcrosshair" and/or BitmapCrosshair=0|1 in config file
-these changes are only for lost world game with Crosshairs=1|2|3

don't forget to copy the 2 crosshair images in Supermodel/Media folder
2023-03-13 20:18:51 -07:00
..
Makefile.OSX Fixed build on macOS 2022-12-12 16:49:07 -08:00
Makefile.UNIX Keep Supermodel files (config, nvram, saves, etc.) in a predictable path when running on Linux 2022-12-12 16:49:07 -08:00
Makefile.Win32 Keep Supermodel files (config, nvram, saves, etc.) in a predictable path when running on Linux 2022-12-12 16:49:07 -08:00
Options.inc Preparing for Git snapshot build bot and updated copyright header to reference full lifespan of Supermodel repo 2022-06-23 12:34:02 -07:00
Rules.inc Crosshair refactor 2023-03-13 20:18:51 -07:00